[WIP] The Fast and The Furious: Miami

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Post Reply
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

[WIP] The Fast and The Furious: Miami

Post by Geo »

Yes, the FAF mod(s) are still in production. Just having some minor *waiting* problems. Here's a small teaser.

Image

This is a teaser from the Miami mod. As you may or may not know, there will be a trilogy of FAF mods, this particular one is from Miami, so enjoy. The mods will hopefully be complete soon, people who I'm waiting on, you know who you are, and if you no longer wish to help on this project, please say, so I don't keep the nice people waiting.

This mod is by myself and MrBalll

New Wheels
Been working on these new badboys, watcha think? (They're still a WIP)
Image

Image
lawl

The Fast and The Furious, all skins and ideas, aswell as warthog skins and designs, are copyright to George Howard and Jason Ball. (DeToX was behind many ideas also)
Last edited by Geo on Mon Dec 11, 2006 11:28 am, edited 4 times in total.
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
JesseCuster




Artisan Articulatist 250

Posts: 400
Joined: Fri Apr 29, 2005 9:35 am
Location: where the beer is the best. Team: Halo Gama
Contact:

Post by JesseCuster »

yeah looks nice..but where is bullet and diesel :wink:


wait for more....brum brum
darco9x2





Posts: 488
Joined: Mon Jun 13, 2005 6:46 am

Post by darco9x2 »

thats a cubemap on the water right? it looks amazing.
Image
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

That's a very creative use of the sky and water cubemap. :wink:

Can we see some more hog skins?
Image
User avatar
neodos
Readers Club




Artisan Miner

Posts: 1394
Joined: Thu Aug 12, 2004 11:57 am

Post by neodos »

Yes, if that image is ingame :o it looks amazing

I like that skin :)
Caboose{SE}





Posts: 1311
Joined: Mon Mar 01, 2004 12:48 pm
Location: Milf-town
Contact:

Post by Caboose{SE} »

is this in 3ds max or ingame
Image
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Ingame.

Looks cool.
Formerly known as Limpmybizket.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Monkey Terd wrote: Looks cool.
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

It is ingame, and I won't reveal any secrets just yet. I just wanted to restore faith that the mod(s) are still in production, and I can say, there are some effin beautiful hogs. I wish you guys could see, but it would ruin the surprise eh.
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
Sgt.Peppers




Snitch! Connoisseur

Posts: 2277
Joined: Thu Jul 06, 2006 1:25 pm
Location: Texas

Post by Sgt.Peppers »

Woah, I can only imagine the awesome hog skins that are gonna be out.
Can't wait. :o
User avatar
RaVNzCRoFT




Grunge Pyre

Posts: 6208
Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA

Post by RaVNzCRoFT »

I can't wait until we get the models unwrapped, textured, and put in-game!
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

FAF was a horrible series, but this mod looks nice.
User avatar
DRL333





Posts: 1668
Joined: Wed Jul 05, 2006 6:49 pm
Location: Building more Turalbots!

Post by DRL333 »

GametagAeonFlux wrote:FAF was a horrible series, but this mod looks nice.
Valve > Bungie
Image
Making abstract graphics again and better than ever!
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

RaVNzCRoFT 3 wrote:I can't wait until we get the models unwrapped, textured, and put in-game!

That is in-game.

=x
Formerly known as Limpmybizket.
User avatar
RaVNzCRoFT




Grunge Pyre

Posts: 6208
Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA

Post by RaVNzCRoFT »

I meant the weapons we're working on. :o
Shalted




Eureka Translator

Posts: 565
Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
Contact:

Post by Shalted »

Sorry to unleash the secret, but that ain't no cubemap on the water. It's a realtime reflection, I'm pretty sure some shaders (the Zanzibar water shader comes into mind) allow realtime reflections.
Awaiting connection...
xXtR1Xm1Xx




Recreator

Posts: 406
Joined: Thu Aug 31, 2006 5:14 pm
Location: Queens

Post by xXtR1Xm1Xx »

I like it, cant wait until you release them. :D
Image
Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
User avatar
galvination





Posts: 908
Joined: Sat Jun 17, 2006 6:30 pm
Location: I lack a witty comment to put here.
Contact:

Post by galvination »

I'm pretty sure some shaders (the Zanzibar water shader comes into mind) allow realtime reflections
tell me the secret of teh reflective waters... :3

I must know! >.<;
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

Umm he did, Find the zanzibar water shader, extract it using entity, inject it using entity, refrence it somewhere in your map.
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
User avatar
xlRainlx




Illusionist Coagulator Connoisseur

Posts: 852
Joined: Thu Oct 05, 2006 8:30 pm
Location: Spirit of Fire Gamertag: Mal Vulcan
Contact:

Post by xlRainlx »

Folkluv333 wrote:
GametagAeonFlux wrote:FAF was a horrible series, but this mod looks nice.
i agree but the first FAF was pretty cool :wink:
Image
The Crow has taken flight
Veegie wrote:Crap, forgot to pass it through my xlRainlx-standard check.
Post Reply