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Shotgun X AM-48Z version 2.0

Posted: Tue May 29, 2007 8:02 pm
by CDK908
great another bored day well anyway no skin just a shotgun. the ammo box isn't done so i just too a box and use that...well 2 boxes one is inverted. srry for the quality my hdd crashed and i didn't have a Psp backup and my 3ds max was on it so i used gmax for this one so on render...

Image


Bigger Pic:
http://gallery.filefront.com/kid908//586922/#

Posted: Wed May 30, 2007 5:14 pm
by DJ_Gnomey
What the ********* am I looking at? I can't tell because of th s***** render..... Can you next time give it a UVW that isn't bright blue (especially on monitors in HD like mnie which are really bright) and also filled with many randomly placed guns?

I am sure the model looks fine but there's no point in posting a crap render. It looks like the vomit i made in 6th grade..... :lol:

Posted: Wed May 30, 2007 5:28 pm
by D4rkFire
The Bayonet is a waste of polys.

Posted: Wed May 30, 2007 5:31 pm
by Sgt.Peppers
Ew.

Posted: Wed May 30, 2007 5:38 pm
by Veegie[Temp]
What's this for?

Posted: Wed May 30, 2007 6:59 pm
by Leiukemia
DJ_Gnomey wrote:What the ********* am I looking at? I can't tell because of th s***** render..... Can you next time give it a UVW that isn't bright blue (especially on monitors in HD like mnie which are really bright) and also filled with many randomly placed guns?

I am sure the model looks fine but there's no point in posting a crap render. It looks like the vomit i made in 6th grade..... :lol:
You don't even know what you're talking about. A uvw is not the colour. It is the model flattened to 2d on a map to skin it. Also, you need not be so harsh, there's nothing wrong with constructive criticism, what you've just said is completely asenine. Anyways, that model looks pretty boring, and yes you should try looking into some better rendering tutorials. Standard max renders just aren't good enough to show detail, and make the model look good. Also, if you really want to learn and get good with modelling, try modelling from a scratch a real gun, instead of remodelling.

Posted: Wed May 30, 2007 7:43 pm
by DJ_Gnomey
Leiukemia wrote:
DJ_Gnomey wrote:What the ********* am I looking at? I can't tell because of th s***** render..... Can you next time give it a UVW that isn't bright blue (especially on monitors in HD like mnie which are really bright) and also filled with many randomly placed guns?

I am sure the model looks fine but there's no point in posting a crap render. It looks like the vomit i made in 6th grade..... :lol:
You don't even know what you're talking about. A uvw is not the colour. It is the model flattened to 2d on a map to skin it. Also, you need not be so harsh, there's nothing wrong with constructive criticism, what you've just said is completely asenine. Anyways, that model looks pretty boring, and yes you should try looking into some better rendering tutorials. Standard max renders just aren't good enough to show detail, and make the model look good. Also, if you really want to learn and get good with modelling, try modelling from a scratch a real gun, instead of remodelling.
I know what a UV wrap does and how it works. He should have put a basic texture on it. Not bright neon blue.... I said I thought the model would be pretty ok. Never said anything was wrong with it. It's just that the render sukcs ass. It should have been way neater. i hardly can tell what the bloody hell I am looking at!

Posted: Thu May 31, 2007 2:38 am
by DarkShallFall
They look scattered. not the best pis :(

Posted: Thu May 31, 2007 10:51 am
by D
yuck.

Posted: Thu May 31, 2007 12:01 pm
by CDK908
ok wat part of gmax you don't get about? render....gmax....come on...

Posted: Thu May 31, 2007 12:23 pm
by Darco
yayfray?

Posted: Thu May 31, 2007 12:29 pm
by Veegie[Temp]
Yafray...

Posted: Thu May 31, 2007 12:38 pm
by Darco
Close enough.

Posted: Thu May 31, 2007 12:56 pm
by Veegie[Temp]
Not if you want him to find a way to render based off of your post...