(WIP) Entropy: CE

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

(WIP) Entropy: CE

Post by FleetAdmiralBacon »

Image
Please Note: This is not just a set of maps for Halo CE, it is also going to be a game and we are actively working on a suitable engine that should match or exceed the capabilities of Halo.

Image

Image
Earth has long been forgotten by the people of the Confederation of Socialist Planets. Peace is present throughout the New Outer Colonies, but war breaks out in the Old Inner Colonial Planets. The New Light, an alliance of rebels who fight for a government like those of old Earth, a treasured memory only they strive to keep, has sparked battles accross the galaxy. A once-loyal citizen of the CSP-controlled planet Gomorrah, you have had your life destroyed by the corruption of the communist confederation. You have seen the efffect the New Light has had on the world of the CSP. You are a freedom fighter. You are a revolutionist.


Image
Image
The armory is incomplete and some weapons are still being modeled.
MP40r Multipurpose Rifle
Image
Armory: New Light
Type: Assault Rifle / Grenade Launcher
Accuracy: 6/10
Power: 7/10
Fire Type: Fully automatic
Round Type: Standard
Scope Level: 2x
Concept Artists: Bacon, BobTheGreatII
Modeler: BobTheGreatII

MAC-W Light Machine Gun
Image
Armory: CSP
Type: Light machine gun
Accuracy: 4/10
Power: 8/10
Fire Type: Fully automatic
Round Type: Standard
Scope Level: None
Concept Artist: PainTraine
Modeler: Leuikemia

SIC-18 Laser Carbine
Image
Armory: CSP
Type: Laser carbine
Accuracy: 8/10
Power: 7/10
Fire Type: Single shot
Round Type: High intensity laser
Scope Level: 2x
Concept Artist: PainTraine
Modeler: BobTheGreatII

Heavy Pistol (Unnamed)
Image
Armory: CSP
Type: Heavy Pistol
Accuracy: 6/10
Power: 8/10
Fire Type: Semi-Automatic
Round Type: Heavy
Scope Level: None
Concept Artist: BobTheGreatII
Modeler: BobTheGreatII

NLC '44 Carbine
Image
Armory: New Light
Type: Standard Carbine
Accuracy: 7/10
Power: 6/10
Fire Type: Single Shot
Round Type: Standard
Scope Level: 2x (red dot)
Concept Artist: PainTraine
Modeler: Leiukemia

CSP Portable Laser Turret
Image
Armory: CSP
Type: Laser machine gun
Accuracy: 3/10
Power: 9/10
Fire Type: Fully automatic beam
Round Type: High intensity laser light
Scope Level: None
Concept Artist: BobTheGreatII
Modeler: BobTheGreatII

TAG10 Infantry Shotgun
Image
Armory: (TBD)
Type: Standard Infantry Shotgun
Accuracy: 2/10
Power: 8/10
Fire Type: Single shot / multiple projectiles
Round Type: Shotgun casing
Scope Level: None.
Concept Artist: Leiukemia
Modeler: Leiukemia

New Light '33 Pistol
Image
Armory: New Light
Type: Light Pistol
Accuracy: 7/10
Power: 6/10
Fire Type: Semi-automatic
Round Type: Standard
Scope Level: 2x (w/ Red dot)
Concept Artist: PainTrane
Modeler: Leiukemia

M577 Sniper Rifle
Image
M577 Sniper Rifle
Armory: CSP
Type: Sniper Rifle
Accuracy: 10/10
Power: 9/10
Fire Type: Single shot
Round Type: "Nitro" round
Scope Level: 12x (8x on Halo)
Concept Artist: PainTrane
Modeler: BobTheGreatII

Image
New Light Advanced Infantry Armor
Image
The thing that looks like an errection has been fixed. Do not ask questions about it.
Concept and Model by: SamNwck
Team: New Light
Unit: Infantry
Colors: "Snow", "Duststorm", "Rainforest" camo skins

Works In Progress
Seeing as we are making an entire game with a full campaign, we will be needing many more biped models. The following is a list of planned characters that should be completed within the next month or two, depending on scheduling
+ CSP Infantry Unit
+ CSP Sniper
+ NL Artillary
+ Assorted cutscene characters, based on storyline
+ CSP Guard
+ CSP Crewman

Image
Recreational Hoverbike
Image
This light hovering vehicle carries up to two people and is great for traversing long distances of rough terrain.
*Render updated

Works in Progress
"Rhino" Hovercraft
Image
This hefty transport carries up to 8 people and is used to bring troops onto the battle field.
It's mounted machine gun makes it ideal for heated battles.
This vehicle should be concepted within a few weeks.

