A work in progress...

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Post Reply
User avatar
ExileLord




Socialist Snitch! Mad Hatter Coagulator
Advisor Orb

Posts: 1118
Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois

A work in progress...

Post by ExileLord »

This is a small mod I've worked on for two days. The only thing I've worked on was the warthog. It currently consists of flaming wheels, very old rusted looking skin with a dark hull, and some other minor things. You can't really see the skin change because of how dark the map is however.

Image

Looking for ideas and suggestions...
Image
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

looks like it would be fun to drive:)
The maximum signature size is 500x120px at 75kb.
User avatar
SuperCommando





Posts: 448
Joined: Thu Jan 04, 2007 1:53 pm
Location: Florida!
Contact:

Post by SuperCommando »

it looks cool, but the flames are too big, tone them down a bit so they aren't consuming the whole warthog.
Image
^ Click to get to the coolest site ever!
User avatar
JunkfoodMan





Posts: 1061
Joined: Fri Jan 27, 2006 10:18 am
Location: London, Englandia

Post by JunkfoodMan »

Reminds me of Ghost rider ^_^
Get turk to give you his skull, add flames to it ^_^
Image
wat
User avatar
shadowkhas




Snitch! Socialist

Posts: 5423
Joined: Wed Jun 23, 2004 8:00 am
Location: Salt Lake City, Utah

Post by shadowkhas »

JunkfoodMan wrote:Reminds me of Ghost rider ^_^
Get turk to give you his skull, add flames to it ^_^
THAT would be funny.
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

Darn you JunkFoodMan >_> I was going to say that...Also, when you drive do the flames spread out? or do they just stay in big clumps?
User avatar
ExileLord




Socialist Snitch! Mad Hatter Coagulator
Advisor Orb

Posts: 1118
Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois

Post by ExileLord »

TomClancey wrote:Darn you JunkFoodMan >_> I was going to say that...Also, when you drive do the flames spread out? or do they just stay in big clumps?
I guess you could say that they spread out a little. It's not much though. The fire is more like a trail when you're driving. At the moment, the flames will only generate if the warthog is moving at some degree. It's too much work in my opinion to figure out how to bind four particle emitters to the wheels of the warthog.
Image
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

It's even easier in PC, you just gotta swap the effects of the tires. You could maybe add flame emitters or something around the map? Just to give you some illumination? Or have like torches with small flamer emitters on them?
Post Reply