wip: map: Hidden Canyon

Post your pics of mods in beta, or pictures that do not have a mod associated with them.

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Microx256





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wip: map: Hidden Canyon

Post by Microx256 »

hello again everybody! its been a while since is last posted here.. but well.. yea.. anyways.. heres the map!

so far ive got it into sapien and started to work on the scenery and vehicles..

and. btw. the ground texture is just a temporatory texture, it will be more detailed on the release

heres some pics:
  • Anti Air Defence
    these turrets looks like normal turrets, but they will be firing high velocity rockets, as air defence (and ground defence?)

    Base Interior
    Base Interior (another pic)
    the base interior basicaly, theres 2 additional rooms tho.

    Base Walkways
    these ramps helps you to access every platform in the base

    Beam Hole
    this beam hole will be firing same beams as regular beam towers in halo, but the beams will be green, instead of blue or red

    Black Ghosts
    these are improved flying vehicles, the texture is not final, ofcourse

    Blue Base
    Blue Base (another pic)
    blue base is located dangerously close to the deep canyon

    Blue Base Sniping
    its easy to snipe blue base from here

    Down In The Deep Canyon
    the map was originaly meant to be in this canyon, but then i decided to make a more normal surface on the other end

    Escape Tunnel
    after flag has been stole from inside the base, this may be a good way to escape with the flag

    Hidden Tunnel Entrance
    this is 1 of the 4 tunnel entrances

    Red Base
    red base is located on a safe corner of the map, but its not as safe as it sounds, because enemy can attack with vehicles from adove

    Red Base Sniping
    this is 1 of the best spots for sniping the red base

    Red Warthogs
    red warthogs are located on a platform just a few meters from the base

    Sky View
    Sky View (another pic)
    random pictures from the sky, they are foggy because they are taken from so far away

    Sniper Tower
    this is a neutral, realy tall, sniper tower, that has a black ghost on top of it

    Tunnels
    underground tunnels
and i DO NOT want to hear "hey! that looks like a30! u idiot stole it!"
it is REALY smiliar, because i got the canyon idea from that map
Last edited by Microx256 on Tue Dec 19, 2006 6:08 am, edited 5 times in total.
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by {SA}DR »

Woh
Looking really good :)
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SHOUTrvb




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Post by SHOUTrvb »

The level design is pretty cool, but it needs content. I would love a spectre in there, if you ever had the chance to get one. Maybe some other guns. And you really need some better texture for that level. Oh, and fog. :)
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Post by Microx256 »

SHOUTrvb wrote:The level design is pretty cool, but it needs content. I would love a spectre in there, if you ever had the chance to get one. Maybe some other guns. And you really need some better texture for that level. Oh, and fog. :)
ya, im working on that part now
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Re: wip: map: Hidden Canyon

Post by SCORPION-396 »

Z_25 wrote:hello again everybody! its been a while since is last posted here.. but well.. yea.. anyways.. heres the map!

so far ive got it into sapien and started to work on the scenery and vehicles..

and. btw. the ground texture is just a temporatory texture, it will be more detailed on the release

heres some pics:
  • Anti Air Defence
    these turrets looks like normal turrets, but they will be firing high velocity rockets, as air defence (and ground defence?)

    Base Interior
    Base Interior (another pic)
    the base interior basicaly, theres 2 additional rooms tho.

    Base Walkways
    these ramps helps you to access every platform in the base

    Beam Hole
    this beam hole will be firing same beams as regular beam towers in halo, but the beams will be green, instead of blue or red

    Black Ghosts
    these are improved flying vehicles, the texture is not final, ofcourse

    Blue Base
    Blue Base (another pic)
    red base is located dangerously close to the deep canyon

    Blue Base Sniping
    its easy to snipe blue base from here

    Down In The Deep Canyon
    the map was originaly meant to be in this canyon, but then i decided to make a more normal surface on the other end

    Escape Tunnel
    after flag has been stole from inside the base, this may be a good way to escape with the flag

    Hidden Tunnel Entrance
    this is 1 of the 4 tunnel entrances

    Red Base
    red base is located on a safe corner of the map, but its not as safe as it sounds, because enemy can attack with vehicles from adove

