Undertow Project

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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HellaWack





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Undertow Project

Post by HellaWack »

These are sum pictures ive taken 4 my Undertow mod idea. If this 1 has been dun b4 plz let me know so i can check it out. I did not do any BSP conversions cuz im nub so these pics are from campaign. Im tryin 2 make a team so this mod will get made cuz this is perfect 4 multiplayer. Check the project recruitment forums if ur interested. Thx. :mrgreen:
Attachments
Undertow 1-Overview(Blue Base Left).jpg
Undertow 1-Overview(Blue Base Left).jpg (142.5 KiB) Viewed 1005 times
Undertow 2-View from Blue Base.jpg
Undertow 2-View from Blue Base.jpg (143.42 KiB) Viewed 997 times
Undertow 3-View from Red Base.jpg
Undertow 3-View from Red Base.jpg (133.26 KiB) Viewed 998 times
Undertow 4-Blue Base.jpg
Undertow 4-Blue Base.jpg (105.59 KiB) Viewed 994 times
Undertow 5-Red Base.jpg
Undertow 5-Red Base.jpg (105.13 KiB) Viewed 982 times
Last edited by HellaWack on Thu Jun 07, 2007 4:37 pm, edited 2 times in total.
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Tural




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Post by Tural »

It has potential.
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Post by theycallmechad »

I'm glad you see potential, Tural. I honestly have no clue what he was taking about, and Dictionary.com did me no service in helping to break his code.

The pictures look good, though. I hope you make this mod a sweet one.
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CptnNsan0




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Post by CptnNsan0 »

definitly has potential. Its perfect for a MP map.
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Post by Evilsnowflakes »

Yeah it would be a cool MP map, now it only needs to be done.
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MasterChief2829




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Post by MasterChief2829 »

Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
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Post by Tural »

theycallmechad wrote:I'm glad you see potential, Tural. I honestly have no clue what he was taking about, and Dictionary.com did me no service in helping to break his code.

The pictures look good, though. I hope you make this mod a sweet one.
I never read the posts. :|
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HellaWack





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Post by HellaWack »

MasterChief2829 wrote:Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
I like the 2 extra rooms cuz then u can have a good covered area for the flags. i tried imagining the flags out in the open and 2 me they seemed 2 exposed(in most halo 2 maps the flags are in sum sort of base structure) so i decided to use the 2 rooms for the flags to be in. also they are good for teams to spawn in so they have time 2 get wut they need and b redy for the action.
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Post by foxfanatic23I7 »

HellaWack wrote:
MasterChief2829 wrote:Just take away the two extra rooms, just leave it as the overview area you posted first. I explored that area when I was going to do this (way back when, but we never got it to work) and it's perfect for the size of matches you'll get over Xlink, XBC, or through Split-Screen. It's like 2-8 players for that area.
I like the 2 extra rooms cuz then u can have a good covered area for the flags. i tried imagining the flags out in the open and 2 me they seemed 2 exposed(in most halo 2 maps the flags are in sum sort of base structure) so i decided to use the 2 rooms for the flags to be in. also they are good for teams to spawn in so they have time 2 get wut they need and b redy for the action.
I think that making them more exposed makes the map become more chaotic, which is always a good thing :D.
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Post by Tural »

I disagree. The flags should be inside.
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Post by foxfanatic23I7 »

I think it makes the map way too big, but Tural always wins.
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Post by HellaWack »

I wana keep the flags inside the rooms. But this mod will never b made with me doing everything cuz im nub so i need peepls 2 help me like BSP Converters and Spawn Placers so plz volunteer cuz this is perfect 4 multiplayer and ppl wood wana play it.
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Post by Tural »

foxfanatic23I7 wrote:I think it makes the map way too big, but Tural always wins.
It also adds more skill. You can't just take the flag and run back, you have to make it out of the building, where their team will be swarming to.
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Post by CabooseJr »

looks pretty good.
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Post by Trulife8342 »

umm no offense but these are just campaign shots guys, I mean I get what your trying to accomplish, but dont you think you should at least convert the bsp then take pictures?
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HellaWack





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Post by HellaWack »

heres 4 more pics. and i cant do bsp conversions cuz im nub. anyways i have i little team and the project seems 2 b well on its way. it shud b a really good map for 4-16 players. very good range. cant wait for wen its all done! :mrgreen:
Attachments
Undertow 6-Blue Base Curve.jpg
Undertow 6-Blue Base Curve.jpg (158.48 KiB) Viewed 781 times
Undertow 7-Red Base Curve.jpg
Undertow 7-Red Base Curve.jpg (149.22 KiB) Viewed 779 times
Undertow 8-Blue Sniping Post.jpg
Undertow 8-Blue Sniping Post.jpg (129.89 KiB) Viewed 774 times
Undertow 9-Red Sniping Post.jpg
Undertow 9-Red Sniping Post.jpg (151.51 KiB) Viewed 770 times
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foxfanatic23I7




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Post by foxfanatic23I7 »

Looks nice, but next time, upload to imageshack.us
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Post by Hawaiian Modder »

What map in halo 2 is that?
Looks pretty good.
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Post by GametagAeonFlux »

Hawaiian Modder wrote:What map in halo 2 is that?
Looks pretty good.
It's from the singleplayer map High Charity (I think that's the name, I haven't played in a while).
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Post by ExileDestruction »

Yes, thats the name.
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