When you have that material selected you have to click 'Show in viewport'. It's the checkered cube underneath all the textures.Moatilliatta wrote:Okay, now that I can do that could someone just tell me how to add a texture to a plane. I tryed the method of drag and drop but apparently you have to do something different.
3DSM: Creating Halo 2 Renders (Updated)
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OK My Bump maps opened up fine before I installed the nvidia thing. Now none open up fine. They are all crappy. I have the dds that is 690kb but it still is no good. And when I open up my dds files it askes if I want to convert it to 8bit 16bit 24bit or 32bit. I thought that it said something else.
And after I uninstaled the nvidia plugins throught add/remove programs it acted like it was still there.
I had to do system restore just to gain the ability to open dds files again. Any suggestions?
EDIT: Wow this topic has been dead for a while.
And after I uninstaled the nvidia plugins throught add/remove programs it acted like it was still there.
I had to do system restore just to gain the ability to open dds files again. Any suggestions?
EDIT: Wow this topic has been dead for a while.
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Envelopes?
About editing envelopes, can someone be more specific.
I made the balloons bigger than the skin but when I animate it some parts stick in one spot.
I don't know which one to adjust, the bigger one (light red balloon) or the smaller one (red balloon).
I made the balloons bigger than the skin but when I animate it some parts stick in one spot.
I don't know which one to adjust, the bigger one (light red balloon) or the smaller one (red balloon).
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Well My first try at rigging was not sucsesfull in anyway. I had same problems as you. I just redid it and took my time and it worked out then. An you want to edit the bigger ballons. I am still wondering does ANYONE know how to get the ingame kind of visor look? If anyone could post or pm me how to I would really apreciate it.
Thanks
-Doom
Thanks
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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The ingame visor I think is just a enviornment map, not a realtime reflection. There is a map for the visor in the shared.map (or mainmenu.map, can't remember). I am going to make a MC soon, maby this week.
If you find out any info on that please post it.
I don't even know how to make something reflective in 3DSMAX yet.
If you find out any info on that please post it.
I don't even know how to make something reflective in 3DSMAX yet.
1) Correct, it is a cube map, not a real time reflection.LightningStruckMyXbox wrote:The ingame visor I think is just a enviornment map, not a realtime reflection. There is a map for the visor in the shared.map (or mainmenu.map, can't remember). I am going to make a MC soon, maby this week.
If you find out any info on that please post it.
I don't even know how to make something reflective in 3DSMAX yet.
2) The 6 images you need for the cubemap can NOT be extracted from Halo 2, you have to get them from Halo CE using Guerrilla, yes, they are the same as the ones in Halo 2
3) To have a reflection: In the reflect map, "Reflect/Refract" is a cubemap, "Raytrace" is real time reflections
It's alot more complicated, one major thing is that the cubemaps are not flipped correctly, you'll need to flip and rotate them in a specific way that I won't reveal, in order to have them look correct in 3ds.
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Thanks I got it all working now it looks great! I am thinking on making a rendering site. I would have tutorials and pictures... and some homemade models for rendering...
Anyway ...
Thanks
-Doom
Anyway ...
Thanks
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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need help,
wenn I import the a model (masterchief,grunt, elite or some else model) into 3Ds Max 8, there is only the message Object import statistics, with number of identical points in face and things like this, when i click OK there is no model in 3ds Max8 , this happens with every model i want to import from halo
wenn I import the a model (masterchief,grunt, elite or some else model) into 3Ds Max 8, there is only the message Object import statistics, with number of identical points in face and things like this, when i click OK there is no model in 3ds Max8 , this happens with every model i want to import from halo
it failed failed failed, here are the screens:
here is my adi folter
here you can see the list.ini and the modelLib in the folder
here i opened adi and selecting the mainmenu.map
the right path and wavefront.ojc selected, then click on export model
extration complete
here are the files adi exported
then I start 3ds Max 8
im am in the tool
then i selcect the file to import, ich choose 5, cause of the better qualty
then i had to selct a few things, i chosse the same like in the tut
a massage appears
and then N.O.T.H.I.N.G.
i go closer and open the layer window N.O.T.H.I.N.G.
so please help me
here is my adi folter
here you can see the list.ini and the modelLib in the folder
here i opened adi and selecting the mainmenu.map
the right path and wavefront.ojc selected, then click on export model
extration complete
here are the files adi exported
then I start 3ds Max 8
im am in the tool
then i selcect the file to import, ich choose 5, cause of the better qualty
then i had to selct a few things, i chosse the same like in the tut
a massage appears
and then N.O.T.H.I.N.G.
i go closer and open the layer window N.O.T.H.I.N.G.
so please help me
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