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Doom's MA5K Assault Rifle - Ingame [Halo 2]
Posted: Wed Apr 18, 2007 12:04 pm
by xlRainlx
Posted: Wed Apr 18, 2007 12:08 pm
by M4573R51337
Awsome job porting it over

I'll give you the rotations for the particle effect later.
Posted: Wed Apr 18, 2007 12:09 pm
by G.I.R.
Thweet.
Posted: Wed Apr 18, 2007 12:17 pm
by -DeToX-
Awesome job Doom. Keep it up.
Posted: Wed Apr 18, 2007 12:26 pm
by little_shadow
I want that
Posted: Wed Apr 18, 2007 12:31 pm
by xlRainlx
little_shadow wrote:I want that
It will be usable along with the M6D Magnum(Thx Bungie

) and other weapons in my upcoming mod. Thanks for permission Doom

Posted: Wed Apr 18, 2007 12:54 pm
by xbox
Holy crap that thing looks awesome. I wish I had a modded Xbox.
Posted: Wed Apr 18, 2007 1:37 pm
by GametagAeonFlux
On the 3rd picture, the black part looks kinda weird, but the rest is hot.
Posted: Wed Apr 18, 2007 1:41 pm
by Geo
I hate it when people take loads of time making superb models and mods, but rush the job of showing them off. Fix the damn FoV, Aliasing and other errors... you could show it off in all it's beauty...
Posted: Wed Apr 18, 2007 2:03 pm
by xlRainlx
Sorry. Doom had to leave and I was trying to get them to him before he left.

Posted: Wed Apr 18, 2007 7:45 pm
by DWells55
What's with the brown jagged spots in the second picture?
Posted: Wed Apr 18, 2007 8:07 pm
by xlRainlx
DWells55 wrote:What's with the brown jagged spots in the second picture?
Well that happens with injected weapons. We have yet to discover a way to truly *perfectly* inject a model into halo 2. So sometimes some random dark spots appear on models.
Posted: Wed Apr 18, 2007 9:37 pm
by DWells55
Wow, that's really lame, I'd been going on the assumption that the issue had been fixed a while back.

Posted: Thu Apr 19, 2007 11:53 am
by Dootuz
Nice!!!!!!!111
Posted: Thu Apr 19, 2007 12:04 pm
by [RR]RedRene
Dang, a real shame this ain't for Halo CE, otherwise it would rock.
Nicely done, I have a freind doing the same thing for PC.
Posted: Thu Apr 19, 2007 12:37 pm
by auerhantheman1
Uhhh. . . it is for CE, as well.
Posted: Thu Apr 19, 2007 12:45 pm
by saddamsdevil
auerhantheman1 wrote:Uhhh. . . it is for CE, as well.
Can you confirm that?
Posted: Thu Apr 19, 2007 12:51 pm
by auerhantheman1
Posted: Thu Apr 19, 2007 1:21 pm
by xlRainlx
hantheman is correct. CMT is a CE modding team. They made the MA5K for CE but Doom allowed me to use it in my next mod because of my oustanding job with the spiker. And also, the MA5K is pretty much perfect in CE so yeah.
Posted: Thu Apr 19, 2007 2:14 pm
by auerhantheman1
Lol u spelled my name wrong but thank you for backing me up.