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Strategy talk

Posted: Sun Feb 15, 2009 1:01 am
by ScottyGEE
Discuss the strategies you've used; be they successful or unsuccessful.


I'll add mine soon enough. The Covenant seem much better at rushing.

Re: Strategy talk

Posted: Sun Feb 15, 2009 1:40 am
by Tural
Covenant rush, kekekekeke?

Re: Strategy talk

Posted: Sun Feb 15, 2009 6:16 am
by xbox
xbox wrote:This demo is much too easy for me on heroic.
I set up my base with a reactor and a barracks, the rest being supply pads and then make a few squads of marines. Then I send one squad off to the tower near the neutral base and 2 off to the towers along the chasm connecting the enemy base to mine. After the tower destroys the turrets, I send in a warthog or two to destroy the base and mop up the neutral soldiers and proceed to make my second base. There I make another reactor, a field armory, vehicle depot, air pad, and fill the rest up with supply pads. By that time I usually have my marines upgraded to ODSTs and have amassed a small army of them. I add a few tanks or elephants to the mix and top it off with an upgraded vulture. Also making sure that I have all of my base turrets upgraded to rail guns before a send off, just in case the enemy sends a few troops over to my base. That there is my ultimate recipe for the complete destruction of SPARTAN-OMEGA.

Re: Strategy talk

Posted: Sun Feb 15, 2009 6:33 am
by SPARTAN-OMEGA
SPARTAN-OMEGA wrote:My ultimate recipe of victory is eggs, flour, milk, and butter...thats just me =/

Re: Strategy talk

Posted: Sun Feb 15, 2009 10:33 am
by Glitch101
I have tried many strategy's through the demo :)

For UNSC:
Build an elephant and 3 supply pads on your base>
Send the elephant Midway on the map- or up to the outside of their base; deploy and churn out the marines, and then spartans...
As the Pads are generating, upgrade one at a time, then build a reactor, and begin upgrading the elephant :)
If you can send another elephant out there to ensure it dosen't get destroyed.
Once fully upgraded, and a few troops there with maybe a tank your pretty much defended :)

Re: Strategy talk

Posted: Sun Feb 15, 2009 11:23 am
by Zieon_Eslador
I just spam warthogs until I lose or win.

Re: Strategy talk

Posted: Sun Feb 15, 2009 2:31 pm
by NotZachary82
If I'm the UNSC, I upgrade my marines to ODSTs then fill my entire army with them, then I use all of them to attack one unit at a time. Lul. Doesn't always work ;.;

If I'm the Covenant, I get two scarabs and charge.

Fail strategies that work, IMO.

Re: Strategy talk

Posted: Sun Feb 15, 2009 9:12 pm
by guysullavin
Covenant: Tech until locusts, then just mass those

Humans: Tech until scorpions, then just mass those

Re: Strategy talk

Posted: Sun Feb 15, 2009 9:55 pm
by JacksonCougAr
Covy:
Airport -> Factory -> Factory -> Temple

Send your ghost around the map collecting as many supplies as possible: then train 3 ghosts, send them to the enemy base and remove any building that can create units (excluding warthogs).

Keep training banshees, repeat, rinse, lather.

Re: Strategy talk

Posted: Sun Feb 15, 2009 11:07 pm
by jackson117
I prefer to surround my enemies and outflank them.


Also didn't you people know Rush attacks never work as Victory they end up in doom

Re: Strategy talk

Posted: Mon Feb 16, 2009 3:49 am
by ScottyGEE
jackson117 wrote:Also didn't you people know Rush attacks never work as Victory they end up in doom
I suppose I didn't... I won too many times in the RTS games I play to realise this. Maybe I'll just turtle from now on ;p
Though I will admit that its a bit more difficult in this game because it takes a fair amount of firepower to destroy a building (though you can just kill their units, costing them money while you upgrade all your stuff and send in more powerful troops).

