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"Deployable" Gravity Lift
Posted: Sat Jun 16, 2007 1:55 am
by JacksonCougAr
I'm working on it... just a little portable fun!
V S
Mines Tripier
Thanks for slowing it down Tural. It was slower in Photoshop, lol.
Posted: Sat Jun 16, 2007 2:01 am
by jzimmer09
umm slow down your gif, i can barley tell whats happening...
Posted: Sat Jun 16, 2007 2:21 am
by JacksonCougAr
Nah.
I'm releasing a new version soon...
Posted: Sat Jun 16, 2007 2:52 am
by Tural
Too ridiculously fast.
Posted: Sat Jun 16, 2007 3:02 am
by neodos
If you want to stop the gif animation stay clicked into it and move the mouse, like if you wanted to clic and drop a file in windows explorer, the animation will stop
Posted: Sat Jun 16, 2007 3:39 am
by Tural
Or he could just make it play at a decent speed.
Posted: Sat Jun 16, 2007 5:44 am
by DJ_Gnomey
Ah, a very good structure for a portable grav lift. Really all you hae to do for visuals is model it (I know it is two models) so it is in a flatter form if you wanted a more Halo 3 look. Otherwise, it looks cool already!
Posted: Sat Jun 16, 2007 6:15 am
by CDK908
i know some one that will give you the model if you give him a working tag. also you might want to control the amount of power the grav lift have so you don't go flying everywhere or too high.
Posted: Sat Jun 16, 2007 8:24 am
by JacksonCougAr
As I mentioned I have plans for it. Currently the darn thing has no lifespan on the bullets so...yea--up, up, and away! Also If you spawn too many they "Stop working" IDK why... Also the "Gun" disappears after a while--thats what that one picture was showing.
Expect a massive update to the whole thing. This was a proof of concept mod. Now I need to make the real thing.
Posted: Sat Jun 16, 2007 8:26 am
by -DeToX-
I would attach the lift from Tbeezie's BSP conversion ((the room of the arbiters) since its smaller, looks the same and is like done) to your model.
Posted: Sat Jun 16, 2007 8:49 am
by JacksonCougAr
ahhh; I haven't decided on the final theme, but yes; something like that.
Posted: Sat Jun 16, 2007 9:21 am
by DarkShallFall
Ah no credit. You know you couldnt of done this without me.
Posted: Sat Jun 16, 2007 9:43 am
by DemonicSandwich
So thats what you've been working on...
Posted: Sat Jun 16, 2007 11:14 am
by turk645
just decrease the distance that the projectile lives, that will make the lift shorter. Also decrease teh rate of fire and you wont fly as fast.
Posted: Sat Jun 16, 2007 6:10 pm
by ScottyGEE
Same with the amount of force....But mostly what turk said.
Posted: Sat Jun 16, 2007 7:13 pm
by JacksonCougAr
lol; thanks for the input guys but I got it covered. As for credits, well this is a picture post only...
Posted: Sun Jun 17, 2007 8:10 pm
by DJ_Gnomey
JacksonCougAr wrote:As I mentioned I have plans for it. Currently the darn thing has no lifespan on the bullets so...yea--up, up, and away! Also If you spawn too many they "Stop working" IDK why... Also the "Gun" disappears after a while--thats what that one picture was showing.
Expect a massive update to the whole thing. This was a proof of concept mod. Now I need to make the real thing.
About the not working thing anymore once there are too many, this is due to the Halo 2 HAVOK engine being overrun by too much gravity modifications. This makes the engine lock down or shut off all or any more gravity lifts so the game doesn't lag (damn you Bungie!!! lol).
Posted: Sun Jun 17, 2007 8:14 pm
by JacksonCougAr
lol; now explain the disappearing gun trick... I mean you lay down a lift and come back a second later and are all like "wer de fcuk ded it go???"
Posted: Tue Jun 19, 2007 9:45 pm
by ninja modder
coolio. Mine was different but yours looks awesome.