
Please Note: This is not just a set of maps for Halo CE, it is also going to be a game and we are actively working on a suitable engine that should match or exceed the capabilities of Halo.


Earth has long been forgotten by the people of the Confederation of Socialist Planets. Peace is present throughout the New Outer Colonies, but war breaks out in the Old Inner Colonial Planets. The New Light, an alliance of rebels who fight for a government like those of old Earth, a treasured memory only they strive to keep, has sparked battles accross the galaxy. A once-loyal citizen of the CSP-controlled planet Gomorrah, you have had your life destroyed by the corruption of the communist confederation. You have seen the efffect the New Light has had on the world of the CSP. You are a freedom fighter. You are a revolutionist.


The armory is incomplete and some weapons are still being modeled.
MP40r Multipurpose Rifle

Armory: New Light
Type: Assault Rifle / Grenade Launcher
Accuracy: 6/10
Power: 7/10
Fire Type: Fully automatic
Round Type: Standard
Scope Level: 2x
Concept Artists: Bacon, BobTheGreatII
Modeler: BobTheGreatII
MAC-W Light Machine Gun

Armory: CSP
Type: Light machine gun
Accuracy: 4/10
Power: 8/10
Fire Type: Fully automatic
Round Type: Standard
Scope Level: None
Concept Artist: PainTraine
Modeler: Leuikemia
SIC-18 Laser Carbine

Armory: CSP
Type: Laser carbine
Accuracy: 8/10
Power: 7/10
Fire Type: Single shot
Round Type: High intensity laser
Scope Level: 2x
Concept Artist: PainTraine
Modeler: BobTheGreatII
Heavy Pistol (Unnamed)

Armory: CSP
Type: Heavy Pistol
Accuracy: 6/10
Power: 8/10
Fire Type: Semi-Automatic
Round Type: Heavy
Scope Level: None
Concept Artist: BobTheGreatII
Modeler: BobTheGreatII
NLC '44 Carbine

Armory: New Light
Type: Standard Carbine
Accuracy: 7/10
Power: 6/10
Fire Type: Single Shot
Round Type: Standard
Scope Level: 2x (red dot)
Concept Artist: PainTraine
Modeler: Leiukemia
CSP Portable Laser Turret

Armory: CSP
Type: Laser machine gun
Accuracy: 3/10
Power: 9/10
Fire Type: Fully automatic beam
Round Type: High intensity laser light
Scope Level: None
Concept Artist: BobTheGreatII
Modeler: BobTheGreatII
TAG10 Infantry Shotgun

Armory: (TBD)
Type: Standard Infantry Shotgun
Accuracy: 2/10
Power: 8/10
Fire Type: Single shot / multiple projectiles
Round Type: Shotgun casing
Scope Level: None.
Concept Artist: Leiukemia
Modeler: Leiukemia
New Light '33 Pistol

Armory: New Light
Type: Light Pistol
Accuracy: 7/10
Power: 6/10
Fire Type: Semi-automatic
Round Type: Standard
Scope Level: 2x (w/ Red dot)
Concept Artist: PainTrane
Modeler: Leiukemia
M577 Sniper Rifle

M577 Sniper Rifle
Armory: CSP
Type: Sniper Rifle
Accuracy: 10/10
Power: 9/10
Fire Type: Single shot
Round Type: "Nitro" round
Scope Level: 12x (8x on Halo)
Concept Artist: PainTrane
Modeler: BobTheGreatII

New Light Advanced Infantry Armor

The thing that looks like an errection has been fixed. Do not ask questions about it.
Concept and Model by: SamNwck
Team: New Light
Unit: Infantry
Colors: "Snow", "Duststorm", "Rainforest" camo skins
Works In Progress
Seeing as we are making an entire game with a full campaign, we will be needing many more biped models. The following is a list of planned characters that should be completed within the next month or two, depending on scheduling
+ CSP Infantry Unit
+ CSP Sniper
+ NL Artillary
+ Assorted cutscene characters, based on storyline
+ CSP Guard
+ CSP Crewman

Recreational Hoverbike

This light hovering vehicle carries up to two people and is great for traversing long distances of rough terrain.
*Render updated
Works in Progress
"Rhino" Hovercraft

This hefty transport carries up to 8 people and is used to bring troops onto the battle field.
It's mounted machine gun makes it ideal for heated battles.
This vehicle should be concepted within a few weeks.
Troop Transport

This dropship carries troops over intraversable terrain and right into the heart of enemy lines.
With it's vertical takeoff capabilities, it can quickly drop troops, supplies, and fresh rations and then leave the battlefield without risking attack.
This vehicle is in the process of being modeled
"Trafalgar" Battle Crusier

This ship is the most important asset to the New Light. It gives the rebels a method of transportation between different systems and also allows for a headquarters for their tactical decisions.
This has been modeled, but I am having trouble finding the render.

Our maps will include dusty old outskirts cities, forests on the edge of the galaxy, and frozen wastelands on distant planets.
Currently we have one near-completed test map that has been designed for multiplayer.
Contour

The above image is an older alpha snapshot taken from my laptop. I will have a better image up in about an hour.
This secluded landform houses a rebel base, but the CSP has come to destroy it.
Try not to fall off.
City Streets

This map is being concepted and modeled right now by BobTheGreatII, the image is old.
Roam the city streets and find the enemy patrols.
Trivia: This map is planned to be used in the trailer we are working on
Dustbowl

This map is currently only an idea and has yet to produce viable concept art
This old city has seen the effects of war more than any other. The streets are filled with debris and the inhabitants have fled.
We should have more concepts for other maps soon.

The following ingame shots are those we have uploaded to ModDb


MP40r ingame


Left: NLC-44 (Was BR-44), Right: TAG10


Left: The Monolith @ Contour, Right: A dead rebel


Left: Rebel with TAG10, Right: Custom sky on BG


Chaos is a first person shooter engine that I am actively writing for Entropy.
The engine will include all the necessary graphical elements - including bump mapping.
Chaos is being written using the XNA Framework, so once completed, Entropy will be a working Xbox 360 title.
If all goes well, the engine should have more features than Halo's. The only problems I foresee are those with scripting campaign maps and AI. Creating a mutliplayer engine is a simple task and I already have a working test game.

This project is the result of the work of the Oasis Games team.
The team is:
Me (Bacon), BobTheGreatII, Jarocks, Lieukemia, PainTrane, SamNwck, TJ117
TJ hasn't be able to help much in the past few weeks because he just recently moved into a new house.
Bob and Lieukemia are our primary weapon modelers.
Sam made Contour
PainTrane made nearly all of our weapon concepts.
Jarocks pays to keep our website up, and he is writing the game's campaign storyline.

Entropy will be both a set of multiplayer and campaign maps for Halo CE and a standalone Windows / Xbox 360 game. We currently have a biped, tons of weapons, and plenty of ideas. Our storyline involves communism, a rebellion, and intergalactic travel (plus the destruction of the Earth by a terrorist group in the 22nd century). We have plans for vehicles, characters, and tons of multiplayer features. Entropy should be completed by the end of the year, but we are allowing for some changes in the schedule.

We are always looking for more help. If you are skilled in modeling, textures, or concept art, your help is greatly appreciated.
Submit your applications to:
admin@oasis-games.com

Our forum [link] is the best place for updates. We are actively engaged in conversation on the latest concepts and promotional ideas. You must be a registered member to post replies.

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