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Undertow Project
Posted: Thu Jun 07, 2007 2:20 pm
by HellaWack
These are sum pictures ive taken 4 my Undertow mod idea. If this 1 has been dun b4 plz let me know so i can check it out. I did not do any BSP conversions cuz im nub so these pics are from campaign. Im tryin 2 make a team so this mod will get made cuz this is perfect 4 multiplayer. Check the project recruitment forums if ur interested. Thx.
Posted: Thu Jun 07, 2007 2:41 pm
by Tural
It has potential.
Posted: Thu Jun 07, 2007 2:56 pm
by theycallmechad
I'm glad you see potential, Tural. I honestly have no clue what he was taking about, and Dictionary.com did me no service in helping to break his code.
The pictures look good, though. I hope you make this mod a sweet one.
Posted: Thu Jun 07, 2007 2:58 pm
by CptnNsan0
definitly has potential. Its perfect for a MP map.
Posted: Thu Jun 07, 2007 4:08 pm
by Evilsnowflakes
Yeah it would be a cool MP map, now it only needs to be done.
Posted: Thu Jun 07, 2007 5:23 pm
by MasterChief2829
Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
Posted: Thu Jun 07, 2007 5:28 pm
by Tural
theycallmechad wrote:I'm glad you see potential, Tural. I honestly have no clue what he was taking about, and Dictionary.com did me no service in helping to break his code.
The pictures look good, though. I hope you make this mod a sweet one.
I never read the posts.
Posted: Thu Jun 07, 2007 5:35 pm
by HellaWack
MasterChief2829 wrote:Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
I like the 2 extra rooms cuz then u can have a good covered area for the flags. i tried imagining the flags out in the open and 2 me they seemed 2 exposed(in most halo 2 maps the flags are in sum sort of base structure) so i decided to use the 2 rooms for the flags to be in. also they are good for teams to spawn in so they have time 2 get wut they need and b redy for the action.
Posted: Thu Jun 07, 2007 5:54 pm
by foxfanatic23I7
HellaWack wrote:MasterChief2829 wrote:Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
I like the 2 extra rooms cuz then u can have a good covered area for the flags. i tried imagining the flags out in the open and 2 me they seemed 2 exposed(in most halo 2 maps the flags are in sum sort of base structure) so i decided to use the 2 rooms for the flags to be in. also they are good for teams to spawn in so they have time 2 get wut they need and b redy for the action.
I think that making them more exposed makes the map become more chaotic, which is always a good thing
.
Posted: Thu Jun 07, 2007 5:55 pm
by Tural
I disagree. The flags should be inside.
Posted: Thu Jun 07, 2007 5:58 pm
by foxfanatic23I7
I think it makes the map way too big, but Tural always wins.
Posted: Thu Jun 07, 2007 6:02 pm
by HellaWack
I wana keep the flags inside the rooms. But this mod will never b made with me doing everything cuz im nub so i need peepls 2 help me like BSP Converters and Spawn Placers so plz volunteer cuz this is perfect 4 multiplayer and ppl wood wana play it.
Posted: Thu Jun 07, 2007 6:22 pm
by Tural
foxfanatic23I7 wrote:I think it makes the map way too big, but Tural always wins.
It also adds more skill. You can't just take the flag and run back, you have to make it out of the building, where their team will be swarming to.
Posted: Thu Jun 07, 2007 6:48 pm
by CabooseJr
looks pretty good.
Posted: Thu Jun 07, 2007 8:14 pm
by Trulife8342
umm no offense but these are just campaign shots guys, I mean I get what your trying to accomplish, but dont you think you should at least convert the bsp then take pictures?
Posted: Fri Jun 08, 2007 1:26 pm
by HellaWack
heres 4 more pics. and i cant do bsp conversions cuz im nub. anyways i have i little team and the project seems 2 b well on its way. it shud b a really good map for 4-16 players. very good range. cant wait for wen its all done!
Posted: Fri Jun 08, 2007 1:28 pm
by foxfanatic23I7
Looks nice, but next time, upload to imageshack.us
Posted: Sat Jun 09, 2007 3:45 pm
by Hawaiian Modder
What map in halo 2 is that?
Looks pretty good.
Posted: Sat Jun 09, 2007 3:50 pm
by GametagAeonFlux
Hawaiian Modder wrote:What map in halo 2 is that?
Looks pretty good.
It's from the singleplayer map High Charity (I think that's the name, I haven't played in a while).
Posted: Sat Jun 09, 2007 7:24 pm
by ExileDestruction
Yes, thats the name.