Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
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by Pyroman » Sun Nov 12, 2006 1:46 pm
Well I have begun my next mod and it has gone great. I am really happy with it so far so I thought I'd give you guys a preview.
You guys got a name for it? Cuz I do...
Welcome to Dead in the Water II.
Big thanks to HSM for skin.
Soon to come.
Listen to Protest the Hero.
optimistic
Posts: 80 Joined: Tue Dec 13, 2005 12:14 am
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by optimistic » Sun Nov 12, 2006 1:48 pm
very nice, but there are some parts where its noted properly tiled
galvination
Posts: 908 Joined: Sat Jun 17, 2006 6:30 pm
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by galvination » Sun Nov 12, 2006 1:49 pm
looks great, the UVW for what appears to be a colt m1911 looks amazing.
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Sun Nov 12, 2006 1:51 pm
Is there any way to customize models so that they actually "work" Like magazines working, and slides going back and locking back and stuff? That'd be neat. See if you can bump map that Colt, it'd make it awesome.
Map looks quite cool.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Sun Nov 12, 2006 1:54 pm
Hawt
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Sun Nov 12, 2006 2:06 pm
Nice, Hopefully you got the collision in the tree's to work this time.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sun Nov 12, 2006 2:09 pm
I like some parts of it...but the walls bother me in others.
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
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by Pyroman » Sun Nov 12, 2006 2:12 pm
Yes the trees have collision.
Listen to Protest the Hero.
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
Location: Logan
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by Veegie[Temp] » Sun Nov 12, 2006 2:41 pm
DWells55 wrote: Is there any way to customize models so that they actually "work" Like magazines working, and slides going back and locking back and stuff? That'd be neat. See if you can bump map that Colt, it'd make it awesome.
Map looks quite cool.
If you could export node checksum/hierarchy, then yes.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Sun Nov 12, 2006 2:56 pm
oops i was looking at it wrong lol i cant find anything bad
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
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by Pyroman » Sun Nov 12, 2006 3:00 pm
Poison_of_life wrote: Dead in the
WATER , yet I see no water
lol, pretty kewl.
Yea its also known to be a
SAYING.
Listen to Protest the Hero.
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
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by foxfanatic23I7 » Sun Nov 12, 2006 3:01 pm
Poison_of_life wrote: Dead in the
WATER , yet I see no water
lol, pretty kewl.
There was no water in the first dead in the water either, but anyway, it looks awsome. Especially the third pic, that wall texture pwns
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Sun Nov 12, 2006 3:08 pm
Wait you're wrong. The normal Ivory Tower has water, the streams. Oh PNWED.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Sun Nov 12, 2006 3:10 pm
I missed where you said it's DITW v2. I'm looking forward to playing this mod. I still play DITW v1 with my younger brother. Hopefully this time the SMG won't freeze the game, everytime I tell my brother don't pick up the
SMG and he would anyways. It could have just been something that I did but for me the SMG would always freeze when choosing it.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Sun Nov 12, 2006 3:47 pm
make a bump map tutorial pleeeeease
Not Removing This
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Sun Nov 12, 2006 4:18 pm
CptnNsan0 wrote: make a bump map tutorial pleeeeease
HSM is making one soon. Check out faisalmods.com he said he would.
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Sun Nov 12, 2006 4:22 pm
Looks good so far, pyroman31. Loved the first one and I'm sure I will like this one as well.
Also, Robot Chicken ftw.
DakuNuva
Posts: 27 Joined: Sun Sep 17, 2006 4:29 pm
Location: Canada
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by DakuNuva » Sun Nov 12, 2006 5:26 pm
At first I didnt even think it was Ivory Tower. Great job! I love it.