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Halo 3 weapon models

Posted: Tue Jan 01, 2008 10:52 am
by CSFL0YD
i just found this site so i joined its a good website. well i model stuff and skin it and i love halo 3 so much i decided to model some of em. i was studing the files of google sketchup. and in hex editor i was changing somethings around and found out how to convert skp (sketchup files ) into 3ds (3ds max files) and i was able to open them up in 3ds max 9! yay for me!!! : D ! i am owrking on a program but i will not release cause i just wont lol!. o well here are some renders in 3ds and also :
i dont know how to unwrap uvw these where done in sketchup so there are no uvw's and i would put these in halo ce but i dont know how if any1 could help me please do so it would be great.


pictures of progress:

Posted: Tue Jan 01, 2008 11:11 am
by DrXThirst
Why wouldn't you release the app?

Posted: Tue Jan 01, 2008 11:13 am
by Tural
The real question is, why use Sketchup in the first place, if you have 3ds..?

Posted: Tue Jan 01, 2008 11:22 am
by neodos
Why are always complaining?

Posted: Tue Jan 01, 2008 11:25 am
by CSFL0YD
Tural wrote:The real question is, why use Sketchup in the first place, if you have 3ds..?
because to me (my oppinion) us that sketchup is easier.


and i dont like to release appz :(

Posted: Tue Jan 01, 2008 12:51 pm
by DEEhunter
gravity hammer was assembled wrong.

Posted: Tue Jan 01, 2008 1:12 pm
by JunkfoodMan
Use proper renders so we can actually see what you've done.

I can only say that the models don't have enough detail, from what I can see.

Posted: Tue Jan 01, 2008 1:20 pm
by DEEhunter
Either ditch those and make a new one in 3ds max or use them as a base for 3ds max.

Posted: Tue Jan 01, 2008 3:18 pm
by CSFL0YD
heres a better view:

Image

Posted: Tue Jan 01, 2008 3:45 pm
by DarkShallFall
Add a spot light to the scene and turn on light tracer. They looks a little flat also :X

Posted: Tue Jan 01, 2008 4:44 pm
by Pepsi
is this what guns look like when there carved out of bars of soap?! :wink:

Posted: Tue Jan 01, 2008 4:57 pm
by TomClancey
You need way more detail in those models. As of now, they look like an extruded face.

Though, why not just use 3ds Max? You get much better results, at a fraction of the polycount. (Depending on your method of modeling.)

Posted: Tue Jan 01, 2008 5:14 pm
by Supermodder911
They are extremely blocky some of the lowest poly models I've seen. :(

Posted: Tue Jan 01, 2008 5:58 pm
by newbymodder
Supermodder911 wrote:They are extremely blocky some of the lowest poly models I've seen. :(
agreed :?

Posted: Tue Jan 01, 2008 7:02 pm
by Keablr
Pepsi wrote:is this what guns look like when there carved out of bars of soap?! :wink:

Posted: Tue Jan 01, 2008 7:52 pm
by DEEhunter
Supermodder911 wrote:They are extremely blocky some of the lowest poly models I've seen. :(
Looks like they should go in katamari. pastel colored and low poly, its perfect

Posted: Tue Jan 01, 2008 8:17 pm
by TomClancey
Supermodder911 wrote:They are extremely blocky some of the lowest poly models I've seen. :(
They're not really low-poly, they just lack detail. (Though, they are kind of blocky, just not the cylindrical parts.)

Since, Sketchup (is that right?) is a CAD program, most of the geometrical objects have quite a lot of polygons. (At least, the curved ones.)

Posted: Sat Jan 05, 2008 9:44 am
by CDK908
they look very flat. there is no dept. and why do the skin look like comic book sketches?

Posted: Sat Jan 05, 2008 9:51 am
by Cryticfarm
Cel-shaded?

Posted: Sat Jan 05, 2008 1:55 pm
by xlRainlx
They're pretty cool, but make better textures to add more detail, cuz these are horribly plain. =/