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Come in and see.
Posted: Sun Nov 12, 2006 1:46 pm
by Pyroman
Well I have begun my next mod and it has gone great. I am really happy with it so far so I thought I'd give you guys a preview.
You guys got a name for it? Cuz I do...
Welcome to Dead in the Water II.
Big thanks to HSM for skin.
Soon to come.
Posted: Sun Nov 12, 2006 1:48 pm
by optimistic
very nice, but there are some parts where its noted properly tiled

Posted: Sun Nov 12, 2006 1:49 pm
by galvination
looks great, the UVW for what appears to be a colt m1911 looks amazing.
Posted: Sun Nov 12, 2006 1:51 pm
by DWells55
Is there any way to customize models so that they actually "work" Like magazines working, and slides going back and locking back and stuff? That'd be neat. See if you can bump map that Colt, it'd make it awesome.
Map looks quite cool.
Posted: Sun Nov 12, 2006 1:54 pm
by -DeToX-
Hawt
Posted: Sun Nov 12, 2006 2:06 pm
by Hawaiian Modder
Nice, Hopefully you got the collision in the tree's to work this time.

Posted: Sun Nov 12, 2006 2:09 pm
by GametagAeonFlux
I like some parts of it...but the walls bother me in others.
Posted: Sun Nov 12, 2006 2:12 pm
by Pyroman
Yes the trees have collision.
Posted: Sun Nov 12, 2006 2:32 pm
by Poison_of_life
Dead in the
WATER, yet I see no water

lol, pretty kewl.

Posted: Sun Nov 12, 2006 2:35 pm
by StalkingGrunt911
Looks nice Pyroman and HSM did a good job skinning it.
Posted: Sun Nov 12, 2006 2:41 pm
by Veegie[Temp]
DWells55 wrote:Is there any way to customize models so that they actually "work" Like magazines working, and slides going back and locking back and stuff? That'd be neat. See if you can bump map that Colt, it'd make it awesome.
Map looks quite cool.
If you could export node checksum/hierarchy, then yes.
Re: Come in and see.
Posted: Sun Nov 12, 2006 2:56 pm
by Battery
oops i was looking at it wrong lol i cant find anything bad
Posted: Sun Nov 12, 2006 3:00 pm
by Pyroman
Poison_of_life wrote:Dead in the
WATER, yet I see no water

lol, pretty kewl.

Yea its also known to be a
SAYING.

Posted: Sun Nov 12, 2006 3:01 pm
by foxfanatic23I7
Poison_of_life wrote:Dead in the
WATER, yet I see no water

lol, pretty kewl.

There was no water in the first dead in the water either, but anyway, it looks awsome. Especially the third pic, that wall texture pwns

Posted: Sun Nov 12, 2006 3:08 pm
by Hawaiian Modder
Wait you're wrong. The normal Ivory Tower has water, the streams. Oh PNWED.

Posted: Sun Nov 12, 2006 3:10 pm
by StalkingGrunt911
I missed where you said it's DITW v2. I'm looking forward to playing this mod. I still play DITW v1 with my younger brother. Hopefully this time the SMG won't freeze the game, everytime I tell my brother don't pick up the
SMG and he would anyways. It could have just been something that I did but for me the SMG would always freeze when choosing it.

Posted: Sun Nov 12, 2006 3:47 pm
by CptnNsan0
make a bump map tutorial pleeeeease

Posted: Sun Nov 12, 2006 4:18 pm
by StalkingGrunt911
CptnNsan0 wrote:make a bump map tutorial pleeeeease

HSM is making one soon. Check out faisalmods.com he said he would.
Posted: Sun Nov 12, 2006 4:22 pm
by MrBalll
Looks good so far, pyroman31. Loved the first one and I'm sure I will like this one as well.
Also, Robot Chicken ftw.

Posted: Sun Nov 12, 2006 5:26 pm
by DakuNuva
At first I didnt even think it was Ivory Tower. Great job! I love it.