{WIP} Full Halo Mod
- niktheweirdmodder
- Posts: 205
- Joined: Thu Mar 30, 2006 7:26 am
- Location: Waiting for FTD and skinnig Halo for now, got a problem peadophiles?
- Contact:
{WIP} Full Halo Mod
Hi there. My FHM is nearly half way there, levels complete are a30, b30, b40 (lost ppf so i'm gonna redo) and levels im doing right now are c40 and d20.
Some questions:
In d20 what colour coolant do you want?
In b40 do you want the ground completly snowed up or part snow part grass?
Also does anyone know how to place AI spawns? Would be useful in b30
Some questions:
In d20 what colour coolant do you want?
In b40 do you want the ground completly snowed up or part snow part grass?
Also does anyone know how to place AI spawns? Would be useful in b30
- Attachments
-
- The grav lift of Keyes. Not literally.
- Grav Lift.JPG (67.85 KiB) Viewed 1642 times
-
- A firefight
- Bastards fighting.JPG (40.17 KiB) Viewed 1644 times
-
- The sentinels
- Sentinels.JPG (55 KiB) Viewed 1637 times
-
- The beginning. Of halo
- Crashing down.JPG (58.36 KiB) Viewed 1632 times
-
- FHM Pics.rar
- All the pictures
- (1.63 MiB) Downloaded 6 times
- CabooseJr
- Posts: 4592
- Joined: Wed May 11, 2005 8:09 am
- Location: Valve knows a lot about my cookies.
- Contact:
its like Dig Dug.
© Newest AudioSurf Run = Miku Hatsune - Black★Rock Shooter(AudioSurf)
Newest YouTube Video= Portal: Project Beta(Small Promo)
- i.am.terror
- Posts: 117
- Joined: Tue Mar 27, 2007 3:21 pm
You find me cliffs that look like that and ill take a p1ss in a magicians hat...i.am.terror wrote:with a slight amount of blending thats how cliffs in ravines should really look if they were more dirt/clay than say granite or some other rock. it shows the erosion over time. it's like a time line for a gorge.antszy101 wrote:Last picture's cliff looks a bit disgusting
I've been to many places that have that appearance, however, those cliff textures look nothing like it. They look really bad :\i.am.terror wrote: with a slight amount of blending thats how cliffs in ravines should really look if they were more dirt/clay than say granite or some other rock. it shows the erosion over time. it's like a time line for a gorge.
Other than that, the mod looks pretty nice
- INSANEdrive
- Posts: 2642
- Joined: Sun Jul 18, 2004 1:42 pm
- Location: Cell Block #Q (There are a lot of strange people in the world. I should know; I'm three of them...)
- Contact:
Hope you know a Magiciandec1234 wrote:You find me cliffs that look like that and ill take a p1ss in a magicians hat...i.am.terror wrote:with a slight amount of blending thats how cliffs in ravines should really look if they were more dirt/clay than say granite or some other rock. it shows the erosion over time. it's like a time line for a gorge.antszy101 wrote:Last picture's cliff looks a bit disgusting
I know what he is trying to do.... but he didn't... It Looks Awful.
Needs to scrap it.
"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
- niktheweirdmodder
- Posts: 205
- Joined: Thu Mar 30, 2006 7:26 am
- Location: Waiting for FTD and skinnig Halo for now, got a problem peadophiles?
- Contact:
Here are some more pictures.
How do you get the coolant to glow red?
How do you place AI spawns?
How do you get the coolant to glow red?
How do you place AI spawns?
- Attachments
-
- I'm buggered.JPG (59.21 KiB) Viewed 1450 times
-
- Grassed up.JPG (96.36 KiB) Viewed 1448 times
-
- Snowy shoot up.JPG (107.8 KiB) Viewed 1447 times
-
- Coolant 2.JPG (41.39 KiB) Viewed 1445 times
-
- Coolant 1.JPG (48.96 KiB) Viewed 1443 times
-
- Posts: 539
- Joined: Fri Nov 25, 2005 6:58 pm
- Location: ^^here...?
- Contact:
adding ai spawns in solo maps...i dont know if it works the same way like MP.. and as for making the coolant glow read, no water actually has a source bitmap, just a cubemap, and ripple map, and maybe a bumpmap. You can change the colours of it in its shader tag, but im not sure how to access that in halo PC..nor do i remember(last mod i made was around a year ago..)