Halo 2 Rendering
Well, i could try once i get my high reolution detail going, for you who dont know what the heck im talking about, i need to get my detail bump that wiwll give the MC kinda small bumps on himself, like halo 3's MC, so, once i get those, i would be happy to give you a close up shot, and dont mistake this post to have critisism, im not using it
well now that I have the basic material down I decided to mess with the bump, putting the metal_dirty in the additional bump map.
Here is what I got in high res:
http://ic1.deviantart.com/fs14/f/2007/0 ... alto11.png
Devaintart it's self:
http://www.deviantart.com/deviation/52289483/
doesn't the primary bump map seem odd to you? It's just a tad weak
Low Res:
http://img162.imageshack.us/my.php?image=mcltue2.png
Here is what I got in high res:
http://ic1.deviantart.com/fs14/f/2007/0 ... alto11.png
Devaintart it's self:
http://www.deviantart.com/deviation/52289483/
doesn't the primary bump map seem odd to you? It's just a tad weak

Low Res:
http://img162.imageshack.us/my.php?image=mcltue2.png
I'm really confused on step 6...
. I'm stuck at the "in the first slot, add metal_dirty" because I have no idea what I am supposed to add or put in 3ds max. In the second part, is anything happening in Entity that I am missing?
Maybe its because I'm too stupid to do things without picturesIn the first slot, add metal_dirty. Now, detail maps are very small images and thus they need to be tiled. To find out how much to tile the bitmap, go to the top of the center column of entity and click tools -> show -> show invisibles. Then select OK. You will notice that the column changes. Now scroll up until you see the box with the words Detail Tiling/Falloff Colors. The first set of numbers are 9x9, this is where you find the detail tiling of most detail maps. For some models such as the skin on marines, you must scroll down under the words Detail Tiling/Falloff Colors to find the detail amounts.

so your saying the Height map will work just as well as a normalJordan wrote:You don't convert that to a normal dude, you use it like it is.Dalto11 wrote:well I'll put it like this, I took Darco's Height Map and it was realllllly weak converted to a normal, so what tdo I do since It refuses to extract bump maps?

Meh, I'm confused again....
I am completely lost as to how to create a composite with 20 colors.You need to create a composite with 20 colors. Tural posted the Multiplayer colors a while back. To get the Campaign color, you need to go into the masterchief bipd tag and show the invisibles in entity. Scroll down until you find the word permutations, and multiply the first 3 numbers by 255 to get the RGB colors for the campaign color. Make an RGBTint in the first slot of the composite for the colors, and name it Campaign. Then add in the RGB colors for it.