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High-Polygon XCR-L CQC WIP

Posted: Sun Sep 09, 2007 2:37 pm
by TomClancey
Here's my entry in the high-polly modeling competition. Right now I'm just making a WIP thread, but I will post updates.

Renders:
August 31st, 2007:
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September 1st, 2007:
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September 8th, 2007
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September 8th, 2007
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Reference I am using. (One of many.)

Also, the body is being redone, the shape was all screwed up.

Posted: Sun Sep 09, 2007 2:47 pm
by Cryticfarm
Cylinders need to be higher poly lol.

Posted: Mon Sep 10, 2007 11:01 am
by Caboose{SE}
the purpose of high poly isn't to have 50 sided cylinders. it's to have a clean mesh with an intense amount of detail.

Posted: Mon Sep 10, 2007 2:37 pm
by TomClancey
Caboose{SE} wrote:the purpose of high poly isn't to have 50 sided cylinders.
They aren't. :?
Caboose{SE} wrote:it's to have a clean mesh with an intense amount of detail.
I know, but I haven't really gotten that far.

Posted: Mon Sep 10, 2007 5:27 pm
by CDK908
if you're going to make a high poly atleast use boolen to make those holes lol.

Posted: Mon Sep 10, 2007 5:28 pm
by TomClancey
I did. Boolean is a life saver. (When used properly.)

Posted: Mon Sep 10, 2007 5:33 pm
by CDK908
TomClancey wrote:I did. Boolean is a life saver. (When used properly.)
i mean on the side like boolean it so it has oval holes like the reference.

Posted: Mon Sep 10, 2007 5:37 pm
by TomClancey
CDK908 wrote:i mean on the side like boolean it so it has oval holes like the reference.
What? Any hole you see on my model was done with boolean.

Posted: Mon Sep 10, 2007 5:41 pm
by CDK908
i mean this....

Posted: Mon Sep 10, 2007 5:45 pm
by TomClancey
I haven't gotten that far yet...

Posted: Mon Sep 10, 2007 5:49 pm
by Caboose{SE}
no wasn't talk to you tom GAWD! lol no crytic was like lol larger cylinders!

-_-

boolean is nice for certain kinds of RIS but i've come up with other ways that are quicker and just efficient as boolean. it's nice but too time consuming in some cases. tweek like loves boolean >_>.

i'm interested in seeing how this turns out. as just a fun, no intention or limitations kind of model it looks ok so far

Posted: Mon Sep 10, 2007 6:00 pm
by TomClancey
Caboose{SE} wrote:no wasn't talk to you tom GAWD! lol no crytic was like lol larger cylinders!

-_-
I forgot Crytic even said that. >_<
Caboose{SE} wrote:boolean is nice for certain kinds of RIS but i've come up with other ways that are quicker and just efficient as boolean. it's nice but too time consuming in some cases. tweek like loves boolean >_>.
It is time consuming, but it all depends on how you do boolean. I detach the face(s) I'm going to boolean then reattach them when done.

As for RIS rails, I just use the connect and extrude tool. :P
Caboose{SE} wrote:i'm interested in seeing how this turns out. as just a fun, no intention or limitations kind of model it looks ok so far
Thanks. I'm hoping to have multiple variations of this model too.

Look forward to an update tomorrow.

Posted: Mon Sep 10, 2007 6:04 pm
by Xiion
woot! my gun is starting to look good. never would have thought you'd get around to doing it for me :P

Posted: Mon Sep 10, 2007 6:06 pm
by TomClancey
Xiion wrote:woot! my gun is starting to look good. never would have thought you'd get around to doing it for me :P
You made me a portfolio. It's the least I could do.

I also did it for practice. ;P

Posted: Wed Sep 12, 2007 5:47 pm
by TomClancey
Update:

Just finished modeling the magazine. You may be thinking 'Hey, that looks like an M16 magazine.' Well it is. the XCR-L uses the M16 magazine for universal purposes.


September 12th, 2007
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Posted: Thu Sep 13, 2007 5:27 am
by CDK908
the straight part needs more poly lol

Posted: Thu Sep 13, 2007 6:00 am
by saddamsdevil
CDK908 wrote:the straight part needs more poly lol
What would that do?

The fun part about this is, you can make a model REALLY detailed without wasting polies, I think thats his motivation, to get a nice, yet clean high poly model.

Posted: Thu Sep 13, 2007 6:03 am
by Kirk
CDK908 wrote:the straight part needs more poly lol
Isn't that just a waste...

Posted: Thu Sep 13, 2007 1:26 pm
by G.I.R.
Kirk wrote:
CDK908 wrote:the straight part needs more poly lol
Isn't that just a waste...
Yes, it is, CDK is just being ignorant/moronic right now.
Caboose{SE} wrote:the purpose of high poly isn't to have 50 sided cylinders. it's to have a clean mesh with an intense amount of detail.

Posted: Thu Sep 13, 2007 1:42 pm
by TomClancey
For all the people that think saying 'Add [insert made up number] pollies and thinks it's funny', please keep that crap out of this thread. I don't want to hear it, and I'm sure nobody else does. It's not funny, and just shows how ignorant and moronic you are.

And the grooves are fine, they just don't look curved. in that render.

Saddamsevil: You're exactly right. My motivation to get this done is to make a high-poly and clean model. It's fun and shows others that most don't model 'just for games'. And that 2,000 triangles is 'OMG ALOT!!!11'.