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spiker(update 2/3/07)

Posted: Sat Feb 03, 2007 5:08 pm
by CDK908
well some1 delected the old posts and here i reposted it. with the most recent update i have

there is no skin yet.

update 2/3/07: ok i added more detail to the brute spiker handle and i added the blade on top of the gun(not in pic)
Image

render(kinda)
Image

Posted: Sat Feb 03, 2007 5:23 pm
by GametagAeonFlux
The handle looks like a bunch of boxes...kinda bad.

Posted: Sat Feb 03, 2007 5:25 pm
by CDK908
who said i was finished?

Posted: Sat Feb 03, 2007 7:40 pm
by CabooseJr
god that looks awesome.

how many polys is in that?

Posted: Sat Feb 03, 2007 10:12 pm
by Veegie[Temp]
Far too many.
Also, it looks bad.

Posted: Sat Feb 03, 2007 11:45 pm
by foxfanatic23I7
Veegie wrote:Far too many.
Also, it looks bad.

Posted: Sun Feb 04, 2007 4:53 am
by JunkfoodMan
Tell me, did you use planes, or Boxes?

Posted: Sun Feb 04, 2007 7:01 am
by CDK908
boxes i don't got time to use planes and that's too many alot more than the boxes.

Posted: Sun Feb 04, 2007 8:52 am
by Caboose{SE}
Veegie wrote:Far too many.
Also, it looks bad.
agreed....

Posted: Sun Feb 04, 2007 8:57 am
by CDK908
can some 1 make a custom skin?

Posted: Sun Feb 04, 2007 9:04 am
by RaVNzCRoFT
Learn to plane model. Please.

Posted: Sun Feb 04, 2007 9:32 am
by CDK908
ya i'm still learning. so this won't be a plane model. srry

Posted: Sun Feb 04, 2007 9:34 am
by Durka Durka Mahn
JunkfoodMan wrote:Tell me, did you use planes, or Boxes?
There's no need to get on him for all of the hard work he's put into this thing.

Posted: Sun Feb 04, 2007 10:49 am
by TomClancey
CDK post a wireframe and Poly-Count please. IF you ever wan't it ingame, you may want to keep poly-count relativily low, IE: 3k<. And 3K is really pushing it.

Posted: Sun Feb 04, 2007 11:47 am
by CDK908
damn i can't fine the poly count in gmax. any 1 want to like tell me how to get there?

Posted: Sun Feb 04, 2007 11:54 am
by Darco
utilities tab

Posted: Sun Feb 04, 2007 12:08 pm
by Veegie[Temp]
Durka Durka Mahn wrote:
JunkfoodMan wrote:Tell me, did you use planes, or Boxes?
There's no need to get on him for all of the hard work he's put into this thing.
There was no hard work involved.
He click and dragged boxes for the entire handle.

Posted: Sun Feb 04, 2007 12:48 pm
by CDK908
stfu, i looked through 20 diff pics of the spiker and all of the handle is a box rounded at the edge and kinda round like the 1 in the handle of mine, with 2 larger ones

Posted: Sun Feb 04, 2007 1:18 pm
by Veegie[Temp]
CDK908 wrote:stfu, i looked through 20 diff pics of the spiker and all of the handle is a box rounded at the edge and kinda round like the 1 in the handle of mine, with 2 larger ones
Really, where did you happen to get 20 pictures of the Spiker?

Anyways, that's called a smoothing group and clover texturing, whether it be diffuse or normal.

Either way, the illusion that was trying to be depicted obviously worked on you.

Posted: Tue Feb 06, 2007 7:00 am
by Titusz
Image

Credits to crackcocaine for tagging it