[WIP] [Halo2] - Prisoner

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UpsetSpy




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[WIP] [Halo2] - Prisoner

Post by UpsetSpy »

I'm about 90% done with the 'cosmetic' (Blocs, Scen, Machs) work on the map and 75% done with gameplay (Weapons, Spawns, Gametypes etc etc).

This map is, well as you can see a BSP conversion that has a very heavy Covenant theme, enjoy!. I'm not saying much besides, expect updates soon.

:!: UPDATE :!:: I toned down on the shields and added more BLOCS (For the 'cosmetic' side)
The map is almost complete except for bug reporting, teamspawns and other tweaks

UPDATED IMAGES:
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HD overview of the map (The covie boxes are also a way to get to the second floor, shown in the next two images)
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Watch out for exploding canisters, highly dangerous.
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It looks good when its littered with bodies.
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Seems empty eh?
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Just wait until enemies are running up it.
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Just another overview from he other side of the map.
Comments, Criticism and Suggestions please!
Last edited by UpsetSpy on Wed Jul 11, 2007 8:02 pm, edited 1 time in total.
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Sgt.Peppers




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Post by Sgt.Peppers »

Looks pretty fun. :)
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Post by OwnZ joO »

Looks like a good map, but Prisoner is a Halo 1 map man, it just seems wrong to name this prisoner.
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Post by M »

Noooooooooo you stole my BSP :twisted: :mrgreen:
Ok .... I have to make my mod different -_-

But looks pretty cool ;)
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CptnNsan0




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Post by CptnNsan0 »

prisoner fits this map perfectly
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SpecOp44




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Post by SpecOp44 »

Heh, I was going to make a mod with that BSP some time ago, but ran into too many problems.

Anyway, it looks good so far.

Also I notice there's no fog, I could help you with that.
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foxfanatic23I7




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Post by foxfanatic23I7 »

Looks chaotc (which is good). Adding some ai would cap this map off with chaos X10 :D.
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Post by Geo »

Too many shields me thinks. =/
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Post by ZeroKillerMods »

me thinks that too, looks crouded. Other that that its looking pretty schweeet!
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Post by UpsetSpy »

foxfanatic23I7 wrote:Looks chaotc (which is good). Adding some ai would cap this map off with chaos X10 :D.
AI? why would a small 2v2-3v3 MP map need AI?
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iGeo wrote:Too many shields me thinks. =/
Na, just play it with someone, or someones, you'll see EXACTLY why they are there.
ZeroKillerMods wrote:me thinks that too, looks crouded. Other that that its looking pretty schweeet!
Not all all crowded, the pics make it seem crowded yes but ingame u got plenty of room,

But I'm still making changes so I may/may not move/remove anything, just stay tuned.
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Re: [WIP] [Halo2] - Prisoner

Post by ZeroKillerMods »

UpsetSpy wrote:Comments, Criticism and Suggestions please!
We were only giving our comment, criticism and suggestions :wink:
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Re: [WIP] [Halo2] - Prisoner

Post by UpsetSpy »

ZeroKillerMods wrote:
UpsetSpy wrote:Comments, Criticism and Suggestions please!
We were only giving our comment, criticism and suggestions :wink:
:lol: I know i was just letting you guys know so if you don't see changes not to flame it.
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Post by JacksonCougAr »

needs a skin.
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Post by {TP}Spartan »

lay off the shields and I think it should be darker
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CptnNsan0




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Post by CptnNsan0 »

just take like 2 shields away from each side or instead of shields choose alternate terms of cover like covey crates. that way they can be used as cover and weapon spawns.
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Post by -Treetoad- »

I like it how it is :)
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UpsetSpy




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Post by UpsetSpy »

-Treetoad- wrote:I like it how it is :)
Lol Ill have to just make to variants then :-P, I like it both ways, with the shields and with the boxes instead, the only reason I chose the shields first was because with a SP>MP conversion you have a VERY LIMITED amount f blocs you can spawn bug free (other don't spawn at all or disappear during round reset) which I go for 100% no shortcut bug free mods. So i spawned shield first though SCEN because i have many of those to spare but I can manage it either way.

EDIT: Don't say just add chunks to the Netgame, after the rebuild adding chunks seems to freeze the map.
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UpsetSpy




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Post by UpsetSpy »

UPDATED: I did tone down on the shields, it was fine for 1v1 slayer but for objective games with more than 2v2 it was too crowded, I added more covie crates that also second as ways to get up to the second floor of the map.
(Still unsure about a skin though)

Gametypes and playerspawns are fixed (Not teamspawning) objective games are also all but complete.

I hope to have this out by early next week.
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DJ_Gnomey




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Post by DJ_Gnomey »

Looks really nice but re upload pic numero uno. :)
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antszy101




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Post by antszy101 »

Looks very fun!
and pic one is amazing!!!!!!<3 Seinfeld
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