[pc][easy] how to Perfect Model Inject the covie dropship

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not_quite_a_nice_guy





Posts: 178
Joined: Fri Aug 26, 2005 12:54 am

[pc][easy] how to Perfect Model Inject the covie dropship

Post by not_quite_a_nice_guy »

how to Perfect Model Inject the covie dropship


okay first make your folders
make a folder on your desktop called dropship_gulch(or whatever you want)
then inside that make 4 folders
1. Batch Extract
2.covenent dropship
3.vib
4.build

now you are ready to start

first open HMT (props to phenomena)

open what ever map you want it in(for the purposes of this tut bloodgulch)

go to the tools menu go to extract then batch extract

extract it in the batch extract folder oviously

select metadata then when a pop-up comes up saying extract the bsp click yes

then go back to tools then extract bsp/model sections

save it to your vib folder

then open AotCR im hmt then go down to vehicles select c_dropship

go to save meta make sure to save it recursivly to you covenant dropship folder

then go to tools again then generate raw model offset (csv)

save it to you desktop

then go to tools extract/raw model

load the csv file you just extracted

go down and find vehicles/c_dropship

select extract and extract it to the covenant dropship\vehicles\c_dropship

then go to tools again and select model decrapper/BSP builder

then in the top box right click and select add

then navegate to you c_dropship folder

and select the .mod2.meta then click open

then for the bottom three boxes select browse go to your vib folder
and use those files to fill the boxes make sure its in your vib folder
or it wont work

then select decrap these models and build a new bsp chunk while were at it

then go to your vib folder copy bloodgulch.sbsp.meta

then go in to your batch extract folder then go to levels\test\bloodgulch

then paste that file over the existing one

now copy everything in you batch extract folder into your build folder

then do the same for your covenant dropship folder and yes you overwrite the folders

now go to your maps folder and copy bloodgulch

and go back to your build folder and paste it in there

go into hmt and go to tools and select rebuild map

select the bloodgulch.map in you build folder and select yes to autofill

then in the bottom box select add then go to your build folder then to the vehicles folder then to the c_dropship folder and select all the files

then build it when it says have any new vertices been added select yes

then go to your vib folder and select bloodgulch.vertices.new

the another one will pop up saying have any new indices been added select yes

this time select bloodgulch.indices.new

then another one will popup talking about offsets select yes

then it will finish

CONGRATS you just successfully Perfect Model Injected a covie dropship
into bloodgulch!

put it in your map
okay you might want to move around the vehicle so

swap it with what ever vehicle you dont want(like rocket warthog :wink: )

then open it in spark edit and delete all but one rocket warthog for each base

then move that one to give it lots of space

notes:
1. when you open sparkedit it probly won't find the bitmaps 4 it
so no color

2. it might still look like rocket warthog in SE but it wont ingame

3. or it might be a yellow or red box

now running it with halo

go to your maps folder (hopefully you have backed up your maps)

delete bloodgulch(or whatever map you put it in)

then copy your rebuilt map

paste it in your maps folder

then rename it to Bloodgulch.map

You are done yay!
:D :D :D :D :D

For those who don't want to get rid of a vehicle for something you cant drive

Instead of swapping it over a vehicle of your choice *cough*rocket warthog*cough*

go to the vehicle tag for the dropship

select it

go to the top of the screen in hmt and select the first dropdown box

type in scen

select the second one

and type in object

select the last one and type yyyy

now just open SE and go to tools and import a tag into the scenario

select scenery and improt the dropship

now just copy a piece of scenery and swap it for the last one in the dropdown

now it will be a yellow box give it enough room so it does not collide with anything and you are good to go :D


if you have any questions pm me
Attachments
bloodgulch2.zip
this is the dropship as scenery
(5.5 MiB) Downloaded 16 times
bloodgulch.zip
this is the mod
swapped with vehicle
(5.5 MiB) Downloaded 23 times
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