H2 - Easy - How To Edit H2 Lightmaps for Noobs

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Gabs





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H2 - Easy - How To Edit H2 Lightmaps for Noobs

Post by Gabs »

Here a tutorial that i wrote up for editing lightmaps. Now go on and make some sweet mods! If there and any questions about the tut, ask here, and some feedback please :D

Edit- I have simplified the tutorial in a few steps, so its now abit easier to understand.
Attachments
Lightmap Tutorial for H2 for Noobs.rar
UPDATE- How To Edit H2 Lightmaps for Noobs
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Last edited by Gabs on Fri Dec 10, 2004 6:10 pm, edited 1 time in total.
Spammy




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Post by Spammy »

Awesomeness :D
madmodder15





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Post by madmodder15 »

can anybody tell me what programs allow you to edit .dds files.
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Aequitas




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Post by Aequitas »

I use Photoshop with the nVidia DDS plug-in.
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Post by Beast96 »

photoshop but u need the plugin which is in the utilites section

Gabs did u ever figure out how to turn on the flashlights and warthog headlights
Your image cannot exceed 400x200 or 50kb
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Post by Dead XXX Matt »

sweet.. even if i cant mod xbox
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Post by Stunna_X »

man it took me forever to learn this in halo1.. but this is a good tut for anyone who wants to learn.
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GodzSF131





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Post by GodzSF131 »

Awesome tut, you told me it wouldn't be out by today, but it is. Thanks a ton.
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emerica6708





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Post by emerica6708 »

i tryed to do it to zanzabar and it said "the specified search string was not found" when i did the replace search in hex workshop are those only for burial mounds and if so what are the other ones?
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Post by GodzSF131 »

I just did it for zanzibar. You probally didn't start at the top. Also, you need to "Replace all". You should fix that gabs, all instances of that need to be replaced to work.
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Gabs





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Post by Gabs »

Do the meta injecting of the changed formats with ADI. CH2R always seems to give me errors. Oh, you can just use Paint to make the textures, then download "The Compressonator" and convert it to DXT.
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Post by emerica6708 »

i have no option on to start at top when i press ctrl+H it looks just like his screen shot and i clicked up on the directino instead of down and it did the same thing so i dont know whats up and i dont have it were it says replace all instances either
Gabs





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Post by Gabs »

Get HexWorkshop then. Thats what i was using.
emerica6708





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Post by emerica6708 »

ok sry i was extracting the bitmap instead of the .meta file its working now but one thing THIS TAKES SO FREAKING LONG TO EXTRACT THEN PAINT THEN SAVE THEN INJECT THE BITMAPS theres 112 of them for zanzabar and it takes a while or am i being a noob and i dont have to do all those if not how do i do it faster??
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Post by Gabs »

Just create 1 for each size.
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Post by sir salami »

ok im a major noob at this so could u give me some info on where 2 get a halo 2 map, a hex editor(a good 1), and what a good texture editing program and where it is i know it noobish and lazy but i dont know where 2 find em :( :oops:
A little peice of paper with a picure drawn flows on down the street till the wind is gone and the memory now is like the picture was then whene the papers crumbled up it cant be perfect again-linkin park:forgotten
emerica6708





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Post by emerica6708 »

get photo shop with a .ddsp plugin u can get the plug in in the resorces section of this forum u can use H2edit or ch2r to get the bitmap u get the halo2 map off the xbox hard drive under games/halo2/maps then find w/e map u want and put it on comp
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Post by swese44 »

Ok cool. This is basically the same process I used to do the new lightmaps in Hangem In Hell (which helped that mod kick a lot more ass by the way. I had known this process of changing the bitmap DXT type, but didn't realize I could do it for light maps until thinkreddie told me it was probly possible).

I haven't tried this for Halo 2 yet, but from the tutorial it looks like the images get garbled pretty bad. I'm assuming this is because they are an unknown image type, but if SW IronForge or XIU get it figured out then we can probably get the lightmaps without so much distortion. Which means that as of now we can basically only make a level's lightmap one shade of darkness (like the original lightmap tutorial by what's his name-can't remember at the moment).
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Post by Spar13 »

NoobTacular!!! :wink:
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Post by XIU »

swese44 wrote:Ok cool. This is basically the same process I used to do the new lightmaps in Hangem In Hell (which helped that mod kick a lot more *** by the way. I had known this process of changing the bitmap DXT type, but didn't realize I could do it for light maps until thinkreddie told me it was probly possible).

I haven't tried this for Halo 2 yet, but from the tutorial it looks like the images get garbled pretty bad. I'm assuming this is because they are an unknown image type, but if SW IronForge or XIU get it figured out then we can probably get the lightmaps without so much distortion. Which means that as of now we can basically only make a level's lightmap one shade of darkness (like the original lightmap tutorial by what's his name-can't remember at the moment).
yea i thought IF mentioned something about it in his white paper, havent had much coding time lately :(
but ill add them whenever i can :)
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