W.I.P. Sandwinder

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
DECOY




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W.I.P. Sandwinder

Post by DECOY »

modded Sidewinder for haloPC. - Coming soon
available in 2 versions. mulitplayer as marine and single player with friendly AI and objectives.
altered the terrain on the map (new hills and gulleys)
new scenery items, custom scenario.

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Waiting on other 617 team member to finfish vehicle and weapon desert camo skins.

www.halopc.net - squad617
http://www.customcrysis.com Crysis mapping / modding site under development.
bassofwayworn666





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Post by bassofwayworn666 »

I think the ground skin looks crappy. Other than that, gj.
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Post by DoorM4n »

now thats amazing
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Post by Jsk1610 »

Looks sweet. I also like the name.
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Post by Billy3764 »

how did u get the ground bumpmap to go away? Also what about the ice? Will your warthog slide when you go over the parts that used to be ice?
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Post by DECOY »

Billy3764 wrote:how did u get the ground bumpmap to go away? Also what about the ice? Will your warthog slide when you go over the parts that used to be ice?
There is no ice.
bassofwayworn666 wrote:I think the ground skin looks crappy. Other than that, gj.
I think I need to edit the scales in the tag again....
Last edited by DECOY on Sun Oct 15, 2006 11:51 am, edited 1 time in total.
http://www.customcrysis.com Crysis mapping / modding site under development.
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Jsk1610





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Post by Jsk1610 »

DECOY wrote:
Billy3764 wrote:how did u get the ground bumpmap to go away? Also what about the ice? Will your warthog slide when you go over the parts that used to be ice?
There is no ice.
Just curious. How did you take out the ice?
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Post by Dead Killa \ D »

probobly modifyed the shader tag in hmt but you the plug in
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Post by Dojorkan »

the acritecture looks too human to be on a Halo. Perhaps you can use a different sky or get rid of the hal.
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Post by DECOY »

[quote="Dead Killa \ D
http://www.customcrysis.com Crysis mapping / modding site under development.
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Post by Halo_crazy »

new ce weapons added to it? with new animations mb? that would be sweet :P
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Post by GametagAeonFlux »

Sidewinder mods ftw.

Awesome Decoy.
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Post by fishface617 »

yay! just in time for me to play with my broken arm!

*cries in corner*


really good job btw, it looks awsome.
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Post by TrashiestGerm »

Looks like uber pwnage in the making.
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Post by ds8 »

Hey, I was wondering, you seem to know how to make maps, how come you don't make CE maps?

And what happend to www.halopce.com ?
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Post by DECOY »

ds8 wrote:Hey, I was wondering, you seem to know how to make maps, how come you don't make CE maps?

And what happend to www.halopce.com ?
Technnically it was a CE map, right up until I ported back to PC. But I know what you mean, my own BSP's. Unfortunately I've only had 3ds for a couple of weeks, so this is how Il be getting my modeling up to scratch.

Halopce.com has server problems, the admins are looking at maybe moving it over to www.halopc.net which is up and running at the moment anyway.

EDIT* I added a sand detail for the ground texture, but I might tweak a bit more once the rest of the bitmaps are in place.

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http://www.customcrysis.com Crysis mapping / modding site under development.
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Post by ds8 »

looks really nice
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Post by HPDarkness »

It looks great. Are you still starting the ModSquad617 Team?
Anyways the map looks great I can't wait till the download.
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Post by worsh19 »

its gonna be in outstanding
they should let him post in outstanding mods lol because we all know his mods always get there
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Post by [RLG] El Crappio »

Awsome DECOY, have you considered about using the CSS weapons? And also adding my M1 Garad as a hidden one?
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