When the Covenant, I'll build a temple right away to get the prophet and level 1 ablities, then build an airfield and then the supply pads. While building, get my ghost to grab all local (and the enemy's if they are UNSC since they have no weapons). Send in the ghost and the prophet to shoot at their marines or whatever troops come out since the prophets shields can handle most things. Then send in the banshees to either help kill their ground unit or shoot fuel rods at their base. Then whatever.

Re: Strategy talk

Posted: Mon Feb 16, 2009 9:14 am
by GametagAeonFlux
jackson117 wrote:Also didn't you people know Rush attacks never work as Victory they end up in doom
rofl. What are you even talking about? I mean maybe you can't rush in like, Civilization or Total War but damn near every RTS has a "rush" faction.

Re: Strategy talk

Posted: Mon Feb 16, 2009 3:32 pm
by [IA]Paul
I was building my base, and it was quiet so I decided to build a couple of hornets and see what I could go kill.

I go to the Covenant base; completely defenseless. I start killing it, slowly but surely ripping it apart with two hornets. But then I think, "Wait, this is no fun. Surely there'll be something they throw at me eventually." So I retreat. (At this point, their base was at one percent strength, and I mean the main part, that if I destroyed, I would have won.)

I wait, slowly building forces. Suddenly...

OH GOD WHAT THE FUCK TWENTY HONOR GUARDS AND REGRET'S SHOOP DA WHOOP OH GOD FAILURE.

Moral of the story: Go preemptive.

Re: Strategy talk

Posted: Mon Feb 16, 2009 3:34 pm
by JacksonCougAr
I had a game where the AI never once attacked, but just stole all three bases on the map: I still won.

Re: Strategy talk

Posted: Mon Feb 16, 2009 3:36 pm
by [IA]Paul
Also, never trust the AI that gives you hints.

"Expect them to send grunts in first."

If your definition of grunts is one-hundred foot tall, four legged, plasma spewing death machine, I think we need to match up our dictionaries.

Re: Strategy talk

Posted: Mon Feb 16, 2009 3:58 pm
by DemonicSandwich
[IA]Paul wrote:Also, never trust the AI that gives you hints.

"Expect them to send grunts in first."

If your definition of grunts is one-hundred foot tall, four legged, plasma spewing death machine, I think we need to match up our dictionaries.
You could always turn off the AI Hints. :roll:

Re: Strategy talk

Posted: Mon Feb 16, 2009 4:08 pm
by SPARTAN-OMEGA
I personally like playing as the Prophet of Regret over Cpt. Whats his name. I hope there are more play able characters (ie. Prophet of Truth and the special character could be Brutes).

Re: Strategy talk

Posted: Wed Feb 18, 2009 8:22 pm
by xlRainlx
2 reactors and 3 upgraded supply pads followed by a vehicle depot. I spawn as many scorpions as possible and then await for an enemy attack with most of them while I send a small detachment to capture the neighboring base. After wards I create more supply pads another reactor, barracks, and a field armory. I train my marines all the way to ODST while, I am pretty sure, my scorpions fend off an enemy attack. While the enemy is foolishly attempting to take out my base I wait and reserve a small army of ODST's. Then when the enemy least expects it. Raining Helljumpers everywhere and complete ownage! They are my ace in the hole. ;)

Re: Strategy talk

Posted: Tue Mar 03, 2009 10:07 am
by Glitch101
50th in the world Strategy ;)

Prophet of Regret
TEMPLE
WAREHOUSE
WAREHOUSE
WAREHOUSE
HALL

=Build up cash, grab money with prophet, when you got everything, you have 2 choices, depending on who you are against and their rank.
Build Anti - Vehicle, or Anti - Infantry and keep them at your base, send prophet in; if the army is there, send them to him via the gravity lift... And spank him/her :)

Re: Strategy talk

Posted: Tue Mar 03, 2009 12:52 pm
by Rogue_Modder
In DeathMatch i just Make 1 Air Pad, fill the rest up with Heavy Supply Pads, then capture lots of bases and fill them all up with Heavy supply Pads. Soon you can have like 100 units. :)