Basically, what this mod is is the BSP conversion of the Library that you see very briefly at the end of one of the Arbiter's levels. (Ya, the one where the arbiter kick's Johnson's ass!) You play as a sentinel, and you can use a limit of weaopns put on the map. And, of course te sentinel beam is your starting weapon.
What has been done:
*Fully functional sentinel
*Fixed weapons to better suit the sentinel
*Color changing for the sentinel
*BSP conversion
*remodel human weapons to be used by sentinal
*New weapons to be used.
What needs to be done:
*Fix a problem with the sentinel's collision model
*Infinite Third Person
*ragdoll flood scenery
P.S. If anyone can help with these errors, please tell me. It'd make my life much easier!
Pics:

The final for the sentinal biped

Firing the Sentinal Beam

New FP view (If I don't put in 3p)

The neutral zone - the area where the skulls and neutral flag spawn, as well as some others. (Recognize the area?)

The three rectangular holes are the enterances to the red base

This area is the blue base

Firing rocket

Charged energy pistol shot

The energy gun

Enforcer Needler

First ever sniper Sentinal!
Edit: ehh... sniper was removed for technical reasons. sry. =(

Overhead view of the indoor part (99% of the map)

The layout for team games (Outside portion not shown in picture)
{UPDATE}





{Note, this is not actual 3p, that is using Yelo}