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[WIP] Burial Mounds v1

Posted: Fri Aug 03, 2007 10:27 pm
by kibito87
Everybody likes to play Halo1 with the glory of Halo2 surrounding them ;)

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It's still a WIP. In my opinion the dude who first did this for CE did a terrible job reproducing the map...even if it's for Halo1. So, i'm going to take my time with making this better.

Posted: Fri Aug 03, 2007 10:29 pm
by foxfanatic23I7
Sweet! Did you model the sbsp?, or did you use Bungie's model :(?

Posted: Fri Aug 03, 2007 10:29 pm
by GametagAeonFlux
Hmm...Halo 2X->Halo 1X conversion. Haven't seen many Halo 1X things lately, this could be pretty neat. Keep at it.

Posted: Fri Aug 03, 2007 10:33 pm
by CptnNsan0
neato. where are they rib cages? you can't play burial mounds without rib cages.

Posted: Fri Aug 03, 2007 10:41 pm
by kibito87
CptnNsan0 wrote:neato. where are they rib cages? you can't play burial mounds without rib cages.
Thus one large problem. I think I will have to resort to using placeholders for that.

Fox, i'm almost positive the guy that made this for CE did rip the bsp from Halo2. Which is unfortunate but still fun to play in Halo1. Of course, it won't be released on halomods but it'll be around for some playtime. That and maybe a few other's I have a-brewin in the back.

Posted: Fri Aug 03, 2007 11:20 pm
by neodos
Edit: got it it's halo 1 :lol: i though it was halo 2 for a moment, nice job

Posted: Fri Aug 03, 2007 11:21 pm
by Veegie
Instance geometry isn't too kind to public bsp extractors.

Posted: Sat Aug 04, 2007 5:01 am
by CDK908
lol almost looks like halo 3 with all the asualt rifles and halo 2 look combine.

Posted: Sat Aug 04, 2007 7:58 am
by CptnNsan0
I wouldn't say that :?

Posted: Sat Aug 04, 2007 8:55 am
by kibito87
Veegie wrote:Instance geometry isn't too kind to public bsp extractors.
Yeah, unfortunately. That and I have no idea how to even go about that problem so...