High-Polygon XCR-L CQC WIP
- TomClancey
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High-Polygon XCR-L CQC WIP
Here's my entry in the high-polly modeling competition. Right now I'm just making a WIP thread, but I will post updates.
Renders:
August 31st, 2007:
September 1st, 2007:
September 8th, 2007
September 8th, 2007
Reference I am using. (One of many.)
Also, the body is being redone, the shape was all screwed up.
Renders:
August 31st, 2007:
September 1st, 2007:
September 8th, 2007
September 8th, 2007
Reference I am using. (One of many.)
Also, the body is being redone, the shape was all screwed up.
Last edited by TomClancey on Wed Sep 12, 2007 5:48 pm, edited 1 time in total.
- Cryticfarm
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- TomClancey
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- TomClancey
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i mean on the side like boolean it so it has oval holes like the reference.TomClancey wrote:I did. Boolean is a life saver. (When used properly.)
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- TomClancey
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- TomClancey
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no wasn't talk to you tom GAWD! lol no crytic was like lol larger cylinders!
-_-
boolean is nice for certain kinds of RIS but i've come up with other ways that are quicker and just efficient as boolean. it's nice but too time consuming in some cases. tweek like loves boolean >_>.
i'm interested in seeing how this turns out. as just a fun, no intention or limitations kind of model it looks ok so far
-_-
boolean is nice for certain kinds of RIS but i've come up with other ways that are quicker and just efficient as boolean. it's nice but too time consuming in some cases. tweek like loves boolean >_>.
i'm interested in seeing how this turns out. as just a fun, no intention or limitations kind of model it looks ok so far
- TomClancey
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I forgot Crytic even said that. >_<Caboose{SE} wrote:no wasn't talk to you tom GAWD! lol no crytic was like lol larger cylinders!
-_-
It is time consuming, but it all depends on how you do boolean. I detach the face(s) I'm going to boolean then reattach them when done.Caboose{SE} wrote:boolean is nice for certain kinds of RIS but i've come up with other ways that are quicker and just efficient as boolean. it's nice but too time consuming in some cases. tweek like loves boolean >_>.
As for RIS rails, I just use the connect and extrude tool.
Thanks. I'm hoping to have multiple variations of this model too.Caboose{SE} wrote:i'm interested in seeing how this turns out. as just a fun, no intention or limitations kind of model it looks ok so far
Look forward to an update tomorrow.
- TomClancey
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- saddamsdevil
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Yes, it is, CDK is just being ignorant/moronic right now.Kirk wrote:Isn't that just a waste...CDK908 wrote:the straight part needs more poly lol
Caboose{SE} wrote:the purpose of high poly isn't to have 50 sided cylinders. it's to have a clean mesh with an intense amount of detail.
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- TomClancey
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For all the people that think saying 'Add [insert made up number] pollies and thinks it's funny', please keep that crap out of this thread. I don't want to hear it, and I'm sure nobody else does. It's not funny, and just shows how ignorant and moronic you are.
And the grooves are fine, they just don't look curved. in that render.
Saddamsevil: You're exactly right. My motivation to get this done is to make a high-poly and clean model. It's fun and shows others that most don't model 'just for games'. And that 2,000 triangles is 'OMG ALOT!!!11'.
And the grooves are fine, they just don't look curved. in that render.
Saddamsevil: You're exactly right. My motivation to get this done is to make a high-poly and clean model. It's fun and shows others that most don't model 'just for games'. And that 2,000 triangles is 'OMG ALOT!!!11'.