Troop Transport
Image
This dropship carries troops over intraversable terrain and right into the heart of enemy lines.
With it's vertical takeoff capabilities, it can quickly drop troops, supplies, and fresh rations and then leave the battlefield without risking attack.
This vehicle is in the process of being modeled

"Trafalgar" Battle Crusier
Image
This ship is the most important asset to the New Light. It gives the rebels a method of transportation between different systems and also allows for a headquarters for their tactical decisions.
This has been modeled, but I am having trouble finding the render.

Image
Our maps will include dusty old outskirts cities, forests on the edge of the galaxy, and frozen wastelands on distant planets.
Currently we have one near-completed test map that has been designed for multiplayer.
Contour
Image
The above image is an older alpha snapshot taken from my laptop. I will have a better image up in about an hour.
This secluded landform houses a rebel base, but the CSP has come to destroy it.
Try not to fall off.

City Streets
Image
This map is being concepted and modeled right now by BobTheGreatII, the image is old.
Roam the city streets and find the enemy patrols.
Trivia: This map is planned to be used in the trailer we are working on

Dustbowl
Image
This map is currently only an idea and has yet to produce viable concept art
This old city has seen the effects of war more than any other. The streets are filled with debris and the inhabitants have fled.

We should have more concepts for other maps soon.


Image
The following ingame shots are those we have uploaded to ModDb
ImageImage
MP40r ingame
ImageImage
Left: NLC-44 (Was BR-44), Right: TAG10
ImageImage
Left: The Monolith @ Contour, Right: A dead rebel
ImageImage
Left: Rebel with TAG10, Right: Custom sky on BG

Image
Image
Chaos is a first person shooter engine that I am actively writing for Entropy.
The engine will include all the necessary graphical elements - including bump mapping.
Chaos is being written using the XNA Framework, so once completed, Entropy will be a working Xbox 360 title.
If all goes well, the engine should have more features than Halo's. The only problems I foresee are those with scripting campaign maps and AI. Creating a mutliplayer engine is a simple task and I already have a working test game.

Image
This project is the result of the work of the Oasis Games team.
The team is:
Me (Bacon), BobTheGreatII, Jarocks, Lieukemia, PainTrane, SamNwck, TJ117
TJ hasn't be able to help much in the past few weeks because he just recently moved into a new house.
Bob and Lieukemia are our primary weapon modelers.
Sam made Contour
PainTrane made nearly all of our weapon concepts.
Jarocks pays to keep our website up, and he is writing the game's campaign storyline.

Image
Entropy will be both a set of multiplayer and campaign maps for Halo CE and a standalone Windows / Xbox 360 game. We currently have a biped, tons of weapons, and plenty of ideas. Our storyline involves communism, a rebellion, and intergalactic travel (plus the destruction of the Earth by a terrorist group in the 22nd century). We have plans for vehicles, characters, and tons of multiplayer features. Entropy should be completed by the end of the year, but we are allowing for some changes in the schedule.

Image
We are always looking for more help. If you are skilled in modeling, textures, or concept art, your help is greatly appreciated.
Submit your applications to:
admin@oasis-games.com

Image
Our forum [link] is the best place for updates. We are actively engaged in conversation on the latest concepts and promotional ideas. You must be a registered member to post replies.

Image

New: Sig bar! 500x20, PNG, 14kb
Last edited by FleetAdmiralBacon on Sat Feb 03, 2007 1:59 pm, edited 3 times in total.
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

Wow, if you put as much effort into the game/mod, as you did for that post... EPIC WIN, I SMELL... MMM?
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
Alchemist666





Posts: 811
Joined: Sat Jan 14, 2006 6:25 am
Location: On a bulldog adventureing around halo! Posts:666

Post by Alchemist666 »

cool
Image
Armaggedon Mod Team|Pirates!|Universal HaloMods Rules
Halo_addict wrote:O_O Youre cooler than bob!!(and not an jerk!!)I need not say it...YOU are the new bob
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

Holy Crap, those are awesome weapons, and like I said over at GBX, that Biped owns. Can't wait to see more release. :wink:

OT: FAB, do you have any info on the Isis?
User avatar
crackcocaine
Readers Club





Posts: 425
Joined: Wed May 24, 2006 3:29 pm
Contact:

Post by crackcocaine »

Very nice, can't wait till its released. :)
BAN ME, YOUR AN ASSHOLE.
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

TomClancey wrote:Holy Crap, those are awesome weapons, and like I said over at GBX, that Biped owns. Can't wait to see more release. :wink:

