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I wanna be like Doom

Posted: Sun Mar 04, 2007 3:45 am
by Ephrum
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lol, my Spiker as of now... this is gunna be my first gun model... wish me luck...baaack to work.

*update*
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Posted: Sun Mar 04, 2007 4:32 am
by Titusz
Good luck :)

I just like spikers alot, but i know nothing about the professional aspect of it ;)

Posted: Sun Mar 04, 2007 5:38 am
by Jordan
For a first model it's coming along quite nicely. I'm sure that zoomable Spiker model that Bungie released is helping a lot, eh?

Posted: Sun Mar 04, 2007 5:52 am
by LostWithin
Dude...Ephrum is not new to models... :roll:
Good job. Looks like a great spiker.

Posted: Sun Mar 04, 2007 6:22 am
by Ephrum
...on to skinning...

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Posted: Sun Mar 04, 2007 7:21 am
by Jsk1610
That's looking real nice so far. :D

Posted: Sun Mar 04, 2007 7:51 am
by bricksarefun
Does the back looks a little too long or is it just me?
Looking good so far keep up the good work.

Posted: Sun Mar 04, 2007 8:28 am
by warlord
Is it me or is there a face missing on the back of the gun?
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Posted: Sun Mar 04, 2007 8:45 am
by JunkfoodMan
Or maybe out of Pure coincidence, The lighting/shading on that face caused it to be the EXACT same colour as the background? ^.^
Nice job on this model, I wanna see this once its done.

Posted: Sun Mar 04, 2007 9:23 am
by Ephrum
JunkfoodMan wrote:Or maybe out of Pure coincidence, The lighting/shading on that face caused it to be the EXACT same colour as the background? ^.^
Nice job on this model, I wanna see this once its done.
Yeah lol, no missing faces, WEEEEIRD tho how it color-matched like that... sooo weird.

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This is gunna be my first attempt at skinning...um, anthing lol, asside from MC's emblem plates haha... it's going pretty well for a first :)

Posted: Sun Mar 04, 2007 9:34 am
by Geo
It's black and silver, not yellow and blue :P:P

Posted: Sun Mar 04, 2007 9:42 am
by Ephrum
iGeo wrote:It's black and silver, not yellow and blue :P:P
lol, ouch, haha, it's actually bluuue tho, or at least has a bluish tint to it...

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Posted: Sun Mar 04, 2007 11:51 am
by Doom
I started modeling mine from scratch again the other day. Its looking nice and is going smoothly.

This model dosent look that bad, needs some smoothing work, could have been more accurate model wise I suppose and perhaps not as rushed. I have taken quite a bit of time just working through the front of mine and making sure it looks good and fits the pictures.

Snaf Me and Conscars figured it would be better just to model it from the start again. So thats what I am doing and glad I did because its coming along a lot better then if I were to remodel it. Also my model will be reskinned by Conscars the same nice little fellow the skinned my first spiker.

Thanks, and nice job so far.

-Doom

Posted: Sun Mar 04, 2007 11:54 am
by Ephrum
Doom wrote:I started modeling mine from scratch again the other day. Its looking nice and is going smoothly.

This model dosent look that bad, needs some smoothing work, could have been more accurate model wise I suppose and perhaps not as rushed. I have taken quite a bit of time just working through the front of mine and making sure it looks good and fits the pictures.

Snaf Me and Conscars figured it would be better just to model it from the start again. So thats what I am doing and glad I did because its coming along a lot better then if I were to remodel it. Also my model will be reskinned by Conscars the same nice little fellow the skinned my first spiker.

Thanks, and nice job so far.

-Doom
That's awesome, I can't wait to see it :)

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Posted: Sun Mar 04, 2007 12:06 pm
by Pyroman
THat looks great. I might make my own too. :P

Posted: Sun Mar 04, 2007 12:22 pm
by AjemsuhgaoII
Pretty good. The only thing that I see that needs fixing are the blades and the hand guard.

Posted: Sun Mar 04, 2007 12:44 pm
by StalkingGrunt911
That looks nice.

Posted: Sun Mar 04, 2007 12:48 pm
by Veegie
Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.

Posted: Sun Mar 04, 2007 12:56 pm
by Ephrum
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
Yeah, I will once I get everything figured out and stuff, right now they're just being put in there for reference. It's got a looot of work ahead of it still lol

Posted: Sun Mar 04, 2007 1:05 pm
by AjemsuhgaoII
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar. :?