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[model]US Thompson Submachinegun

Posted: Tue Dec 26, 2006 7:16 am
by Jsk1610
Yesterday I worked on this model for about an hour and now I have decided I might as well release it to all of you. This will be included in EMT's next WWII mod(not decided yet(and it will be uved in the mod)). Enjoy. I hope to release more of these models when I can.
Image

Posted: Tue Dec 26, 2006 8:23 am
by WarHampster
thats pretty cool :D
~downloading~

Posted: Tue Dec 26, 2006 10:50 am
by Xiion
will it inject? did you make it from scratch? cos if you did it wont work

Posted: Tue Dec 26, 2006 11:03 am
by Jsk1610
on a mac it does :wink: . or on a pc if it gets tagged.

Posted: Tue Dec 26, 2006 11:12 am
by crazynes
I don't know much about guns but its looks a blocky.

Posted: Tue Dec 26, 2006 11:13 am
by Jim_Raynor
That looks really good. Now try making one with a drum magazine, like the good ol' Al Capone gangster tommy guns. Those are my favorite.

Posted: Tue Dec 26, 2006 11:31 am
by Jsk1610
Here, thx to kawasaki I got it uved and Lambda also unboxified it. Uv is included in the dl. Also this is for a WWII mod so no round clip thingies.
Image

Posted: Tue Dec 26, 2006 12:12 pm
by crazynes
Nice.

Posted: Tue Dec 26, 2006 4:27 pm
by shadowkhas
That skin (that's not a UV by the way, a UV[UV map more specifically] is a blank white texture with guides to show WHERE to skin; that's a finalized skin, not a UV) is...good for a placeholder.
The wood needs to follow differences in the model more and not be uniformly straight throughout the entire model. I'll see what I can do and post it on EMT.

Posted: Tue Dec 26, 2006 7:13 pm
by Jsk1610
Image
hehe... I would not like to get hit by that gun..

Posted: Tue Dec 26, 2006 7:33 pm
by Kawasaki
hehe... I would not like to get hit by that gun..
Lol what he said. Also, the drum magizing came out before WWII..... in like 1918
That skin (that's not a UV by the way, a UV[UV map more specifically] is a blank white texture with guides to show WHERE to skin; that's a finalized skin, not a UV) is...good for a placeholder.
on a mac, you have to UV models and then skin it. i did both. the models dont magicly appear with UV's do they? i think not.

Posted: Tue Dec 26, 2006 8:33 pm
by shadowkhas
You say that like I've never used a Mac...I know what you're talking about. The thing is, every model intrinsically has a UV map, you just have to get at it with a 3D program. You're not "posting the UV," you're posting a skin.

Posted: Tue Dec 26, 2006 9:19 pm
by Kawasaki
But at first it didnt hav PROPER uving, NOW it does and has a SKIN. Is that better?

Posted: Sat Jan 13, 2007 9:15 am
by Syperium
Sorry if this is a bump, but I have a question and a problem.

This model, isn't iniformed, there-fore, it will not look like a first-person model of the assualt rifle. It's too large.

And, the other question I had was, can you replace this model with the first-person model, and the actual model?

Great model, if only it were the correct size.

Posted: Sat Jan 13, 2007 10:27 am
by Jsk1610
You can extract the assault rifle and scale it properly on your own. Sorry that I didn't do taht in the first place. And yes, you can import it into the assault rifle and the assault rifle fp. First import it into the fp assault rifle and then do a dependency swap in the dep. swapper(in weap>assault rifle go to mod2>and change assaultrifle/assault rifle to assault rifle/assault rifle_fp)

..
And yes you did bump. You can just pm me next time or get on aim.

Posted: Sat Jan 13, 2007 12:43 pm
by Diablo65
Your image triggered a Norton Antivirus intrusion alert for me, becuase of the many "redundant slashes" in your image URL... :?

Gun looks nice enough. :)