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[Halo 2] WIP Forgotten Room remake *update 13-nov

Posted: Thu Nov 09, 2006 7:20 am
by smacktalker

Posted: Thu Nov 09, 2006 7:41 am
by WastingBody
It looks good but make sure you dont null out the lightmap for those black structures.

Posted: Thu Nov 09, 2006 7:50 am
by StalkingGrunt911
WastingBody wrote:It looks good but make sure you dont null out the lightmap for those black structures.
Mb he wants it black :wink: Looks cool like how you swapped the shad for the gondala and the gondala launch it makes it stand out more.

Posted: Thu Nov 09, 2006 7:59 am
by smacktalker
WastingBody wrote:It looks good but make sure you dont null out the lightmap for those black structures.
lol i actually redo this map to -not- null the lightmap.. so far headshots finding to edit mode worked.
i just found those structers are black because they spawn in the bsp.. ill move them

Posted: Thu Nov 09, 2006 8:07 am
by GametagAeonFlux
I loverz the lighting.

Posted: Thu Nov 09, 2006 8:09 am
by Geo
GametagAeonFlux wrote:I loverz the lighting.

Posted: Thu Nov 09, 2006 9:05 am
by Boney526
Looks cool.

Posted: Thu Nov 09, 2006 11:20 am
by Supa1337
Ehh... :? looks ok.

ussally wip's are "ok"

Posted: Thu Nov 09, 2006 12:14 pm
by Hawaiian Modder
Looks good. I want to know how you do that hsm lighting.
Also ai mb?

Posted: Thu Nov 09, 2006 1:29 pm
by smacktalker
meh i dont like ai.. even if the zones are there they still don't work good enough
the lightning is just a shader, its called covenant/military/lights/bloompurple or something along those lines.

Posted: Thu Nov 09, 2006 1:38 pm
by G.I.R.
Hawaiian Modder wrote:Looks good. I want to know how you do that hsm lighting.
Also ai mb?
ENOUGH! No more 'it needs AI' comments >=[

I've said it before and I'll say it again, adding AI to mods like this is pointless and ruins all the gameplay. I'm a big fan of the orignal FR, so I hope you stay true to the original map, Smack.

By the way, to whoever said the shaders were nulled, they aren't. HSM found out how to fix green machs, so I'm sure Smack has just used HSM's method of fixing it. The map looks soooo much better without a nulled lightmap =)
mb let GIR beta? <_<

Posted: Thu Nov 09, 2006 2:18 pm
by Hawaiian Modder
GIR I never said It needs AI, I said maybe a double release, AI and No AI.
OK so please don't yell at me, It was a suggestion.

Posted: Thu Nov 09, 2006 2:54 pm
by ScottyGEE
Juat wait till smack sees what you've said. You're in for it ;)

It looks good with the inclusion of lighting and the shields, however the choice of the machs, like the glowing ones. to me the glowing and how they don't fit together perfectly goes against your normal standards. I think it would be better with some other ones.

Posted: Thu Nov 09, 2006 3:28 pm
by Hawaiian Modder
Ah shit, Time to move to kazakhstan and change name.

Posted: Sat Nov 11, 2006 9:03 am
by Poison_of_life
:o more pix :o

Posted: Sat Nov 11, 2006 9:31 am
by GametagAeonFlux
heh, all those explodey barrels will provide for tons of fun. :P

Posted: Sat Nov 11, 2006 9:32 am
by smacktalker
poison, thank you my frightened friend 8)
those pics are weird though

Posted: Sat Nov 11, 2006 9:37 am
by StalkingGrunt911
Lots of barrels. :o

Posted: Sat Nov 11, 2006 9:51 am
by Munsie
First thing I'm doing when I get this map is changing the empty ones to full. :lol:

~Musnie

Posted: Sat Nov 11, 2006 11:07 am
by smacktalker
Image
fire :)