[W.I.P.] Woodland Isles

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

[W.I.P.] Woodland Isles

Post by foxfanatic23I7 »

Yes. I am having some trouble with the invisble barriers, and if someone could help me out with removing them I would really appreciate it. :wink:. Also I felt that more ideas would make this map better, so feel free to give some. Hopefully i can get somone to tell me how to remove the blue tint on the wall as well (I am pretty sure this is bump map, but not positive). Thanks.


EDIT: Thanks to JesseCutter for making high tide ;) It gave me inspiration and ideas.
DOUBLE EDIT: Biggest thanks to detox for the water tool and helping me out with this mod.

Hopefully I can remove the barriers so that I can use my ideas and differentiate this from jc's high tide.
Pics by Halo0001(Thanks alot):
Image
Image
Image
Pic by Enlighten3d-one(Thanks alot):
Image
Last edited by foxfanatic23I7 on Thu Nov 02, 2006 2:58 pm, edited 4 times in total.
Image
User avatar
Munsie




Blacksmith

Posts: 1485
Joined: Mon Aug 29, 2005 11:07 am
Location: Canada

Post by Munsie »

That's amazing. :shock:

~Munsie
Enlighten3d-one





Posts: 313
Joined: Fri Sep 01, 2006 3:06 pm
Location: Here playin halo
Contact:

Post by Enlighten3d-one »

Im lovin this map, but the deathzone is a little tiny bit too high and too bad the machs dont spawn :(
but kewl map only way to describe
HOLY ******* JESUS ****
Last edited by Enlighten3d-one on Wed Nov 01, 2006 4:07 pm, edited 1 time in total.
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
Image
uncutshadow





Posts: 447
Joined: Sat Jul 22, 2006 2:50 pm
Location: new jersey

Post by uncutshadow »

this is pretty kool
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Neat for a Containment mod.
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

GametagAeonFlux wrote:Neat for a Containment mod.
This is Containment. :shock:
User avatar
Supa1337




Critic

Posts: 180
Joined: Mon Jul 03, 2006 7:14 pm
Location: Federal Way, Washington
Contact:

Post by Supa1337 »

GametagAeonFlux wrote:Neat for a Containment mod.
When you said that i was like wtf. then i looked at the water and it made sense. well maybe if you remove all that stuff under the water it will be crazy good.
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

It is really hard to do it when you do not have rth (real time halo). I cannot even test my mods right now, so i dont know how soon that will happen. But hopefully soon.
Image
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

I dont beleive you... ITS NOT CONTAINMENT.

*runs and hides in corner*
Loonycgb2





Posts: 233
Joined: Wed Jun 21, 2006 6:46 am
Location: HoUsToN
Contact:

Post by Loonycgb2 »

woh very good i couldnt tell it was containment
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

Its hard to recognize the map, good work.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

I remember when you first showed me this. It's come a long way since, good job. :wink:

Only thing I would mess around with is the ground texture.

Also, try this for the invisible barriers:
Attachments
containment invis.rar
Patch not made by me.
(15.43 KiB) Downloaded 6 times
Image
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

Yes, I have it. Too bad adding water makes the sbsp structure have to be added to a new, larger(for the sbsp) map :cry: Hopefully someone can help me out and remove the barriers by hand.
Image
Vicarious





Posts: 255
Joined: Sun Aug 13, 2006 1:29 pm
Contact:

Post by Vicarious »

very nice fox - shows what you've been doing. But while you've been modding, I've gotten really good on xbl , got a few pros on my friends list - I can beat legendary with my eyes closed, and I could get a 37 easily. :P

Anywayz, my dad got my OLD laptop fixed, the very first one that I met you on. (The one with 100's of programs). lol, anywayz, I g2g2 skewl , so Ill see ya later.

Oh, and 1 more thing - AIM me if you need any help, Ill beta it too if you want. :D
Trout





Posts: 72
Joined: Sat Jul 08, 2006 6:43 pm
Location: Lionel Richie's house!

Post by Trout »

My first reaction was that somebody finally made an outdoor swimming pool mod!

But this is better :P
Signature exceeded 75kb.
User avatar
foxfanatic23I7




Stylist Advisor Coroner Connoisseur

Posts: 1343
Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:

Post by foxfanatic23I7 »

Thanks for the feedback, and it's nice to knwo you can beat T lej (total nubzorz). Maybe i will go on this weekend and play with you guys. Anyway, please beta for me :)
Image
Vicarious





Posts: 255
Joined: Sun Aug 13, 2006 1:29 pm
Contact:

Post by Vicarious »

foxfanatic23I7 wrote:Thanks for the feedback, and it's nice to knwo you can beat T lej (total nubzorz). Maybe i will go on this weekend and play with you guys. Anyway, please beta for me :)
Alright, well, walshy said my BXR's were beastly. lmao 8)
User avatar
JesseCuster




Artisan Articulatist 250

Posts: 400
Joined: Fri Apr 29, 2005 9:35 am
Location: where the beer is the best. Team: Halo Gama
Contact:

Post by JesseCuster »

Holy **** i like the idea a lot..but the things under water ****** i got the same prob with my "Deep Blue Sea"... maybe u need underwaterfog(dk how)
mh..its hard to delete the stuff..without delete something above the water...

my was easy..i nulled some things and skin the ground dark...

maybe change the lightmap to darker..than its going better with the water....

but nice idea.... :lol:

PS: for this map u can try the boatthing with the hog..(bansheebarriere :wink: )
xXtR1Xm1Xx




Recreator

Posts: 406
Joined: Thu Aug 31, 2006 5:14 pm
Location: Queens

Post by xXtR1Xm1Xx »

Nice job. :shock:
Image
Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
User avatar
snakejknight




Trickster Wave Pyre Wordewatician 500

Posts: 693
Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California

Post by snakejknight »

i think u can apply the pach then extract the bsp and then add water... then inject into gemini
Post Reply