Page 1 of 2

Lancer Assault Rifle

Posted: Thu Apr 19, 2007 12:52 pm
by Tanasoo
Here is my first ever attempt at making a new gun for HALO :) It took about 3 weeks from start to this point (including modeling and texturing, AND 2 weeks of writing my animation export script). I still have a few things I want to do to it, like Make a SI and specular map for it, making non "assault rifle" strings, a few more FP animations, and better sounds. I also have some work to do on the textures still, like adding more decals, and dirt (and coloring in the saw blade). I made the model, textures, and all of the animations from scratch, so tell me what you think :)

The model has about 1572 faces, and after checking the model in GOW many many ... many times I think I have it pretty damn close the to one in GOW. Models and animations were done in 3ds max 9 [plug] with my fancy animation export script [/plug] and the textures were made in photoshop CS2

Bla bla bla... Now for the reason you all clicked, the pictures! :D

First the renders:
Image
Image
Image
Here are the ones from ingame:
Image
Image
Image
Image
Image
Image

And last but not least, the movie :D And don't feel too bad for the ODSTs... These ones are evil... :P
Click here to watch Lancer-Ingame

Tell me what you think! :)

Posted: Thu Apr 19, 2007 12:57 pm
by auerhantheman1
Haha. . . that's awesome :D

Posted: Thu Apr 19, 2007 1:23 pm
by xlRainlx
good work. Skin kinda lacks detail though. Still, i like it.

Posted: Thu Apr 19, 2007 1:30 pm
by Darco
the opacity map for the teeth lacks. you may want to make it a bit higher res so it doesnt looks so bad.

Posted: Thu Apr 19, 2007 1:42 pm
by Tanasoo
Yeah, I pretty much just threw that on when I was trying to figure out how to make the teeth animate in halo (yes they do), and I never really made a new one :? As for the rest of the texture I'm planing on adding some dirt, rust, and of course, blood to it. As well as some more decals. I pretty much suck at making textures so I'm learning as I go. I'm actually planing on making this into a H2V mod when I get it, so it will look allot better with normal maps.

Posted: Thu Apr 19, 2007 2:37 pm
by xbox
wow that looks realy acurate
That your map? nice star wars theme

Posted: Thu Apr 19, 2007 2:55 pm
by Ice Link
wow thats awsome

Posted: Thu Apr 19, 2007 3:18 pm
by CabooseJr
nice job, it would be nice if we could see the blade while he is cutting everyone up.

Posted: Thu Apr 19, 2007 5:05 pm
by Tanasoo
I really wanted to do that, but when I was making the fp animations if the gen was angled so you could see the blade the left hand looked really unnatural. In fact I spent all of this time trying to figure out how to have the blade "spin" while it was running and you couldn't event see it in the end :?

**Edit** Yes, that is my tatooine map... It was my first map, too. It kind of sucked in the end, so I turned it into my test map. :)

Posted: Thu Apr 19, 2007 5:06 pm
by FleetAdmiralBacon
Fix up the UVing and slap some sort of detail map on the shader.

Posted: Thu Apr 19, 2007 5:49 pm
by Dagger13
I LOVE IT :shock:

Posted: Thu Apr 19, 2007 8:23 pm
by Tanasoo
Thanks guys! :)

What part of the UV map is wrong? The only parts that stretch are ones I thought I didn't need to do (See the pink picture) But if you spotted a part that should be fixed, just tell me where.

Posted: Thu Apr 19, 2007 8:28 pm
by Veegie
Cool model.
Badly optimized.
Re-make the texture.

Posted: Fri Apr 20, 2007 12:08 am
by Tanasoo
That's probably because I didn't optimise it at all :P When I finished the model it was under 2k triangles, so I decided to just throw it in... There are some places that could be welded, but I just don't think it really needs it. Then again I could do allot of the detail like epic did with just opacity maps... I hate that! :evil:

And here I was sort of proud of the texture :( It is my best so far... trust me :wink: Although it did get kind of nasty when it was compressed for Halo, I think I'm going to re-compress it as a R8G8B8. I don't care much if it goes any slower...

Posted: Fri Apr 20, 2007 2:40 am
by killarzachary
Dude this is awsome. I didn't know you could make that have a chainsaw in halo

Posted: Fri Apr 20, 2007 3:31 am
by xbox
I think the texture should also be darker, it's a bit to bright
and a chainsaw has been made before but it didn't have a gun attached

Posted: Fri Apr 20, 2007 8:43 am
by AjemsuhgaoII
Why not use a render of the Lancer as a texture? Sure, it's cheap and pretty unoriginal, but it works until you make a decent one of your own.

Posted: Fri Apr 20, 2007 10:36 am
by Caboose{SE}
looks somewhat appealing, model is rather poor however, skin is bad, animations seem a bit inhuman. however i admire the fact you did all this yourself, and were quite creative, well done :D . now just practice modeling and skinning. look for some good tutorials

Posted: Fri Apr 20, 2007 11:51 am
by niktheweirdmodder
Nice. GOW great, your model great.
Can you PM me your map please?

Posted: Fri Apr 20, 2007 1:35 pm
by stewygriffen6666
yeah can you pm the map to me too it looks SUPER SWEET! lol