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[Discovery] Coustom Map!!!! Video at bottom of Page 4!!
Posted: Sat Dec 02, 2006 11:25 pm
by Dootuz
After along time of work. I finally have been able to bring you..........
THE LOST FORRUNNER umm... thing
I've been working on this for awhile. People said I wasn
Posted: Sat Dec 02, 2006 11:26 pm
by halo0001
SWEET
Posted: Sat Dec 02, 2006 11:27 pm
by G.I.R.
...?
Posted: Sat Dec 02, 2006 11:28 pm
by Dootuz
G.I.R. wrote:...?
What do you mean ...?

Dootuz

Posted: Sat Dec 02, 2006 11:30 pm
by G.I.R.
What the hell is it?

Posted: Sat Dec 02, 2006 11:31 pm
by Dootuz
G.I.R. wrote:What the hell is it?

Its a floaing Forrrunner box. Hey give me a break its the frist cosutom map

Dootuz

Posted: Sat Dec 02, 2006 11:33 pm
by Punk Rock0905
I'm very skeptical, as I've done a ton of research into bsp myself, but if you've done it good job. Fixing all 8 things required for collision sounds like fun.
And to clarify, this is hardly the first custom bsp, it's just the first custom bsp with perfect collision.
Posted: Sat Dec 02, 2006 11:33 pm
by halo0001
G.I.R. wrote:What the hell is it?

its custom coll doo
Posted: Sat Dec 02, 2006 11:37 pm
by Dootuz
Punk Rock0905 wrote:I'm very skeptical, as I've done a ton of research into bsp myself, but if you've done it good job. Fixing all 8 things required for collision sounds like fun.
And to clarify, this is hardly the first custom Map, it's just the first custom bsp with perfect collision.
I know. But i meant full working fun enjoyable and enjoyable map. THE coll is semi perfect coll. Ill keep wokring on it. its just a beta

Dootuz

Posted: Sat Dec 02, 2006 11:38 pm
by neodos
If you realy did that, then good job, but i don't really care, it looks like mach mod with nulled out bsp shaders, can you post a patch please?
Posted: Sat Dec 02, 2006 11:40 pm
by Dootuz
neodos wrote:If you realy did that, then good job, but i don't really care, it looks like mach mod with nulled out bsp shaders, can you post a patch please?
not tonight. its late im going to go to bed. But maeby tommorw. Im useing the way my old friend taought me. his names deadlydata. But yeah. If anyone has any ideas they want me to do tell me
EDIT: Its not
all coustom BSP there some but its alot of other things otherthen jsut a new map. Im going to add sme new weapons and models to make it awsome

Dootuz

Posted: Sat Dec 02, 2006 11:45 pm
by Punk Rock0905
My suggestion: Learn to program and make a program, that or have someone else do it. I promise you whatever tutorial you may or may not make will be too hard for 75% of halomods.
Posted: Sat Dec 02, 2006 11:50 pm
by slayer410
I knew you could pull through Dustin; you didn't need me.
Haha, we need to really talk, it's been a while. Some blow off convos' here and there, but yeah. Like old times.
Oh, and props on this man, I'm glad you had detrimination.
Posted: Sat Dec 02, 2006 11:53 pm
by Tural
Show me a complex BSP and I'll be more impressed.
Posted: Sat Dec 02, 2006 11:54 pm
by PyroBlizzard
Awesome!!!!! Id love this released

Posted: Sat Dec 02, 2006 11:58 pm
by slayer410
Tural wrote:Show me a complex BSP and I'll be more impressed.
Was the first hand bsp conversion - released with a tutorial - complex? Did people drop dead over it? Not neccesarly the bsp converted, but the concept. First though, simple, ugly or not, must be perfected.

Posted: Sun Dec 03, 2006 7:17 am
by Caboose{SE}
Tural wrote:Show me a complex BSP and I'll be more impressed.
Posted: Sun Dec 03, 2006 7:25 am
by Battery
now that the first custom bsp beta with working coll is known, ill let you on a little inside on d-day. weve been working on a custom bsp for d-day also, and its going to need a litytle more shape than that,and bigger size, but still. you have to give credit to zack though, because he discovered this.
and there will be 2 versions of d-day, just to let you know.
taken about 2 months for this to fully work. weve went through many patches to get this to work, atleast.
Posted: Sun Dec 03, 2006 8:06 am
by galvination
that looks like a box made out of spawned mach's skinned to looke forunner-ey.

Posted: Sun Dec 03, 2006 8:17 am
by Monkey Terd
How do we know there's not a bunch of invisible machines giving it collision?