[WIP] [Halo2] - Prisoner
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[WIP] [Halo2] - Prisoner
I'm about 90% done with the 'cosmetic' (Blocs, Scen, Machs) work on the map and 75% done with gameplay (Weapons, Spawns, Gametypes etc etc).
This map is, well as you can see a BSP conversion that has a very heavy Covenant theme, enjoy!. I'm not saying much besides, expect updates soon.
UPDATE : I toned down on the shields and added more BLOCS (For the 'cosmetic' side)
The map is almost complete except for bug reporting, teamspawns and other tweaks
UPDATED IMAGES:
HD overview of the map (The covie boxes are also a way to get to the second floor, shown in the next two images)
Watch out for exploding canisters, highly dangerous.
It looks good when its littered with bodies.
Seems empty eh?
Just wait until enemies are running up it.
Just another overview from he other side of the map.
Comments, Criticism and Suggestions please!
This map is, well as you can see a BSP conversion that has a very heavy Covenant theme, enjoy!. I'm not saying much besides, expect updates soon.
UPDATE : I toned down on the shields and added more BLOCS (For the 'cosmetic' side)
The map is almost complete except for bug reporting, teamspawns and other tweaks
UPDATED IMAGES:
HD overview of the map (The covie boxes are also a way to get to the second floor, shown in the next two images)
Watch out for exploding canisters, highly dangerous.
It looks good when its littered with bodies.
Seems empty eh?
Just wait until enemies are running up it.
Just another overview from he other side of the map.
Comments, Criticism and Suggestions please!
Last edited by UpsetSpy on Wed Jul 11, 2007 8:02 pm, edited 1 time in total.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
- foxfanatic23I7
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- ZeroKillerMods
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AI? why would a small 2v2-3v3 MP map need AI?foxfanatic23I7 wrote:Looks chaotc (which is good). Adding some ai would cap this map off with chaos X10 .
ʎɐʍʎuɐ ʇǝubɐɯ bɐ1 ɐ ʇnq buıɥʇou sı ıɐ
Na, just play it with someone, or someones, you'll see EXACTLY why they are there.iGeo wrote:Too many shields me thinks. =/
Not all all crowded, the pics make it seem crowded yes but ingame u got plenty of room,ZeroKillerMods wrote:me thinks that too, looks crouded. Other that that its looking pretty schweeet!
But I'm still making changes so I may/may not move/remove anything, just stay tuned.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
- ZeroKillerMods
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Re: [WIP] [Halo2] - Prisoner
We were only giving our comment, criticism and suggestionsUpsetSpy wrote:Comments, Criticism and Suggestions please!
If you miss your Aperture Science weighted Companion Cube, put this in your signature.
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Re: [WIP] [Halo2] - Prisoner
I know i was just letting you guys know so if you don't see changes not to flame it.ZeroKillerMods wrote:We were only giving our comment, criticism and suggestionsUpsetSpy wrote:Comments, Criticism and Suggestions please!
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
- JacksonCougAr
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- -Treetoad-
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Lol Ill have to just make to variants then , I like it both ways, with the shields and with the boxes instead, the only reason I chose the shields first was because with a SP>MP conversion you have a VERY LIMITED amount f blocs you can spawn bug free (other don't spawn at all or disappear during round reset) which I go for 100% no shortcut bug free mods. So i spawned shield first though SCEN because i have many of those to spare but I can manage it either way.-Treetoad- wrote:I like it how it is
EDIT: Don't say just add chunks to the Netgame, after the rebuild adding chunks seems to freeze the map.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
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UPDATED: I did tone down on the shields, it was fine for 1v1 slayer but for objective games with more than 2v2 it was too crowded, I added more covie crates that also second as ways to get up to the second floor of the map.
(Still unsure about a skin though)
Gametypes and playerspawns are fixed (Not teamspawning) objective games are also all but complete.
I hope to have this out by early next week.
(Still unsure about a skin though)
Gametypes and playerspawns are fixed (Not teamspawning) objective games are also all but complete.
I hope to have this out by early next week.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!