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[Halo 2] [Pelican Graveyard] -CptnNsan0
Posted: Sun Oct 15, 2006 10:42 am
by CptnNsan0
Crashed pelicans will be placed all over the map. (I need a good story guys). trees will be scattered everywhere. most likely dead trees. new skin. new weapons.

Posted: Sun Oct 15, 2006 11:25 am
by xzodia
do the pelicans roll or have you placed them on machs?
Posted: Sun Oct 15, 2006 12:03 pm
by JesseCuster
Dont know how the mod looks in game, but the idea is really ******great...
wish it was mine.......i love the idea very much.... could be good playing or teammatches....
nice ..
PS: I hope they doesnt roll.....hehe and i know, its a graveyard..but maybe u can add some fires around the wracks
Posted: Sun Oct 15, 2006 12:18 pm
by CptnNsan0
yep will do and they dont roll im just putting them in various positions so it doesnt all look the same. probably about 15 pelicans all around the map with bunches of trees maybe some of those red emergency lights and fire.
Posted: Sun Oct 15, 2006 12:20 pm
by xlRainlx
wow sweet theme. hmm...
Quick Story: The Covenant have set up camp in the place known as The Pelican Graveyard. Secure the Graveyard at all costs.
ps: if u make the pelicans into scen they definately wont roll. I would suggest taking the pelican scen tag from cairo station.
Posted: Sun Oct 15, 2006 12:21 pm
by Dojorkan
The Humans had to abandon ship when they were assaulted by covenant Assault Carriers. Pelicans and LifeBoats launched to escape the defeated vessel, unfortuneitly Some Pelicans couldnt make it through the Atmosphere and enemy fire. This is their final resting place.
Something like that. Then just have half of a Frigrate (IAC) or a Crusier (POA) sticking out in the distance outside the map. Then put some frag grenade exploding effects around that ship.
Posted: Sun Oct 15, 2006 12:22 pm
by CptnNsan0
thanks nice story i might just use it. and there isnt by a chance those vehicles in multiplayer that is on relic is there?
and should i put some flyable pelicans on here as well?
Posted: Sun Oct 15, 2006 12:25 pm
by Dojorkan
CptnNsan0 wrote:thanks nice story i might just use it. and there isnt by a chance those vehicles in multiplayer that is on relic is there?
and should i put some flyable pelicans on here as well?
No the Albatross on Relic is BSP scenery so you wont be able to use that.
Maybe only one Pelican on each side.
If you can get the LifeBoat model from Halo1 maybe you could have those fly by the top of the map with smoke trailing just like in the Halo level in the first halo.
Posted: Sun Oct 15, 2006 12:26 pm
by xlRainlx
CptnNsan0 wrote:thanks nice story i might just use it. and there isnt by a chance those vehicles in multiplayer that is on relic is there?
and should i put some flyable pelicans on here as well?
yea good idea. if there are more people evacuating then it would make sense to see more pelicans deploying from the ship.
Posted: Sun Oct 15, 2006 12:31 pm
by CptnNsan0
the reason the pelicans look all sideways and bent is because its really hard to place them. in entity they show up invisible with a box outline. if you face it one direction its really the other direction and its higher than it shows in entity so if i put the pelican on the ground it would really be 8 feet in the air or something...
Posted: Sun Oct 15, 2006 1:09 pm
by Dojorkan
Dont forget there is crashed pelican scenery you can get from Outskirts.
Posted: Sun Oct 15, 2006 1:51 pm
by CptnNsan0
yea but it doesnt have jmad or phmo
Posted: Sun Oct 15, 2006 2:23 pm
by xXtR1Xm1Xx
I really like the idea, I hope it turns out great.
Posted: Sun Oct 15, 2006 2:48 pm
by GametagAeonFlux
Awesome! Place a crashed whateverMirandaKeyes' ship was outside the map.
Posted: Sun Oct 15, 2006 2:54 pm
by SpecOp44
CptnNsan0 wrote:the reason the pelicans look all sideways and bent is because its really hard to place them. in entity they show up invisible with a box outline. if you face it one direction its really the other direction and its higher than it shows in entity so if i put the pelican on the ground it would really be 8 feet in the air or something...
Use Darkmatter. I has perfect BSP placement and you actually see the Pelican model. Same for the Scarab. I wonder why Entity can't make those models viewable..
Posted: Sun Oct 15, 2006 3:21 pm
by CptnNsan0
yea weird but its ok i already have it now. what do you guys think about the pelican skin?
Posted: Sun Oct 15, 2006 3:21 pm
by foxfanatic23I7
or you could use the entity alpha 1 bsp viewer, it shows the entire scen tag.
Posted: Sun Oct 15, 2006 3:45 pm
by Dojorkan
GametagAeonFlux wrote:Awesome! Place a crashed whateverMirandaKeyes' ship was outside the map.
Thats what I said, place a
Frigrate Outside the map or the Crusier. (The other ship that resembles the POA, actually the nub that named the tags at bungie still called it POA, guess they leave the specific names to Joe Staten

)
Posted: Mon Oct 16, 2006 11:00 am
by CptnNsan0
Posted: Tue Oct 17, 2006 5:49 am
by kinkilla
thats actually preety darn good there man but 4got who was that thing your playing as?
