so far ive got it into sapien and started to work on the scenery and vehicles..
and. btw. the ground texture is just a temporatory texture, it will be more detailed on the release
heres some pics:
- Anti Air Defence
these turrets looks like normal turrets, but they will be firing high velocity rockets, as air defence (and ground defence?)
Base Interior
Base Interior (another pic)
the base interior basicaly, theres 2 additional rooms tho.
Base Walkways
these ramps helps you to access every platform in the base
Beam Hole
this beam hole will be firing same beams as regular beam towers in halo, but the beams will be green, instead of blue or red
Black Ghosts
these are improved flying vehicles, the texture is not final, ofcourse
Blue Base
Blue Base (another pic)
blue base is located dangerously close to the deep canyon
Blue Base Sniping
its easy to snipe blue base from here
Down In The Deep Canyon
the map was originaly meant to be in this canyon, but then i decided to make a more normal surface on the other end
Escape Tunnel
after flag has been stole from inside the base, this may be a good way to escape with the flag
Hidden Tunnel Entrance
this is 1 of the 4 tunnel entrances
Red Base
red base is located on a safe corner of the map, but its not as safe as it sounds, because enemy can attack with vehicles from adove
Red Base Sniping
this is 1 of the best spots for sniping the red base
Red Warthogs
red warthogs are located on a platform just a few meters from the base
Sky View
Sky View (another pic)
random pictures from the sky, they are foggy because they are taken from so far away
Sniper Tower
this is a neutral, realy tall, sniper tower, that has a black ghost on top of it
Tunnels
underground tunnels
it is REALY smiliar, because i got the canyon idea from that map