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[WIP] [Halo2] - Prisoner
Posted: Mon Jul 09, 2007 11:14 pm
by UpsetSpy
I'm about 90% done with the 'cosmetic' (Blocs, Scen, Machs) work on the map and 75% done with gameplay (Weapons, Spawns, Gametypes etc etc).
This map is, well as you can see a BSP conversion that has a very heavy Covenant theme, enjoy!. I'm not saying much besides, expect updates soon.
UPDATE
: I toned down on the shields and added more BLOCS (For the 'cosmetic' side)
The map is almost complete except for bug reporting, teamspawns and other tweaks
UPDATED IMAGES:

HD overview of the map (The covie boxes are also a way to get to the second floor, shown in the next two images)

Watch out for exploding canisters, highly dangerous.

It looks good when its littered with bodies.

Seems empty eh?

Just wait until enemies are running up it.

Just another overview from he other side of the map.
Comments, Criticism and Suggestions please!
Posted: Mon Jul 09, 2007 11:25 pm
by Sgt.Peppers
Looks pretty fun.

Posted: Tue Jul 10, 2007 6:29 am
by OwnZ joO
Looks like a good map, but Prisoner is a Halo 1 map man, it just seems wrong to name this prisoner.
Posted: Tue Jul 10, 2007 6:58 am
by M
Noooooooooo you stole my BSP
Ok .... I have to make my mod different -_-
But looks pretty cool

Posted: Tue Jul 10, 2007 7:38 am
by CptnNsan0
prisoner fits this map perfectly
Posted: Tue Jul 10, 2007 8:10 am
by SpecOp44
Heh, I was going to make a mod with that BSP some time ago, but ran into too many problems.
Anyway, it looks good so far.
Also I notice there's no fog, I could help you with that.
Posted: Tue Jul 10, 2007 9:00 am
by foxfanatic23I7
Looks chaotc (which is good). Adding some ai would cap this map off with chaos X10

.
Posted: Tue Jul 10, 2007 9:15 am
by Geo
Too many shields me thinks. =/
Posted: Tue Jul 10, 2007 9:27 am
by ZeroKillerMods
me thinks that too, looks crouded. Other that that its looking pretty schweeet!
Posted: Tue Jul 10, 2007 9:27 am
by UpsetSpy
foxfanatic23I7 wrote:Looks chaotc (which is good). Adding some ai would cap this map off with chaos X10

.
AI? why would a small 2v2-3v3 MP map need AI?
ʎɐʍʎuɐ ʇǝubɐɯ bɐ1 ɐ ʇnq buıɥʇou sı ıɐ
iGeo wrote:Too many shields me thinks. =/
Na, just play it with someone, or someones, you'll see EXACTLY why they are there.
ZeroKillerMods wrote:me thinks that too, looks crouded. Other that that its looking pretty schweeet!
Not all all crowded, the pics make it seem crowded yes but ingame u got plenty of room,
But I'm still making changes so I may/may not move/remove anything, just stay tuned.
Re: [WIP] [Halo2] - Prisoner
Posted: Tue Jul 10, 2007 9:55 am
by ZeroKillerMods
UpsetSpy wrote:Comments, Criticism and Suggestions please!
We were only giving our comment, criticism and suggestions

Re: [WIP] [Halo2] - Prisoner
Posted: Tue Jul 10, 2007 9:57 am
by UpsetSpy
ZeroKillerMods wrote:UpsetSpy wrote:Comments, Criticism and Suggestions please!
We were only giving our comment, criticism and suggestions


I know i was just letting you guys know so if you don't see changes not to flame it.
Posted: Tue Jul 10, 2007 10:58 am
by JacksonCougAr
needs a skin.
Posted: Tue Jul 10, 2007 11:16 am
by {TP}Spartan
lay off the shields and I think it should be darker
Posted: Tue Jul 10, 2007 11:36 am
by CptnNsan0
just take like 2 shields away from each side or instead of shields choose alternate terms of cover like covey crates. that way they can be used as cover and weapon spawns.
Posted: Tue Jul 10, 2007 1:50 pm
by -Treetoad-
I like it how it is

Posted: Tue Jul 10, 2007 1:58 pm
by UpsetSpy
-Treetoad- wrote:I like it how it is

Lol Ill have to just make to variants then

, I like it both ways, with the shields and with the boxes instead, the only reason I chose the shields first was because with a SP>MP conversion you have a VERY LIMITED amount f blocs you can spawn bug free (other don't spawn at all or disappear during round reset) which I go for 100% no shortcut bug free mods. So i spawned shield first though SCEN because i have many of those to spare but I can manage it either way.
EDIT: Don't say just add chunks to the Netgame, after the rebuild adding chunks seems to freeze the map.
Posted: Wed Jul 11, 2007 8:08 pm
by UpsetSpy
UPDATED: I did tone down on the shields, it was fine for 1v1 slayer but for objective games with more than 2v2 it was too crowded, I added more covie crates that also second as ways to get up to the second floor of the map.
(Still unsure about a skin though)
Gametypes and playerspawns are fixed (Not teamspawning) objective games are also all but complete.
I hope to have this out by early next week.
Posted: Wed Jul 11, 2007 9:53 pm
by DJ_Gnomey
Looks really nice but re upload pic numero uno.

Posted: Thu Jul 12, 2007 5:19 am
by antszy101
Looks very fun!
and pic one is amazing!!!!!!<3 Seinfeld