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[PreView] Heretic Hide Out

Posted: Mon Apr 02, 2007 7:36 am
by ThaGreatOne
So heres the story-

The arbiter and his small army went to a facility to exterminate the heretics, ordered by profit truth. When the arbiter took down the heretic leader, and the facility fell into a storm, mos of the heretics had died. But, a few heretics left the facility right before the arbiter cut the cables. These few heretics found there way to the new halo ring. They landed in a foggy, wooded area, hoping that the covenant wont find them.

thats all for now. heres some pics =)

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leave good feedback :)

Posted: Mon Apr 02, 2007 7:43 am
by Crazy_Colombiano
good feedback :P
it looks nice

Posted: Mon Apr 02, 2007 10:58 am
by CptnNsan0
looks nice but no collision on the trees :(

Posted: Mon Apr 02, 2007 11:20 am
by ThaGreatOne
they only have bullet collision :( i followed a few tuts by changing a mach to scenery and spawn them threw the scnr tag, but it still doesnt work

Posted: Mon Apr 02, 2007 11:25 am
by -DeToX-
ThaGreatOne wrote:they only have bullet collision :( i followed a few tuts by changing a mach to scenery and spawn them threw the scnr tag, but it still doesnt work
Because they dont have collision in the first place. I beleive they addapt to BSP collision just as BSP Scenery does.

Posted: Mon Apr 02, 2007 11:31 am
by ThaGreatOne
there is a way to add collision to it though right?

Posted: Mon Apr 02, 2007 11:35 am
by Dootuz
It took me awhile to recainze the map nice!

Posted: Mon Apr 02, 2007 3:17 pm
by Dissolution241
That's hot.

Posted: Mon Apr 02, 2007 3:18 pm
by CptnNsan0
ThaGreatOne wrote:there is a way to add collision to it though right?
not these. they have no phmo tag so they wont have collision unless you can make custom collision