the mac gun doesn't move... it's a pity the sounds in the jmad do not work on the macgun, otherwise the gun wouldve been moving, because it's an awesome sound... the EFFE-cts however do work but is not of importance since it doesnt move.
Last edited by smacktalker on Sun Oct 01, 2006 9:51 am, edited 1 time in total.
smacktalker wrote:VSG19902 was the first who have did it. he didn't want to tell me, but someone told me how to fix this.
it's because of the DECA palette and placement missing. firstly inject all the DECA tags in the palette, and then add the reflexives to the SCNR tag.
good luck VSG19902 i've always had this idea, and now i can make it , and thats not thanks to you.
Wow nice way to brag. The info went from me to VSG19902 and then from me to headshot to you. I didn't necessarily tell you to preach my info headshot.... but it's all good I guess. I just don't want people walking around with big heads. Anyways the main issue with freezing bsps is the deca, not the scen. Sometimes the weapon pallete w/ the sp weaps in the pallete transfered over along with the weapon placement help with some freezing issues. Also the outside area doesn't make for much of a playground, that's why the inside area was chosen.
Edit: And funny how everybody recognizes this as a bsp conversion, but not this. http://files.halomods.com/viewtopic.php?t=58981
Evilsnowflakes shall I quote myself? And good job on this smacktalker... I guess.
slayer410 wrote:
MasterChief2829 wrote:
slayer410 wrote:Wow... yall have no clue what yall are talking about. Like I said on aim, this is amazing.
No, you don't. Greenhouse was a mod created using the exact same "room". It was okay for maybe 2 people, but it's really small. I wouldn't recommend it.
Chief... just stop while your ahead... maybe if people actually read the topic, they would know that this is a bsp conversion, not an imperfect piece of bsp scen givin collision via machs. That which was done by Zach.
slayer410 wrote:And good job on this smacktalker... I guess.
i would've found out sooner or later anyway how to do it. i asked VSGthingy, but he didnt want to answer. it'd be the best thing for him to redo his mod IMO so thats why i asked.
o well i guess we'll see who makes a better mod from it
Awesome! You know what would make this mod perfect? If you injected the single player script where you jump higher and all the sounds are muffled from when you fight the Jetpack Elites.
Last edited by x088x on Sat Sep 30, 2006 5:40 pm, edited 1 time in total.
the muffled sounds worked, but they are extremely muffled as in it's almost gone the sound.. gravity doesn't work on systemlink so that's a no-go.
so far i'm making good progress release tonite maybe