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[WIP] 94% done: "GridIron"

Posted: Mon Jul 02, 2007 10:19 pm
by UpsetSpy
GridIron
By: Upsetspy

Sorry about the whacked out poll!

Image Image Image
  • Map Information:
    [ YES ] __System Linkable
    [ YES ] __SP -> MP
    [ YES ] __ALL Gametypes
    [ SOME ] __Team Spawns
    [ ___ ] __Lighting Mods
    [ ___ ] __Vehicle Mods
    [ ___ ] __Weapon Mods

This map supports all gametypes, it has 4 different hill locales with custom shapes and up to 5 territories.
The weapons seem really well balanced as well as spawn points (Team Spawns not yet done[only thing keeping it from release])
Each side gets an active camo which makes neutral games very interesting.
ONE ghost spawns on the map for slayer games only.
For objective games, each base gets a turret

Bugs: If you know how to fix these problems and is nice enough to help, drop me a PM or IM :D
The Purple covie machine disappears when the map resets/after a round (HELP! I'm stumped :cry: )
Sometimes in crazy king games it will say hill moved but it wont move for a turn or two (That can make for some fun gameplay though) but it does move eventually.


Preview Images:16:9 format,

Posted: Mon Jul 02, 2007 10:27 pm
by Xiion
very nice. definently something worth waiting for.

Posted: Mon Jul 02, 2007 10:42 pm
by G.I.R.
Wow! This looks great! :D

Posted: Tue Jul 03, 2007 8:21 am
by Sgt.Peppers
Looking great so far. :D

Posted: Tue Jul 03, 2007 8:27 am
by D4rkFire
Looks nice. Im definetly looking foward to playing this.

Posted: Tue Jul 03, 2007 9:10 am
by DJ_Gnomey
Looks quite excellent man! I really would love to play this when it is done! I finally got my Xbox fixed! lol

Posted: Tue Jul 03, 2007 11:24 am
by smokey
Noooo I was going to make this BSP next :P. Oh well, fair is fair.

Good job btw.

Re: [WIP] 94% done: "GridIron"

Posted: Tue Jul 03, 2007 2:23 pm
by bibbit
UpsetSpy wrote:Sometimes in crazy king games it will say hill moved but it wont move for a turn or two (That can make for some fun gameplay though) but it does move eventually.
Do you have more than one hill location in the same place?

Looks good, can't wait.

Re: [WIP] 94% done: "GridIron"

Posted: Tue Jul 03, 2007 2:28 pm
by UpsetSpy
bibbit wrote:
UpsetSpy wrote:Sometimes in crazy king games it will say hill moved but it wont move for a turn or two (That can make for some fun gameplay though) but it does move eventually.
Do you have more than one hill location in the same place?

Looks good, can't wait.
No, its because i took the original 6 hill placement that is normally in containment and moved it down to 4, its not really a problem, and I found it to be kinda fun but I may just re-enable the 2 "dead" hills and find places for them

Posted: Tue Jul 03, 2007 7:03 pm
by ScottyGEE
ORSM!

Posted: Tue Jul 03, 2007 11:33 pm
by Veegie
I've never seen custom territories in a mod.
Shows the amount of effort put into this...

Posted: Wed Jul 04, 2007 1:42 am
by Geo
Wait for Bridge Too Far then. :wink:

Posted: Wed Jul 04, 2007 1:04 pm
by StalkingGrunt911
Looks awesome.