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New gun model: Viper {update!!!}
Posted: Mon Nov 13, 2006 2:42 pm
by llamaboy772
Wow, it's was a lot harder to model a gun then I thought it would be, but I'm happy with the results.
This is my first gun model ever!!! The face count turned out to be about 1,500 more then I wanted, but I should be able to get it in-game without much lag if I slap some good LOD's to knock it down about a 1,000 faces. The face count(not poly count) is 3,948 for the total gun, and the seperate parts are as follows...
gun - 2,352
barrel - 144
top of gun - 922
site nubs - 64
pull back thingy - 88
trigger - 252
magazine - 124
If for some reason you think I ripped this model(kirby thought so) I can prove I made it. Mostly by the poly wasteage and improperly applied smoothing groups. I didn't have time today to skin it so I whipped up some clay renders. I plan on tagging this, animating, and getting it in-game.(with LOD's of course!) It may not look like much without a texture, but with the 2,048 x 2,048 bitmap i'm going to skin it with, it looks awesome! Can everybody please stop getting on me about my modeling skills and tiny-ass now? (by tiny-ass I meen the modeling of it) I'll get some renders with skins on Monday.
Big thanks to snaf, he may not of helped me with my modeling but he posted a link to some killer plane modeling tutorials! (PS, I forgot to model the bullet!!)

Posted: Mon Nov 13, 2006 3:02 pm
by wasserbrunner
wow looks great for a first

Posted: Mon Nov 13, 2006 3:09 pm
by GametagAeonFlux
Good job for a first man. Now you must do the obligatory M4 model.

Posted: Mon Nov 13, 2006 3:18 pm
by Tural
Me likey.
Posted: Mon Nov 13, 2006 3:43 pm
by Battery
wow!

. its just that good.
Posted: Mon Nov 13, 2006 4:01 pm
by Caboose{SE}
GametagAeonFlux wrote:Good job for a first man. Now you must do the obligatory M4 model.

you know what? i don't think there's a modeler that hasn't attempted an m4 lol, well i dunno if katarn's done one..or snaf..but for the most part.
basically what i said at gbx, poly count is to high for somethin with not so much detail, and the hammer should be a separate piece since it's a moving part
Posted: Mon Nov 13, 2006 4:04 pm
by llamaboy772
Caboose{SE} wrote:GametagAeonFlux wrote:Good job for a first man. Now you must do the obligatory M4 model.

you know what? i don't think there's a modeler that hasn't attempted an m4 lol, well i dunno if katarn's done one..or snaf..but for the most part.
basically what i said at gbx, poly count is to high for somethin with not so much detail, and the hammer should be a separate piece since it's a moving part
Sorry but whats a hammer?
Posted: Mon Nov 13, 2006 4:11 pm
by Caboose{SE}
to lazy to open paint but the little "knoby" thing on the back with the hole in it.
Posted: Mon Nov 13, 2006 4:26 pm
by llamaboy772
Caboose{SE} wrote:to lazy to open paint but the little "knoby" thing on the back with the hole in it.
Oh, well that is actually a separate mesh by it doesn't look important enough to go through the hassle of animating with it.
Posted: Mon Nov 13, 2006 5:22 pm
by cooldude5990
llamaboy772 wrote:Caboose{SE} wrote:to lazy to open paint but the little "knoby" thing on the back with the hole in it.
Oh, well that is actually a separate mesh by it doesn't look important enough to go through the hassle of animating with it.
thats the most important part of a beretta, thats how the gun fires... if the hammer is not back it will not shoot. the animations will be weird with it staying up. just detach it and make a hole where it is.
Posted: Mon Nov 13, 2006 5:52 pm
by StalkingGrunt911
Looks awesome especially for a first.
Posted: Mon Nov 13, 2006 5:56 pm
by Jsk1610
Lol your first model is better than my current models. Great for a first. BTW I can inject this into halo pc.. but you're probably looking foward for it to be in ce or halo 2.
Posted: Mon Nov 13, 2006 8:04 pm
by llamaboy772
Jsk1610 wrote:Lol your first model is better than my current models. Great for a first. BTW I can inject this into halo pc.. but you're probably looking foward for it to be in ce or halo 2.
Once I tag it i'll give it to you, just give me credit.

Posted: Wed Nov 15, 2006 7:34 am
by llamaboy772
Ok, I think now i'm ready for animation! Now I applied the textures like a retarded chimp but I think they look pretty good. (since i'm a beginner and all)

Posted: Wed Nov 15, 2006 8:43 am
by SHOUTrvb
Now
that's nice.

Posted: Wed Nov 15, 2006 11:13 am
by GametagAeonFlux
Great skin.
Posted: Wed Nov 15, 2006 11:57 am
by saddamsdevil
I wanna see that baby bumpmapped

Posted: Wed Nov 15, 2006 12:39 pm
by xXxCocoFangxXx
Looks ok.
Posted: Wed Nov 15, 2006 12:39 pm
by Hawaiian Modder
Ok. Are you serious?
It looks amazing.
Posted: Wed Nov 15, 2006 12:43 pm
by xXxCocoFangxXx
Hawaiian Modder wrote:Ok. Are you serious?
It looks amazing.
lol
It doesn't look like anything new to me.