THIRD UPDATE(H2 WIP) Sentinel Wars
THIRD UPDATE(H2 WIP) Sentinel Wars
Well, here's a brief shot of what my newest Halo 2 mod will be. I got the idea when I played Halo 2 one day, and now I really can't wait to finish it. XD
Basically, what this mod is is the BSP conversion of the Library that you see very briefly at the end of one of the Arbiter's levels. (Ya, the one where the arbiter kick's Johnson's ass!) You play as a sentinel, and you can use a limit of weaopns put on the map. And, of course te sentinel beam is your starting weapon.
What has been done:
*Fully functional sentinel
*Fixed weapons to better suit the sentinel
*Color changing for the sentinel
*BSP conversion
*remodel human weapons to be used by sentinal
*New weapons to be used.
What needs to be done:
*Fix a problem with the sentinel's collision model
*Infinite Third Person
*ragdoll flood scenery
P.S. If anyone can help with these errors, please tell me. It'd make my life much easier!
Pics:
The final for the sentinal biped
Firing the Sentinal Beam
New FP view (If I don't put in 3p)
The neutral zone - the area where the skulls and neutral flag spawn, as well as some others. (Recognize the area?)
The three rectangular holes are the enterances to the red base
This area is the blue base
Firing rocket
Charged energy pistol shot
The energy gun
Enforcer Needler
First ever sniper Sentinal!
Edit: ehh... sniper was removed for technical reasons. sry. =(
Overhead view of the indoor part (99% of the map)
The layout for team games (Outside portion not shown in picture)
{UPDATE}
{Note, this is not actual 3p, that is using Yelo}
Basically, what this mod is is the BSP conversion of the Library that you see very briefly at the end of one of the Arbiter's levels. (Ya, the one where the arbiter kick's Johnson's ass!) You play as a sentinel, and you can use a limit of weaopns put on the map. And, of course te sentinel beam is your starting weapon.
What has been done:
*Fully functional sentinel
*Fixed weapons to better suit the sentinel
*Color changing for the sentinel
*BSP conversion
*remodel human weapons to be used by sentinal
*New weapons to be used.
What needs to be done:
*Fix a problem with the sentinel's collision model
*Infinite Third Person
*ragdoll flood scenery
P.S. If anyone can help with these errors, please tell me. It'd make my life much easier!
Pics:
The final for the sentinal biped
Firing the Sentinal Beam
New FP view (If I don't put in 3p)
The neutral zone - the area where the skulls and neutral flag spawn, as well as some others. (Recognize the area?)
The three rectangular holes are the enterances to the red base
This area is the blue base
Firing rocket
Charged energy pistol shot
The energy gun
Enforcer Needler
First ever sniper Sentinal!
Edit: ehh... sniper was removed for technical reasons. sry. =(
Overhead view of the indoor part (99% of the map)
The layout for team games (Outside portion not shown in picture)
{UPDATE}
{Note, this is not actual 3p, that is using Yelo}
Last edited by Elite747 on Sun Mar 18, 2007 5:26 pm, edited 9 times in total.
I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
I believe you can shoot off peices of the sentinal.
Edit: Yes, you can infact shoot off pieces of your enemies.
Edit: Yes, you can infact shoot off pieces of your enemies.
I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
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Is that even possible?!?Vegito619 wrote:Having a constant 3rd person view like in the first picture would be favourable. Then you could be aware of your bodily damage.
But ya, I have been working on making the weapons invisible. I realized the handless weps sucked when I grabbed a pistol. =\
I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
You mean the [trak] tag? I've tried that with no success.
I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
I would not point you in the direction of trak...As I believe it is in the jmad, as I am able to allow or dissallow the MC or elite from getting in vehicles through editing the jmad...
As for enabling the sentinal bipd to be able to get in a vehicle...I really don't know unless you were to copy the chunk from a different bipd, paste it in the sentinals jmad and give it just the idle animation...But even then, I'm not sure if entity's chunk cloner goes far enough to do that as I have never tried.
turk would know
As for enabling the sentinal bipd to be able to get in a vehicle...I really don't know unless you were to copy the chunk from a different bipd, paste it in the sentinals jmad and give it just the idle animation...But even then, I'm not sure if entity's chunk cloner goes far enough to do that as I have never tried.
turk would know
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Every projectile comes out of the "Eye", It to do with Aiming, Or something else.SnaFuBAR wrote:something i've wanted to see done. this is pretty cool just fix the source of the beam, it shouldn't come out of the "eye".
I saw this for Halo PC and I thought it would be awesome on H2.
Don't let me down! ^_^
wat
I already did that. The only problem with making the beam come out from the gun, is that now the rifles look horrible when mounted. Anyone know if its possible to make the weapon invisible when you wield it, but not when its on the ground?SnaFuBAR wrote:something i've wanted to see done. this is pretty cool just fix the source of the beam, it shouldn't come out of the "eye".
Even if not, I have a few other ideas to make it work.
I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
instead of a sienteinal beam as a weap i think u should make a fp modle for it it would look alot cooler but any ways great idea although u should make it on a big map and makie ai ones, and like fight them iin the sky that would be so sick...or even better, make the fp modle to 3p if possible cuz i think that its a cool shot