Undertow Project
Undertow Project
These are sum pictures ive taken 4 my Undertow mod idea. If this 1 has been dun b4 plz let me know so i can check it out. I did not do any BSP conversions cuz im nub so these pics are from campaign. Im tryin 2 make a team so this mod will get made cuz this is perfect 4 multiplayer. Check the project recruitment forums if ur interested. Thx.
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- Undertow 1-Overview(Blue Base Left).jpg (142.5 KiB) Viewed 1005 times
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- Undertow 2-View from Blue Base.jpg (143.42 KiB) Viewed 997 times
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- Undertow 3-View from Red Base.jpg (133.26 KiB) Viewed 998 times
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- Undertow 4-Blue Base.jpg (105.59 KiB) Viewed 994 times
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- Undertow 5-Red Base.jpg (105.13 KiB) Viewed 982 times
Last edited by HellaWack on Thu Jun 07, 2007 4:37 pm, edited 2 times in total.
- theycallmechad
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- MasterChief2829
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Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
I like the 2 extra rooms cuz then u can have a good covered area for the flags. i tried imagining the flags out in the open and 2 me they seemed 2 exposed(in most halo 2 maps the flags are in sum sort of base structure) so i decided to use the 2 rooms for the flags to be in. also they are good for teams to spawn in so they have time 2 get wut they need and b redy for the action.MasterChief2829 wrote:Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
- foxfanatic23I7
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I think that making them more exposed makes the map become more chaotic, which is always a good thing .HellaWack wrote:I like the 2 extra rooms cuz then u can have a good covered area for the flags. i tried imagining the flags out in the open and 2 me they seemed 2 exposed(in most halo 2 maps the flags are in sum sort of base structure) so i decided to use the 2 rooms for the flags to be in. also they are good for teams to spawn in so they have time 2 get wut they need and b redy for the action.MasterChief2829 wrote:Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
- foxfanatic23I7
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- CabooseJr
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looks pretty good.
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- Trulife8342
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heres 4 more pics. and i cant do bsp conversions cuz im nub. anyways i have i little team and the project seems 2 b well on its way. it shud b a really good map for 4-16 players. very good range. cant wait for wen its all done!
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- Undertow 6-Blue Base Curve.jpg (158.48 KiB) Viewed 781 times
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- Undertow 7-Red Base Curve.jpg (149.22 KiB) Viewed 779 times
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- Undertow 8-Blue Sniping Post.jpg (129.89 KiB) Viewed 774 times
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- Undertow 9-Red Sniping Post.jpg (151.51 KiB) Viewed 770 times
- foxfanatic23I7
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- ExileDestruction
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