OT: FAB, do you have any info on the Isis?
Asis, and my laptop experienced.. er.. problems a month ago. Lost the HDD.
I may pick it back up later from the map file, if it's still here...
User avatar
CDK908





Posts: 933
Joined: Sun Nov 26, 2006 9:15 am
Contact:

Post by CDK908 »

great job. i hate the ground tho. doesn't seem very realistic.
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
In Nomine Dole





Posts: 242
Joined: Fri Jun 16, 2006 12:44 pm
Location: New York, NY
Contact:

Post by In Nomine Dole »

Wait is this a game or a mod?
Signed:
X___In Nomine Dole__
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

uhh the post looks very nice but the bipd looks a little fucked up and the weapons need to be Uved. also the map doesnt look all that great
Image
Not Removing This
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

CDK908 wrote:great job. i hate the ground tho. doesn't seem very realistic.
If you're referring to the large bird's-eye-view of Contour: That's a really old ground texture as viewed without detail maps.
If you are referring to the other images: They shouldn't have grass details, but they do.

Anyway, doesn't really matter right now, all the textures are place holders. We're looking for a texture artist and right now this is what we have to work with
In Nomine Dole wrote:Wait is this a game or a mod?
Both. We're making all of our game maps as CE Maps (step 1) to make sure they play properly. At the same time I am working on the game engine, with the help of the XNA community (step 2). When the engine is complete, I will make a simple map editor much like Sapien, and a tag editor like Guerrilla, both of course for our map files (which probably won't be single file archives, but sets of files, depends on how far I get). We will then remake all the Halo tags for the Chaos engine and up the quality of the game elements where possible (stuff like bump maps on players, scenery and vehicles)


@CptnNsan0:
We haven't been working for very long, and the weapons aren't even remotely close to texturing, but they will be.
And the biped got rather good reviews at GBX
That map is just a test map and still needs textures and a lot of mesh work, but the picture you see is still old - really old, like from last year old.
Last edited by FleetAdmiralBacon on Sat Feb 03, 2007 12:48 pm, edited 1 time in total.
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Those gun models look awesome, with a nice skin for in game it would be even better.
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

WOW, just WOW Image
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
shadowkhas




Snitch! Socialist

Posts: 5423
Joined: Wed Jun 23, 2004 8:00 am
Location: Salt Lake City, Utah

Post by shadowkhas »

OHSHI-

Looks cool!
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
Leiukemia




Wordewatician 500

Posts: 575
Joined: Mon Oct 23, 2006 2:59 pm

Post by Leiukemia »

Here's the newer picture of the hoverbike.
Image
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Cool, but you guys are in desperate need of some weapon skins.
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

:shock:

And OMG your making it a 360 game... Wow I'm amazed. Let's hope you make it as good as possible. Hey, do you think it's legal to make patches so that we can play Halo Maps? Or is that illegal? Play some Halo on a new engine (maybe better?) :wink:

Are you going to have Online multiplayer? That'll be a big challenge.

Good luck!
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

Boney526 wrote::shock:

And OMG your making it a 360 game... Wow I'm amazed. Let's hope you make it as good as possible. Hey, do you think it's legal to make patches so that we can play Halo Maps? Or is that illegal? Play some Halo on a new engine (maybe better?) :wink:

Are you going to have Online multiplayer? That'll be a big challenge.

Good luck!
It would be better to just convert the maps and give them out via some secure method with proof of ownership.

On the topic of online play, networking is currently not available for the 360 for the XNA, however I guarantee we'll have some crude form of online play on the first release of the PC version.
Last edited by FleetAdmiralBacon on Sat Feb 03, 2007 3:39 pm, edited 1 time in total.
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

Yeah, but who could you do that?

Maybe make a converter for .map files with the Halo engine to your game's engine?
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

Boney526 wrote:Yeah, but who could you do that?

Maybe make a converter for .map files with the Halo engine to your game's engine?
I was actually thinking extract > import > convert > export > add to content list, but a map converter would probably work, would be hard though.
I'm more concerned with making the engine to begin with.
Let me see if I can find some of my crude videos.
Yeah, this is the first test of what can be considered the engine:
http://youtube.com/watch?v=DBJ2f50I97o
And this is my most recent video of my test game in which you fly a banshee around blood gulch (has collision, sounds, and a few shader effects)
http://youtube.com/watch?v=7cBaTcd3BkA
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

Oh, ok whatever works. But, yeah, work on the game/engine first. Must feel cool to have your own engine being built lol.
Post Reply