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{Update #2} [wip] Orbital Relay by, Elite 747

Posted: Tue Jun 12, 2007 8:08 pm
by Elite747
Orbital Relay

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  • Information
    Author: Elite 747
    Mod Name: Orbital Relay
    Mod type:
    Base map: Ascension
    • Attributes
      ImageWeapon mods
      ImageVehicle mods
      ImageEffect mods
      ImageSkins
      ImageLighting/Sky mods
      ImageAI
      ImageSP-MP Conversion
      ImageBSP Conversion
      ImageBiped Swap
Pictures:

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New Beam Rifle skin, just for you, GIR. =)
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description:


This abandoned Brute Relay Station is now the heat of battle between Elites and Humans. Pick your side.

About 80% done! All thats left to do is the {CLOSED} Beta testing and fixing bugs found at the beta.

STORY:

This facility, once controlled by the brutes is now a battle between the elites and humans. This abandoned relay station once was the Brutes' primary communication sync between Earth and other planets outside the solar system. The antenna was bombarded with meteorites, and along with it were some of the brutes. This facility has long since been inactive. Its only guards are the unfortunate brutes left dead from the meteors.

What has been done:
  • MC is ODST
  • Elite is Ranger Elite
  • New skin for BSP
  • Ragdoll physics added for realism
  • New lightmap
  • Two new grenades: Satchel and Spiker
  • New weapon: Brute Spiker (taken from Underbrush, with permission)
  • Customised weapons
  • Got rid of fog and rocks outside of map. (Thanks to Zoner117 for doing that!)
  • Got rid of banshee
  • Fix objectives (flag, oddball, etc...) so ODST and ranger can use it
  • System Link Compatibility
What needs to be done:
  • Beta Testing and bug fixing
  • Make satchel stick to walls (if possible)
  • New Lobber (shotgun) skin
  • New model for Lobber
  • Inject new scripts


WEAPONS:

Spiker:
This is your starting weapon. "Fires deadly exploding spikes that will attach to an enemy and detonate. Also, has higher melee damage. (New Model by Doom and skin by Conscar) "

Brute Plasma Rifle:
Nothing changed about how this weapon is fired, but it does have a new bumpmap.

Brute Carbine:
Fires faster, but less powerful shots than the covie carbine. It also is equipped with a sweet red paint job to cover the old purple.

Beam Rifle:
Nothing changed here. New skin and new contrail to add to the brute revolution.

Lobber:
Possibly one of the best weapons out there. The Lobber is similar to the shotgun, only it fires a spread of small explosives. If you are hit by one, nothing big happens. If you get hit by the whole chamber, you die. The concussion of the bomblets exploding all at once will knock you down though.

Hammer of Dawn: (Model Needed)
For all you GoW fans! Custom made Hammer of dawn. There are only two shots when you pick this up, but that may just be enough. This thing activates a signal to a sattelite, and in return the sattelite fires a massive energy pulse strong enough to tear a Warthog to shreads. The weapon doesn't work inside of buildings.

Plasma Pistol:
Nothing New.

Satchel:
New grenade type. This small backpack contains a short range, but highly powerful explosion. This thing has a six second timer, and will detonate at that time, regardless of what, or who, is near it. This is great when you are being chased.

Spike Grenade:
Just like in Halo 3, the spike grenade sticks to objects and detonates with a large, powerful explosion. Use this with care, as the explosion radius is large, and will knock down, if not kill, any unsuspecting victims.

Easter Egg:
I'm still not telling. :)


This topic was auto-generated with Texter

Posted: Tue Jun 12, 2007 8:15 pm
by ScottyGEE
Wow! Honestly I'm surprised, it looks really good the atmosphere and everything :D
1. have the script for the sound muffle
2. add some bloom perhaps? that way the planet neptune is glowing in its might...
Physics are always in halo 2 >_> you mean the dead bodies throughout the map? well yeah, its always like that


Tis a pity you decided to innovate with the concussion wave :( I'm only saying it because I'm doing the same in a way ;) great minds think alike eh?.......biatch

Posted: Tue Jun 12, 2007 8:16 pm
by JacksonCougAr
Nice; can I model a new satchel for you?
I like it but the name throws me; perhaps something that implies its around Neptune, not the planet itself.

<(:p-|-<

^tilt head to the left.

Posted: Tue Jun 12, 2007 8:20 pm
by Elite747
JacksonCougAr wrote:Nice; can I model a new satchel for you?
I like it but the name throws me; perhaps something that implies its around Neptune, not the planet itself.

<(:p-|-<

^tilt head to the left.
Ya, I'm working on the name. I had an idea, but I lost it. :?

Anyways, if you can model a new satchel, that would be great!

Posted: Tue Jun 12, 2007 8:26 pm
by JacksonCougAr
Hurray! More distraction from SSS, now I'm gonna fail! lol; I hate SSS...

Posted: Tue Jun 12, 2007 8:53 pm
by DWells55
FP Model looks fantastic.

Posted: Tue Jun 12, 2007 9:19 pm
by foxfanatic23I7
DWells55 wrote:FP Model looks fantastic.
I don't think it's a model.

Posted: Tue Jun 12, 2007 9:21 pm
by Sgt.Peppers
DWells55 wrote:FP Model looks fantastic.
It's just a shader swap...

Right?

Posted: Tue Jun 12, 2007 9:30 pm
by JacksonCougAr
Waaa? Anyways; ummm; "classic" or morrowind satchel?

Posted: Tue Jun 12, 2007 10:51 pm
by Elite747
JacksonCougAr wrote:Waaa? Anyways; ummm; "classic" or morrowind satchel?
Uh, IDK the difference...

Posted: Tue Jun 12, 2007 10:55 pm
by JacksonCougAr
yea... one looks like a wrapped up sack, the other like the more normal backpack.

Posted: Tue Jun 12, 2007 11:04 pm
by Elite747
probably the one that looks like a normal backpack.

Posted: Wed Jun 13, 2007 4:39 am
by DWells55
Sgt.Peppers wrote:
DWells55 wrote:FP Model looks fantastic.
It's just a shader swap...

Right?
I think so too, but it came out looking really good. It's really nice when people do the FP arms to match their bipeds, like HSM does for his Grunts.

Posted: Wed Jun 13, 2007 4:47 am
by llama_juice
You're my boy blue!... You're my boy.....


err... I uhh... umm... Looking great!

I didn't know you modded H2 lol

Posted: Wed Jun 13, 2007 7:18 am
by little_shadow
This looks great so far Elite, are you going to add more scenery?
Some weapon effects will give the map some nice colors too :wink:

Posted: Wed Jun 13, 2007 8:28 am
by Geo
Wow, I think this is quite good... and I don't often say this about mods. It was a nice surprise to see. =)

Posted: Wed Jun 13, 2007 12:47 pm
by Elite747
New pics are up, and there is more added to the description. Please read...

Posted: Wed Jun 13, 2007 12:51 pm
by G.I.R.
1.) Who's Spiker model is that?
2.) Carbine skin looks good.
3.) Beam rifle skin = ew. :?

Posted: Wed Jun 13, 2007 1:21 pm
by Elite747
G.I.R. wrote:1.) Who's Spiker model is that?
2.) Carbine skin looks good.
3.) Beam rifle skin = ew. :?
1. Doom's. It says it in the description. >_>

2. Thanks. =)

3. Old pic, I already remade the texture. It looks a lot better.

Posted: Wed Jun 13, 2007 1:26 pm
by G.I.R.
1.) G.I.R. wantee >_>
2.) NP. ;p
3.) New pic, mbmb. <_<