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Colt Python

Posted: Wed Feb 07, 2007 7:37 pm
by CtrlAltDestroy
I was bored... again.


Image

Model: brigadierwolf
Texture: Kimono
Animations: Myself


Reload Sequence:

Image

Youtube: http://www.youtube.com/watch?v=0nV1bbdNN1k
Putfile: http://media.putfile.com/PythonReload
Hackhalo: http://www.hackhalo.org/l33t/videos/python_reload.wmv


Production Time: 8 Hours
Frame Count: 345 (Approx. 11 seconds)

I'll make another one with a chopped frame count. ;p





So... yeah. <_<

Posted: Wed Feb 07, 2007 7:42 pm
by GametagAeonFlux
You animated that by hand? That's incredibly impressive.

Posted: Wed Feb 07, 2007 8:21 pm
by SnaFuBAR
he should spin the drum before putting it in. it will not spin like that when in line with the barrel. other than that, awesome, and you neeed to do my magnum 500. ;)

Posted: Wed Feb 07, 2007 8:23 pm
by Pyroman
Dude that's amazing. GG.

:shock:

Posted: Wed Feb 07, 2007 8:42 pm
by V0Lt4Ge
That animation is well done, looks very realistic.

Posted: Wed Feb 07, 2007 8:43 pm
by Darco
it should spin as long as he doesnt lock the pin back in?

Posted: Wed Feb 07, 2007 8:45 pm
by Tsuin Taiyou
You never cease to sexify me, L33T.

Posted: Wed Feb 07, 2007 9:17 pm
by ScottyGEE
Its awesome but thats a hefty reload time :P
If you ask politely, the enemy will pause and wait ;)

Posted: Wed Feb 07, 2007 9:18 pm
by [cc]z@nd!
greatest revolver reload animation i have ever seen.

Posted: Wed Feb 07, 2007 9:26 pm
by GametagAeonFlux
ScottyGEE wrote:Its awesome but thats a hefty reload time :P
If you ask politely, the enemy will pause and wait ;)
In pretty much every game I've played, the Revolver is like...a one hit kill.

They also have that little "clip" for them which has the 6 bullets all lined up so it's easier to load...but I guess depending on the power of the weapon, that could be removed.

Posted: Thu Feb 08, 2007 11:48 am
by Caboose{SE}
SnaFuBAR wrote:he should spin the drum before putting it in. it will not spin like that when in line with the barrel. other than that, awesome, and you neeed to do my magnum 500. ;)
^ and what happened to the ak >_>

Posted: Thu Feb 08, 2007 2:35 pm
by RaVNzCRoFT
That animation is incredible. Honestly, I'm stunned. But shouldn't the hammer be cocked back after the chamber is clicked in place?

Posted: Thu Feb 08, 2007 3:29 pm
by MilyardoX2
thats........... :shock: amazing really good to make it perfect u could change a few things, that were mentioned in the topic already.
thats so cool

Posted: Thu Feb 08, 2007 5:26 pm
by CDK908
that's a fucking long reload. you're goin to die by the time you finish.

Posted: Thu Feb 08, 2007 5:28 pm
by GametagAeonFlux
CDK908 wrote:that's a *** long reload. you're goin to die by the time you finish.
If it were to go ingame, it could work like Shotgun's reload where you do each individual bullet and can cancel it by firing or meleeing.

Posted: Thu Feb 08, 2007 5:44 pm
by Jordan
GametagAeonFlux wrote:
CDK908 wrote:that's a *** long reload. you're goin to die by the time you finish.
If it were to go ingame, it could work like Shotgun's reload where you do each individual bullet and can cancel it by firing or meleeing.
That's the only way I could see this animation actually working well in-game.

Posted: Thu Feb 08, 2007 6:12 pm
by RaVNzCRoFT
I love how you included so much detail, such as needing to shake the weapon to loosen some rounds from the chamber. :D

Posted: Thu Feb 08, 2007 7:52 pm
by ScottyGEE
It is indeed as if you have the motion technology to record motion instead of doing each thing by hand...
You do have a job in this industry right? If not, get one...

Posted: Thu Feb 08, 2007 8:05 pm
by StalkingGrunt911
Awesome job L33T. :D

Posted: Fri Feb 09, 2007 12:27 pm
by BEEF!!!
Absolutely amazing.