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[Skin] A question of textures

Posted: Tue Sep 04, 2007 4:29 am
by niktheweirdmodder
I need help choosing which cliff texture to use in my mod. Can you help.

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Posted: Tue Sep 04, 2007 4:37 am
by phoenix
Ooh :oops: , cliff 1

Posted: Tue Sep 04, 2007 6:06 am
by Philly
Smaller pictures please, higher resolution textures on the cliffs. Those vines look like the size of a tree!

Posted: Tue Sep 04, 2007 6:32 am
by Guest
1. defiantly number 3 has to much grass and number to just doesn't look nice so ya 1 all the way.

Posted: Tue Sep 04, 2007 6:40 am
by kibito87
Do not use 1. I repeat, not 1. That is a horrible texture for such a large cliff. The weeds or whatever that is look horrible. Number 2 is horrific as well. Out of all three, #2 is the worst. 3 is where it's at.

Trust me, coming from a skinning stand point, number 3 is your best bet. #1 has nasty looking weeds growing on it, they just look too inflated. It also has a horrible seem that's blatantly obvious to see. #2 has grass growing on it showing that the picture was stretched beyond it's normal pixels. Trust me, the last picture is definitely they way you want to go.

Posted: Tue Sep 04, 2007 6:51 am
by Guest
dude edit a map and put the skins in so you can get a in game opinion.

Posted: Tue Sep 04, 2007 11:24 am
by CabooseJr
If I were you, I wouldn't used any of those textures. They are way too low res and way too big for cliff textures.

Posted: Tue Sep 04, 2007 11:57 am
by bibbit
I agree with Kib, and that AR model is cool.

Posted: Wed Sep 05, 2007 9:37 am
by niktheweirdmodder
Picture moved to original post

Posted: Wed Sep 05, 2007 10:20 am
by JacksonCougAr
4x so you know...

Posted: Wed Sep 05, 2007 11:49 am
by foxfanatic23I7
Cliff 2.

Posted: Wed Sep 05, 2007 5:46 pm
by CDK908
work on consistency....i see where it actually starts and stop clearly...

Posted: Thu Sep 06, 2007 3:11 pm
by Jordan
Images won't show, probably because you have *** in the URL?

Posted: Fri Sep 07, 2007 8:44 am
by niktheweirdmodder
The pictures have been fixed.