    Red Base Sniping
    this is 1 of the best spots for sniping the red base

    Red Warthogs
    red warthogs are located on a platform just a few meters from the base

    Sky View
    Sky View (another pic)
    random pictures from the sky, they are foggy because they are taken from so far away

    Sniper Tower
    this is a neutral, realy tall, sniper tower, that has a black ghost on top of it

    Tunnels
    underground tunnels
and i DO NOT want to hear "hey! that looks like a30! u bastard stole it!"
it is REALY smiliar, because i got the canyon idea from that map

It does not look like a30, it looks awsome man, i wish i could mod like this.
Last edited by SCORPION-396 on Sun Dec 17, 2006 7:21 pm, edited 1 time in total.
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Woa! Whered' the earth go!?!? (@.@)
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Re: wip: map: Hidden Canyon

Post by Microx256 »

SCORPION-396 wrote:It does not look like a30, it looks awsome man, i wish i could mod like this.
thnx, and it looks a bit like a30, when u look at it in a ingame view
or here, the beginning is on bottom-middle and the beam tower on upper-middle and the tunnel entrance under red base (lower left)
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by Dead Killa \ D »

very nice model you got going on 9\10
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Post by Veegie[Temp] »

I really hope that didn't take more than an hour. :(
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Post by StalkingGrunt911 »

http://i17.photobucket.com/albums/b99/Z ... ikea30.png
^^ I don't like the textures they all look really cheesy and not detailed...
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Post by jzimmer09 »

Veegie wrote:I really hope that didn't take more than an hour. :(
awww that was mean :( i think its cool :)
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by avp DR@AGON »

ill beta for you againor help with sapien object placement
looks great so for except for the placeholder textures
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Post by SCORPION-396 »

Veegie wrote:I really hope that didn't take more than an hour. :(
WTF does that mean? do you expec everyone 2 be good or something? or do you think ur just a big shot?
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Post by T1xAnton »

Don't worry about him.. He is just being.. Veegie. :D This looks good. Good job.
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Post by -DeToX- »

SHOUTrvb wrote:The level design is pretty cool, but it needs content. I would love a spectre in there, if you ever had the chance to get one. Maybe some other guns. And you really need some better texture for that level. Oh, and fog. :)
He basically summed it up.

Fix the Skins =).
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Post by Dead Killa \ D »

Veegie wrote:I really hope that didn't take more than an hour. :(
dont be a smart alic, you know that map looks very nice (except btmaps need work), your not a big shot
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link816 says:your crazy about those jeely beans arent you?
=EP Killa says: welll, um yes i love them YUK BUTTER SCOTCH
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Post by Microx256 »

avp DR@AGON wrote:ill beta for you againor help with sapien object placement
looks great so for except for the placeholder textures
StalkingGrunt911 wrote:http://i17.photobucket.com/albums/b99/Z ... ikea30.png
^^ I don't like the textures they all look really cheesy and not detailed...
[quote="Dead Killa \ D
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by JK-47 »

Very nice, it has the key element that makes it feel like Halo.
Awsome map so far :)
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Post by Veegie[Temp] »

[quote="Dead Killa \ D
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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Post by llamaboy772 »

Veegie wrote:Movie critics do not make movies.
I don't agree with you acting mean, but I completely agree with that sentence. Anybody who wants to can say your map sucks, they don't have to be a big shot to do so, thats just how it works. Of course many people can't do any better, but thats not what really matters is it? (I can't see your pics BTW so I can't judge if your good or not)
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Post by Microx256 »

llamaboy772 wrote:I can't see your pics BTW so I can't judge if your good or not
well, do like veegie does, judge without seeing pictures :lol:


jk


i will be placing there folowing vehicels on the map:
rocket hog with updated features and skins
black ghost with rapid plasma guns and dual rocket launchers
rocket turret firing high velocity rockets
custom ghost, i havent decided what name i put to it yet
scorpion with custom features and skins
and some other vehicle that i havent decided yet

any ideas for last vehicle?
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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