the alpha in your reflection slot is set wrong. its most likely set by default for spherical instead of texture. in the picture, blue is what you most likely have set for the bitmaps in your reflection, and red is how you should have it. that should fix your problem, if not just show us your tree.
ok my model is dont enuf for me, could be better but i have spent way too much time on it. Heres a pic
this way my first time playing with 3d models and even tho it took long i really love the out come..Thanks darco for this amazing TUT and thank you Tural for helpin me out......
Is modeling weapons kinda the same? I tried doing a BR but couldnt get too far............anyone know of a good weapon tut?
Last edited by birdman on Thu Apr 12, 2007 4:17 pm, edited 1 time in total.
no. to get a list of textures used, you need to click on the shader in entity and open up the meta editor. down at the bottom will be a list of all the bitmaps used. the first one listed is usually the bump so that makes it easier to locate. if that doesnt make sense to you, let me know and i will post a picture of where exactly it is.
im sure you guys know about bipeds and im not getting the help i need in the other thread,
i need to make my shoulders broader using the clavicle bone. when i try to move it in any difection it wont move. Is there a way to detach the bone so it can be seperated? Or is there another way? heres a pic
Does anyone know how i could possibly do a good environment where the ground strongly reflects the characters. and also if it's possible to extract the biped model configuration directly from the mainmenu.map. cause it looks like its in there
OK, but about the Chief. i have yet to find out how to do the emblem. i remember seeing it somewhere in the tutorial that you will come back to it later but i still have not located where that was. can someone direct me please
i explained how, but i left it as something for you to figure out on your own to see if you really understand some of the things you're using in the tutorial.