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(W.I.P) DeathBridge ||Sacredring||MilyardoX2

Posted: Wed Jan 17, 2007 6:02 pm
by SacredRing
mmkay so me and milyardo have been working on this for a week i think by now. and i think i should post some pics to get a few people excited.

I bet a few of you remember my tragedy of a mod, take cover... no extreemly powerful guns this time.... except one lol (Hammer of dawn)

so far ive had to re-do it like 7 times -.- so heres one of a few pics i took before i tore it up (again -.-) so here's a few pics for ya

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okay yes i know i know more AI blah blah, save it milyardo informed me on that -.-

OMG i'm on fire- MilyardoX2

Posted: Wed Jan 17, 2007 6:07 pm
by CE_AI
Pretty kewl, try some vehicles ;)

Posted: Wed Jan 17, 2007 6:11 pm
by MilyardoX2
woo it looks shinny, cool.
lookin good, glad I could help

Posted: Wed Jan 17, 2007 6:38 pm
by fishface617
Are there any bugs in it?

Posted: Wed Jan 17, 2007 6:44 pm
by Battery
i would think the hammer would have some bugs, i have an idea how youre making it, delayed sentinel beam, from a 90 degree angle, and the proj is tyank shell, but idk how you would keep the beam...

meh, this will be a great mod, cant wait!

Posted: Wed Jan 17, 2007 7:48 pm
by G.I.R.
Converted BSP with Hunter AI. Woo.

Posted: Wed Jan 17, 2007 8:25 pm
by T Beezie
A sky would be nice. :wink:

Posted: Wed Jan 17, 2007 8:51 pm
by x088x
Okay, so I see a skyless Metropolis Bridge with a couple hunters injected. You probably shouldn't have made a topic until your mod had a little more progress..

Posted: Thu Jan 18, 2007 4:17 am
by SacredRing
time to answer a few questions yes, it has some bugs (when the hunters die it freezes)

the hammer of dawn is sorta half and half right now.

and i couldnt make any more progress or i end up with a screwed up map

sky- coming soon (wow does it really matter that much??)

Posted: Thu Jan 18, 2007 11:10 am
by CE_AI
SacredRing wrote:time to answer a few questions yes, it has some bugs (when the hunters die it freezes)
That pretty much ruins the whole mod, unless you dont kill the hunters which makes the mod suck.

Posted: Thu Jan 18, 2007 12:51 pm
by StalkingGrunt911
Did you null out the udlg tags for the hunter in it's [hlmt] tag? If you didn't you need to and then that stops it from freezing. =D

Posted: Thu Jan 18, 2007 2:14 pm
by SacredRing
yeah the udlgs are nulled its the fact that i stole the tags from slaves of war lol so im using SP tags this time

Posted: Thu Jan 18, 2007 3:37 pm
by MilyardoX2
he didn't steal them, don't warn him I gave him permition to try to use them but I warned that they might freeze when they die.
but you guys need to realize that this is good for a second mod, I'm only helping a little bit. All the idea are his and other stuff too.

**OFFTOPIC**
BTW slaves of war kinda became a dead project when I found out that nothing more could be added to the map(it freezes if you try). Also I don't have time to redo it, but maybe sum day, anyways it still needs a respawn script. If any one would like to donate a working "current actor" respawn script then that would help me and Sacred alot.

Posted: Thu Jan 18, 2007 6:05 pm
by SacredRing
MilyardoX2 wrote:he didn't steal them, don't warn him I gave him permition to try to use them but I warned that they might freeze when they die.
but you guys need to realize that this is good for a second mod, I'm only helping a little bit. All the idea are his and other stuff too.

**OFFTOPIC**
BTW slaves of war kinda became a dead project when I found out that nothing more could be added to the map(it freezes if you try). Also I don't have time to redo it, but maybe sum day, anyways it still needs a respawn script. If any one would like to donate a working "current actor" respawn script then that would help me and Sacred alot.

aww cmon milyardo whats wrong with stealing biped tags from friends? lol.

anyway yeah, i asked him wel.. he offered me to take the bipeds and he didnt warn me crap about freezing. and yeah that respawn script would be toasty....

Posted: Thu Jan 18, 2007 6:18 pm
by SpecOp44
This should fix your sky problem. You also might want to restore the scenery to avoid any freezing issues when walking on black spots.

Posted: Thu Jan 18, 2007 7:09 pm
by MilyardoX2
hey I thought I said sumthin about them freezing.......... maybe I just never pressed enter or maybe I just thought it......... don't blame me for my A.D.D.
lol, anyways where did he say that he had a sky problem?

Posted: Fri Jan 19, 2007 9:29 am
by DemonicSandwich
MilyardoX2 wrote:lol, anyways where did he say that he had a sky problem?
The fact that the sky is still solid black

Posted: Sat Jan 20, 2007 7:22 am
by MilyardoX2
So he hasn't gotten around to adding it.... that doesn't mean that we don't no how.