My first bump map

Post your pics of mods in beta, or pictures that do not have a mod associated with them.

Good?

Yes!
2
22%
Maybe
4
44%
No!
3
33%
 
Total votes: 9

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llamaboy772





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My first bump map

Post by llamaboy772 »

This is my VERY FIRST bump map so please tell me if it's good or not. I myself think it looks "modeled on" but I want to see want you guys think of it. :D (this is for CE, click for bigger pics)

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Veegie[Temp]




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Post by Veegie[Temp] »

Congratulations?
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GametagAeonFlux




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Post by GametagAeonFlux »

Neato...now put it on something a little more practical. :P
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Post by Jordan »

Gotta love Jester font.
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Post by CtrlAltDestroy »

It looks flat when you view it from an angle. >_>
Jordan wrote:Gotta love Jester font.
It's called Jokerman, and it doesnt look very good tbh. :/
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Post by Juniorman030790 »

Haha, cool. I like the way it makes it look.
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V0Lt4Ge




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Post by V0Lt4Ge »

[ZMT] L33T wrote:It looks flat when you view it from an angle. >_>
Don't all bump maps do that? :?

That's one thing I've always noticed whenever I look at any bump mapping.
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Post by Tanasoo »

V0Lt4Ge wrote:
[ZMT] L33T wrote:It looks flat when you view it from an angle. >_>
Don't all bump maps do that? :?

That's one thing I've always noticed whenever I look at any bump mapping.
That's just how bump maps work. Without going into nerdish details, it alters the shading to give the illusion of "bumps". Normal maps do sort of the same thing, except they are more advanced and optimised for real time.
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V0Lt4Ge




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Post by V0Lt4Ge »

Yeah, I know already. I said that because I was thinking that all bump mapping looks flat if you look at it at the right angle (and according to you, I was right).
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Post by DWells55 »

Hell, even parallax mapping goes flat from an extreme angle. And parallax mapping rocks.
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Post by FS2006 »

im a bit of a starter at Bumpmapping too, but, if i were to save the DDS after editing, what should it be? i can save it as.....

Image


ive been wanting to know how to do bumpmapping ever since ive started skinning.

(i know some of you might say im a noob, but thats y im asking for help) :D
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Post by Boney526 »

I think you save it as a 24 bit.... maybe 32? Just look at the bumpmap... Also I think it dpends on if it's in Halo 1 or 2.
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Post by FS2006 »

well i mean Halo 1 as of now, but ill try saving as a 24/32 bit. ill post later with results.
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Post by Caboose{SE} »

k...it's a bumpmap...congrats?
DWells55 wrote:Hell, even parallax mapping goes flat from an extreme angle. And parallax mapping rocks.
halo 3 needs parallax mapping... it looks so awsome
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Post by DWells55 »

It already uses it. Did you see the big hole in the swirling sky vertex in the trailer? That wasn't physical geometry, it was a parallax map.
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Veegie[Temp]




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Post by Veegie[Temp] »

FS2006 wrote:well i mean Halo 1 as of now, but ill try saving as a 24/32 bit. ill post later with results.
...you just save it as a .tif
Like every single bitmap, ever.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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Post by HK-47 »

Veegie wrote:
FS2006 wrote:well i mean Halo 1 as of now, but ill try saving as a 24/32 bit. ill post later with results.
...you just save it as a .tif
Like every single bitmap, ever.
Mod Edit: Edit this post when you have more to say than "rofl".
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Thanks LT.
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Post by darco9x2 »

bump mapping just alters the way light hits the object.
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Post by SnaFuBAR »

why post a topic just for your first bump? masterbatory self congrats? gj.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Veegie[Temp]




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Post by Veegie[Temp] »

darco9x2 wrote:bump mapping just alters the way light hits the object.
You mean it just altars the mesh's normals.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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