Factory:
Before the Civil War, this factory was one of many supplying weapons. Now it is the Covenant Separatists' only weapons cache.
I've built the newest stable pre-final build, which if I know my greek/roman alphabet correctly, is Gamma. Γ This is only the third stable build created, and as such, I have taken some pictures of the new HUD. The new weapons are not yet visually complete, and are as such not included in the images. They have placeholder models, leaving them looking like old weapons.
Γ
Images marked with gamma (Γ) are new
Images marked with beta (B) or alpha (A) are old
Character:
Due to balance issues with the elite, I have decided to make this mod have a single character, instead of two. MC and the Elite both play as an honor guard elite, without his helmet (to reduce the risk of head shots).
B
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Revealed Weapons:
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Blue/Red Plasma Rifles:
Class:
Light Automatic Weapon
Function:
handheld automatic plasma weapon
Ammo:
battery operated
Power:
Close Range - |||
Mid Range --- |||
Long Range -- |
Overall ----- |||
Observations:
Although they may look different, these two classes of plasma weapons are identical in power. The difference is purely cosmetic, allowing the user to choose weather he or she likes the red or blue better. Either choice is wise, as this weapon class is powerful and deadly at mid to short range.
Γ
Γ
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Green Plasma Rifle:
Class:
Light Automatic Weapon
Function:
handheld automatic plasma weapon
Ammo:
battery operated
Power:
Close Range - ||||
Mid Range --- |||
Long Range -- |
Overall ----- ||||
Observations:
This line of rifles, brand new off of the assembly line is a much different takeoff of the original plasma rifle; Cosmetically and physically. The plasma rifle is obviously green. The ammunition is green plasma, which is much less powerful than the original plasma rifle. But, because of this, its muzzle velocity can be greatly upgraded, giving this weapon an extremely high rate of fire. It has a tendency to overheat, but has about the same battery life as the average plasma rifle.
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Fuel Rod Gun:
Class:
Heavy Support cannon
Function:
Handheld heavy support weapon
Ammo:
Fuel Rods
Power:
Close Range - |||||
Mid Range --- ||||
Long Range -- |||||
Overall ----- |||||
Observations:
This is the behemoth in tight quarters, to vehicles, or to almost anything. This weapon is a cannon that fires fuel rods straight from a covenant battery plant. The fuel rods are powerful and highly explosive. If it hits anything, it detonates with a radioactive explosion. The highest safety precautions are required, due to its radioactive behavior.
B
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Disintegrator:
Class:
Mid-sized Rifle
Function:
handheld semi-auto non-plasma rifle
Ammo:
Non-plasma battery cells
Power:
Close Range - |||
Mid Range --- |||||
Long Range -- |||
Overall ----- ||||
Observations:
This weapon is the Separatists' primary line of mid0range weapons. It fires fast, armor piercing non-plasma specialty energy. Not much is known about how it works, but one thing is for sure: its powerful. This is also your starting weapon.
B
Γ
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PIKE:
Class:
Heavy CQ Weapon
Function:
Blunt Strike Weapon
Ammo:
none
Power:
Close Range - |||||
Mid Range --- 0
Long Range -- 0
Overall ----- |||
Observations:
The Pike is a very short range weapon. It can only get an accurate hit at about 15 feet. Although it may be short range, it is extremely powerful. One strike is all it takes to take your foes down. This weapon is very heavy, though, so using your left hand for grenade throws is an impossible feat.
B
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HILE:
Class:
Mid-Size "Blinding" weapon
Function:
Handheld HILE (High Intensity Light Energy) Weapon
Ammo:
Light
Power:
Close Range - 0
Mid Range --- 0
Long Range -- 0
Overall ----- ||||
Observations:
This weapon, unofficially designated the Blinder or Light Rifle, is a non-destructive, HILE type plasma weapon. HILE's are extremely high intensity light directed into a harmless ball of plasma energy. It will not kill you, or hurt you in any way. Instead, this ultra fast plasma will target your face, and ultimately "blind" you, or keep your goggles suppressed from colored light, allowing you to see nothing beyond your HUD. The weapon is portrayed by the low amounts of light energy it receives from any light source, leaving it virtually endless on ammunition. It can run out, but it will quickly recharge.
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Plasma Grenade:
Class:
grenade
Function:
hand thrown explosive
Ammo:
---
Power:
Close Range - x
Mid Range --- x
Long Range -- x
Overall ----- |||||
Observations:
This is the standard issue of plasma grenades. It sticks to most objects, including weapons, turrets, and people.
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Fuel Grenade:
Class:
grenade
Function:
hand thrown explosive
Ammo:
---
Power:
Close Range - x
Mid Range --- x
Long Range -- x
Overall ----- |||||
Observations:
This is a standard fuel rod as seen in most Wraith or Shadow class power sources. It is much larger than the fuel rods in the Flak Cannon, and therefore cannot be used in one. Its explosion is much larger, and a bit more powerful because of this. Once primed, this fuel rod will detonate when at rest. Great caution is advised while using this grenade. If you are too close to the blast, it can kill you instantly.
B
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Demolisher:
Class:
Mid-Sized short range multi-projectile weapon
Function:
handheld spread shot weapon
Ammo:
battery operated
Power:
Close Range - |||||
Mid Range --- ||
Long Range -- |
Overall ----- ||||
Observations:
The demolisher is a close range plasma weapon that operates on a small power source, only good for about five shots. The reason for this is the simple fact that each shot releases about 9 balls of plasma, each with slight power, but when combined, unleashes a devestating blow, giving it its name: the Demolisher. The plasma repels from each other, so when you fire, the plasma spreads out as it travels, making this weapon practically useless at mid-long range.
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Eradicator:
Class:
large sniping weapon
Function:
two handed long-range accuracy shot weapon
Ammo:
battery operated
Power:
Close Range - |
Mid Range --- ||||
Long Range -- |||||
Overall ----- |||||
Observations:
Its not called the Eradicator for no reason. This behemoth of a sniper will tear apart any foe in one shot, and send their mangled corpse flying as well. It is extremely limited on energy, but is completely worth it for picking off bad guys out in the distance.
Γ
Γ
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Random Image:
WOOT! FUEL RODS!!!
Yes, the blue PR is the same as in 3volved. I made it, so I do have the right to use it.