THIRD UPDATE(H2 WIP) Sentinel Wars

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Elite747




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THIRD UPDATE(H2 WIP) Sentinel Wars

Post by Elite747 »

Well, here's a brief shot of what my newest Halo 2 mod will be. I got the idea when I played Halo 2 one day, and now I really can't wait to finish it. XD

Basically, what this mod is is the BSP conversion of the Library that you see very briefly at the end of one of the Arbiter's levels. (Ya, the one where the arbiter kick's Johnson's ass!) You play as a sentinel, and you can use a limit of weaopns put on the map. And, of course te sentinel beam is your starting weapon.

What has been done:

*Fully functional sentinel
*Fixed weapons to better suit the sentinel
*Color changing for the sentinel
*BSP conversion
*remodel human weapons to be used by sentinal
*New weapons to be used.

What needs to be done:

*Fix a problem with the sentinel's collision model
*Infinite Third Person
*ragdoll flood scenery

P.S. If anyone can help with these errors, please tell me. It'd make my life much easier!


Pics:


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The final for the sentinal biped
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Firing the Sentinal Beam
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New FP view (If I don't put in 3p)
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The neutral zone - the area where the skulls and neutral flag spawn, as well as some others. (Recognize the area?)
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The three rectangular holes are the enterances to the red base
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This area is the blue base
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Firing rocket
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Charged energy pistol shot
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The energy gun
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Enforcer Needler
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First ever sniper Sentinal!
Edit: ehh... sniper was removed for technical reasons. sry. =(
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Overhead view of the indoor part (99% of the map)
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The layout for team games (Outside portion not shown in picture)


{UPDATE}


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{Note, this is not actual 3p, that is using Yelo}
Last edited by Elite747 on Sun Mar 18, 2007 5:26 pm, edited 9 times in total.
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Post by Phaile »

That looks pretty cool. It'd be sick if you could shoot of pieces of the sentinental.
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Post by Dojorkan »

To make them spawn with all the parts go to the BIPD tag and make their default permutation "minor". (Without the quotation marks.)
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Post by Elite747 »

I believe you can shoot off peices of the sentinal.

Edit: Yes, you can infact shoot off pieces of your enemies.
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Post by Sgt.Peppers »

Looks awesome, this is something I'd play.

EDIT: Just a thought, I think it would look better (IMO) if you made it to where you can't see your weapon, just the HUD.
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Post by Veegie »

Having a constant 3rd person view like in the first picture would be favourable. Then you could be aware of your bodily damage.
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Post by 0mfc0 »

Looks good man, the first person thing would be cool too.
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Post by Corvette19 »

i agree with veegie
oh and elite wazzup
make a secret weapon (teh UBER SUPER SETINEL MISEL LASER LAUNCHER :shock: )
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Post by GametagAeonFlux »

Neato. :)
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Post by Sgt.Peppers »

Vegito619 wrote:Having a constant 3rd person view like in the first picture would be favourable. Then you could be aware of your bodily damage.
Actually, scratch my idea. The constant 3rd person view would be much better. :)
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Post by Elite747 »

Vegito619 wrote:Having a constant 3rd person view like in the first picture would be favourable. Then you could be aware of your bodily damage.
Is that even possible?!?

But ya, I have been working on making the weapons invisible. I realized the handless weps sucked when I grabbed a pistol. =\
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Post by r0tten »

yeah just give them the same doo dad as the ghost, i think
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Post by Elite747 »

You mean the [trak] tag? I've tried that with no success.
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Post by ScottyGEE »

I would not point you in the direction of trak...As I believe it is in the jmad, as I am able to allow or dissallow the MC or elite from getting in vehicles through editing the jmad...

As for enabling the sentinal bipd to be able to get in a vehicle...I really don't know unless you were to copy the chunk from a different bipd, paste it in the sentinals jmad and give it just the idle animation...But even then, I'm not sure if entity's chunk cloner goes far enough to do that as I have never tried.

turk would know :P
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Post by Geo »

Very creative. :wink:
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Post by shade45 »

Nice, I'll be waiting to play this mod now :D
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Post by SnaFuBAR »

something i've wanted to see done. this is pretty cool 8) just fix the source of the beam, it shouldn't come out of the "eye".
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Post by JunkfoodMan »

SnaFuBAR wrote:something i've wanted to see done. this is pretty cool 8) just fix the source of the beam, it shouldn't come out of the "eye".
Every projectile comes out of the "Eye", It to do with Aiming, Or something else.
I saw this for Halo PC and I thought it would be awesome on H2.
Don't let me down! ^_^
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Post by Elite747 »

SnaFuBAR wrote:something i've wanted to see done. this is pretty cool 8) just fix the source of the beam, it shouldn't come out of the "eye".
I already did that. The only problem with making the beam come out from the gun, is that now the rifles look horrible when mounted. Anyone know if its possible to make the weapon invisible when you wield it, but not when its on the ground?

Even if not, I have a few other ideas to make it work.
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Post by halo0001 »

instead of a sienteinal beam as a weap i think u should make a fp modle for it it would look alot cooler but any ways great idea although u should make it on a big map and makie ai ones, and like fight them iin the sky that would be so sick...or even better, make the fp modle to 3p if possible cuz i think that its a cool shot
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