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{MOD} Elite AI+Chaingun in Sidewinder

Posted: Wed Jul 18, 2007 12:06 pm
by Guest
This mod is only in the beta stages right now, and I hope to update it, but I want to hear what you guys think about it so that I know what to change.

This mod has a lot of minor weapon tweaks as well as some major changes.

This mod has extremely aggressive and intelligent Elite AI. There are three classes:
  • The Riflemen wield Plasma Rifles with relatively unfailing, yet not ridiculous accuracy. They throw plasma grenades when needed, and will charge at you from any distance. Their shields are the strongest.

    The Grenadiers wield Fuel Rod Cannons, which they can aim relatively accurately from across the map. They are a force to be reckoned with up close, so try to stay away with anything but the chaingun. Their shields have medium strength, but they are very strong in comparison with normal elite shields.

    The Snipers wield Covenant Snipers, a new weapon which you may take from fallen elites. Their shields are the weakest, but their accuracy makes up for it. Watch the other side of the map, or these snipers might end your life before you realize it.
I've also made numerous weapon tweaks.

Human Pistol: More accurate, 5x scope, longer range.

Assault Rifle: More accurate, longer range.

Flamethrower: Chaingun with 120 shots per ammobelt.

Plasma Pistol: Faster charge time, more ammo per gun.

Plasma Rifle: Changed color of all energy, longer range.

Needler: Replaced by Covenant Sniper.

Shade Gun Turret: Laser turret, as seen in my pelican mod.

List of Programs:
  • Halo...
    HHK
    HMT 0.75
    Eschaton 0.4.1
    ObjConverter
    PPFMaster
    HexEdit
    Hexeditor(different)
    Blender
    Wings 3D
And less vitally,
  • iTunes
    iChat
    Firefox
But yeah... who cares about that?

Thanks to:
  • Altmit for mod consultation,
    Oryhara(SWSpartan)327 for playtesting,
    This random guy on AIM for playtesting,
    Explosive American for PPFMaster consultation and letting me use his shader restoration pack in my bitmaps,
    Paul for suggestions and counceling: I forget what he did but I know he did something,
    Alchemist666 if his method of recrusive importing and PMI'ing works...
Within the mod:
I skinned the plasma rifle contrail and heat smoke, elite...
Explosive American made his shader restoration pack,
And I did everything map-specific that you will see.

Note that, though there is a wraith and a (non _mp) c gun turret, they are not implemented in this version.

Well, that's it! Time for screenshots!

Known bugs: Geometry glitches and bad texture wrapping on chaingun, oddly variable center-of-fire with chaingun, no firing flash for chaingun, however there is sound.

IMPORTANTAs of now, PPFMaster is not cooperating and so you won't be able to use the bitmaps. However, the chaingun crosshairs and skin work, as well as everything else that might matter. This will be updated when I can get it to work.IMPORTANT

EDIT: Poll got Fasked, I restarted.

Posted: Wed Jul 18, 2007 12:44 pm
by [IA]Paul
You finally released it! Don't I get credit for suggestions? ^_^

Posted: Wed Jul 18, 2007 1:17 pm
by shadowkhas
The chaingun idea is pretty cool. Some Halo 3 lovin'.

Posted: Wed Jul 18, 2007 3:10 pm
by joemammy47
thats pretty cool....too bad the ai dont respawn, wait do they?

Posted: Wed Jul 18, 2007 3:16 pm
by Guest
No, they don't, but I don't think you'll miss them. :wink:

I could have used itmc's to respawn them, but then they would've spawned in vehicles, and I would have had to use some messy sort of technique to get them to flip.

Posted: Wed Jul 18, 2007 3:27 pm
by joemammy47
haha k

Posted: Wed Jul 18, 2007 4:22 pm
by R.O.U.S.
[quote="

Posted: Wed Jul 18, 2007 4:36 pm
by Guest
o_O Yeah I did think of you xD

One reason I couldn't do the plasma explosion is because i use the warthog gun for the held chaingun.

Posted: Wed Jul 18, 2007 4:50 pm
by Alchemist666
niceeee

Posted: Wed Jul 18, 2007 6:45 pm
by Lambda
nioce indeed

>< although i was working on a chaingun for my mod

Posted: Thu Jul 19, 2007 11:18 am
by vinnyt123n
great mod,
but i think u should add more ai
to make itmore fun

Posted: Thu Jul 19, 2007 2:59 pm
by Guest
Eh... Have you played it? While at this point I could add AI more than 10 at a time with the covenant dropship and pelican(edit), I don't see the point. The AI are just too dang powerful!

However, I think I should tone down the chaingun a bit.

Posted: Thu Jul 19, 2007 4:18 pm
by vinnyt123n
yeah ive played it
i just think it would be more fun and challenging if u added more ai

Posted: Wed Aug 08, 2007 12:24 am
by Ultramarines217
Great job ive been waiting for this!

Posted: Wed Aug 08, 2007 5:42 pm
by Guest
Woot! I got bumped! This better be a good sign...

By the way...

Update coming up! I've gotten drivable pelicans and C-dropships as well as jackals, though they'll be useless, but grenades are now bugged. I might have to reinject.

Posted: Thu Aug 09, 2007 12:01 pm
by Firefox101
dude put in friendly maries!=WARS!
Very nice. :roll:

Posted: Thu Aug 09, 2007 1:15 pm
by Corvette19
Very nice. Havn't seen a great mod like this in a long time.