Page 1 of 2
wip: map: Hidden Canyon
Posted: Thu Dec 14, 2006 7:06 am
by Microx256
hello again everybody! its been a while since is last posted here.. but well.. yea.. anyways.. heres the map!
so far ive got it into sapien and started to work on the scenery and vehicles..
and. btw. the ground texture is just a temporatory texture, it will be more detailed on the release
heres some pics:
- Anti Air Defence
these turrets looks like normal turrets, but they will be firing high velocity rockets, as air defence (and ground defence?)
Base Interior
Base Interior (another pic)
the base interior basicaly, theres 2 additional rooms tho.
Base Walkways
these ramps helps you to access every platform in the base
Beam Hole
this beam hole will be firing same beams as regular beam towers in halo, but the beams will be green, instead of blue or red
Black Ghosts
these are improved flying vehicles, the texture is not final, ofcourse
Blue Base
Blue Base (another pic)
blue base is located dangerously close to the deep canyon
Blue Base Sniping
its easy to snipe blue base from here
Down In The Deep Canyon
the map was originaly meant to be in this canyon, but then i decided to make a more normal surface on the other end
Escape Tunnel
after flag has been stole from inside the base, this may be a good way to escape with the flag
Hidden Tunnel Entrance
this is 1 of the 4 tunnel entrances
Red Base
red base is located on a safe corner of the map, but its not as safe as it sounds, because enemy can attack with vehicles from adove
Red Base Sniping
this is 1 of the best spots for sniping the red base
Red Warthogs
red warthogs are located on a platform just a few meters from the base
Sky View
Sky View (another pic)
random pictures from the sky, they are foggy because they are taken from so far away
Sniper Tower
this is a neutral, realy tall, sniper tower, that has a black ghost on top of it
Tunnels
underground tunnels
and i
DO NOT want to hear "hey! that looks like a30! u idiot stole it!"
it is REALY smiliar, because i got the canyon idea from that map
Posted: Thu Dec 14, 2006 7:47 am
by {SA}DR
Woh
Looking really good

Posted: Thu Dec 14, 2006 7:59 am
by SHOUTrvb
The level design is pretty cool, but it needs content. I would love a spectre in there, if you ever had the chance to get one. Maybe some other guns. And you
really need some better texture for that level. Oh, and fog.

Posted: Thu Dec 14, 2006 8:00 am
by Microx256
SHOUTrvb wrote:The level design is pretty cool, but it needs content. I would love a spectre in there, if you ever had the chance to get one. Maybe some other guns. And you
really need some better texture for that level. Oh, and fog.

ya, im working on that part now
Re: wip: map: Hidden Canyon
Posted: Thu Dec 14, 2006 9:59 am
by SCORPION-396
Z_25 wrote:hello again everybody! its been a while since is last posted here.. but well.. yea.. anyways.. heres the map!
so far ive got it into sapien and started to work on the scenery and vehicles..
and. btw. the ground texture is just a temporatory texture, it will be more detailed on the release
heres some pics:
- Anti Air Defence
these turrets looks like normal turrets, but they will be firing high velocity rockets, as air defence (and ground defence?)
Base Interior
Base Interior (another pic)
the base interior basicaly, theres 2 additional rooms tho.
Base Walkways
these ramps helps you to access every platform in the base
Beam Hole
this beam hole will be firing same beams as regular beam towers in halo, but the beams will be green, instead of blue or red
Black Ghosts
these are improved flying vehicles, the texture is not final, ofcourse
Blue Base
Blue Base (another pic)
red base is located dangerously close to the deep canyon
Blue Base Sniping
its easy to snipe blue base from here
Down In The Deep Canyon
the map was originaly meant to be in this canyon, but then i decided to make a more normal surface on the other end
Escape Tunnel
after flag has been stole from inside the base, this may be a good way to escape with the flag
Hidden Tunnel Entrance
this is 1 of the 4 tunnel entrances
Red Base
red base is located on a safe corner of the map, but its not as safe as it sounds, because enemy can attack with vehicles from adove
Red Base Sniping
this is 1 of the best spots for sniping the red base
Red Warthogs
red warthogs are located on a platform just a few meters from the base
Sky View
Sky View (another pic)
random pictures from the sky, they are foggy because they are taken from so far away
Sniper Tower
this is a neutral, realy tall, sniper tower, that has a black ghost on top of it
Tunnels
underground tunnels
and i
DO NOT want to hear "hey! that looks like a30! u bastard stole it!"
it is REALY smiliar, because i got the canyon idea from that map
It does not look like a30, it looks awsome man, i wish i could mod like this.
Re: wip: map: Hidden Canyon
Posted: Thu Dec 14, 2006 10:09 am
by Microx256
SCORPION-396 wrote:It does not look like a30, it looks awsome man, i wish i could mod like this.
thnx, and it looks a bit like a30, when u look at it in a ingame view
or
here, the beginning is on bottom-middle and the beam tower on upper-middle and the tunnel entrance under red base (lower left)
Posted: Thu Dec 14, 2006 11:40 am
by Dead Killa \ D
very nice model you got going on 9\10
Posted: Thu Dec 14, 2006 12:48 pm
by Veegie[Temp]
I really hope that didn't take more than an hour.

