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[W.I.P.] Woodland Isles
Posted: Wed Nov 01, 2006 3:48 pm
by foxfanatic23I7
Yes. I am having some trouble with the invisble barriers, and if someone could help me out with removing them I would really appreciate it.
. Also I felt that more ideas would make this map better, so feel free to give some. Hopefully i can get somone to tell me how to remove the blue tint on the wall as well (I am pretty sure this is bump map, but not positive). Thanks.
EDIT: Thanks to JesseCutter for making high tide
It gave me inspiration and ideas.
DOUBLE EDIT: Biggest thanks to detox for the water tool and helping me out with this mod.
Hopefully I can remove the barriers so that I can use my ideas and differentiate this from jc's high tide.
Pics by Halo0001(Thanks alot):
Pic by Enlighten3d-one(Thanks alot):
Posted: Wed Nov 01, 2006 3:51 pm
by Munsie
That's amazing.
~Munsie
Posted: Wed Nov 01, 2006 4:07 pm
by Enlighten3d-one
Im lovin this map, but the deathzone is a little tiny bit too high and too bad the machs dont spawn
but kewl map only way to describe
HOLY ******* JESUS ****
Posted: Wed Nov 01, 2006 4:07 pm
by uncutshadow
this is pretty kool
Posted: Wed Nov 01, 2006 4:07 pm
by GametagAeonFlux
Neat for a Containment mod.
Posted: Wed Nov 01, 2006 4:17 pm
by slayer410
GametagAeonFlux wrote:Neat for a Containment mod.
This is Containment.
Posted: Wed Nov 01, 2006 4:26 pm
by Supa1337
GametagAeonFlux wrote:Neat for a Containment mod.
When you said that i was like wtf. then i looked at the water and it made sense. well maybe if you remove all that stuff under the water it will be crazy good.
Posted: Wed Nov 01, 2006 4:29 pm
by foxfanatic23I7
It is really hard to do it when you do not have rth (real time halo). I cannot even test my mods right now, so i dont know how soon that will happen. But hopefully soon.
Posted: Wed Nov 01, 2006 4:29 pm
by Boney526
I dont beleive you... ITS NOT CONTAINMENT.
*runs and hides in corner*
Posted: Wed Nov 01, 2006 4:30 pm
by Loonycgb2
woh very good i couldnt tell it was containment
Posted: Wed Nov 01, 2006 5:23 pm
by turk645
Its hard to recognize the map, good work.
Posted: Wed Nov 01, 2006 5:37 pm
by SpecOp44
I remember when you first showed me this. It's come a long way since, good job.
Only thing I would mess around with is the ground texture.
Also, try this for the invisible barriers:
Posted: Wed Nov 01, 2006 6:02 pm
by foxfanatic23I7
Yes, I have it. Too bad adding water makes the sbsp structure have to be added to a new, larger(for the sbsp) map
Hopefully someone can help me out and remove the barriers by hand.
Posted: Wed Nov 01, 2006 7:17 pm
by Vicarious
very nice fox - shows what you've been doing. But while you've been modding, I've gotten really good on xbl , got a few pros on my friends list - I can beat legendary with my eyes closed, and I could get a 37 easily.
Anywayz, my dad got my OLD laptop fixed, the very first one that I met you on. (The one with 100's of programs). lol, anywayz, I g2g2 skewl , so Ill see ya later.
Oh, and 1 more thing - AIM me if you need any help, Ill beta it too if you want.
Posted: Wed Nov 01, 2006 7:18 pm
by Trout
My first reaction was that somebody finally made an outdoor swimming pool mod!
But this is better
Posted: Wed Nov 01, 2006 7:20 pm
by foxfanatic23I7
Thanks for the feedback, and it's nice to knwo you can beat T lej (total nubzorz). Maybe i will go on this weekend and play with you guys. Anyway, please beta for me
Posted: Wed Nov 01, 2006 7:23 pm
by Vicarious
foxfanatic23I7 wrote:Thanks for the feedback, and it's nice to knwo you can beat T lej (total nubzorz). Maybe i will go on this weekend and play with you guys. Anyway, please beta for me
Alright, well, walshy said my BXR's were beastly. lmao
Posted: Wed Nov 01, 2006 7:31 pm
by JesseCuster
Holy **** i like the idea a lot..but the things under water ****** i got the same prob with my "Deep Blue Sea"... maybe u need underwaterfog(dk how)
mh..its hard to delete the stuff..without delete something above the water...
my was easy..i nulled some things and skin the ground dark...
maybe change the lightmap to darker..than its going better with the water....
but nice idea....
PS: for this map u can try the boatthing with the hog..(bansheebarriere
)
Posted: Wed Nov 01, 2006 8:36 pm
by xXtR1Xm1Xx
Nice job.
Posted: Wed Nov 01, 2006 10:05 pm
by snakejknight
i think u can apply the pach then extract the bsp and then add water... then inject into gemini