Posted: Thu Dec 14, 2006 1:27 pm
by StalkingGrunt911
http://i17.photobucket.com/albums/b99/Z ... ikea30.png
^^ I don't like the textures they all look really cheesy and not detailed...
Posted: Thu Dec 14, 2006 1:35 pm
by jzimmer09
Veegie wrote:I really hope that didn't take more than an hour.

awww that was mean

i think its cool

Posted: Thu Dec 14, 2006 2:11 pm
by avp DR@AGON
ill beta for you againor help with sapien object placement
looks great so for except for the placeholder textures
Posted: Thu Dec 14, 2006 2:53 pm
by SCORPION-396
Veegie wrote:I really hope that didn't take more than an hour.

WTF does that mean? do you expec everyone 2 be good or something? or do you think ur just a big shot?
Posted: Thu Dec 14, 2006 4:43 pm
by T1xAnton
Don't worry about him.. He is just being.. Veegie.

This looks good. Good job.
Posted: Thu Dec 14, 2006 5:53 pm
by -DeToX-
SHOUTrvb wrote:The level design is pretty cool, but it needs content. I would love a spectre in there, if you ever had the chance to get one. Maybe some other guns. And you
really need some better texture for that level. Oh, and fog.

He basically summed it up.
Fix the Skins =).
Posted: Thu Dec 14, 2006 6:00 pm
by Dead Killa \ D
Veegie wrote:I really hope that didn't take more than an hour.

dont be a smart alic, you know that map looks very nice (except btmaps need work), your not a big shot
Posted: Fri Dec 15, 2006 5:41 am
by Microx256
avp DR@AGON wrote:ill beta for you againor help with sapien object placement
looks great so for except for the placeholder textures
[quote="Dead Killa \ D
Posted: Fri Dec 15, 2006 2:03 pm
by JK-47
Very nice, it has the key element that makes it feel like Halo.
Awsome map so far

Posted: Fri Dec 15, 2006 2:25 pm
by Veegie[Temp]
[quote="Dead Killa \ D
Posted: Fri Dec 15, 2006 2:51 pm
by llamaboy772
Veegie wrote:Movie critics do not make movies.
I don't agree with you acting mean, but I completely agree with that sentence. Anybody who wants to can say your map sucks, they don't have to be a big shot to do so, thats just how it works. Of course many people can't do any better, but thats not what really matters is it? (I can't see your pics BTW so I can't judge if your good or not)
Posted: Sat Dec 16, 2006 5:33 am
by Microx256
llamaboy772 wrote:I can't see your pics BTW so I can't judge if your good or not
well, do like veegie does, judge without seeing pictures
jk
i will be placing there folowing vehicels on the map:
rocket hog with updated features and skins
black ghost with rapid plasma guns and dual rocket launchers
rocket turret firing high velocity rockets
custom ghost, i havent decided what name i put to it yet
scorpion with custom features and skins
and some other vehicle that i havent decided yet
any ideas for last vehicle?