WIP Underwater labyrinth
Posted: Wed Aug 23, 2006 12:16 pm
New upcoming map.
don't mind the pics i nulled the FOG, so it's more clear..it's a map with not much visibility, and i think it'll give nice slayermatches due to that there's multiple heightlevels where you can walk.
it's a very nice map in my opinion, with a very pleasant feel to it. it's very underwater like (duh)
i put low gravity in this mod, so when u jump you don't fall down normal. it gives more watery feel to the map.
some gravlifts here and there, for reaching multiple height levels.
it's a bit big and confusing, but once you get the hang of the map i'm sure it'll be very comfortable while playing because there's lots of room and well its a creepy map and WOA there could be someone behind you in all of the sudden.
due to little visibility, i'll spice this map up a little bit with some extra's.. most likely i'll make the muzzle flashes on the weapons cover more area so you know where the shooting will come from.
most likely people will say, this BSP / level is hardly playable. but so far it's playable pretty good (i blocked off enough so its a decent battlefield). and its a nice map with a nice feel.







don't mind the pics i nulled the FOG, so it's more clear..it's a map with not much visibility, and i think it'll give nice slayermatches due to that there's multiple heightlevels where you can walk.
it's a very nice map in my opinion, with a very pleasant feel to it. it's very underwater like (duh)
i put low gravity in this mod, so when u jump you don't fall down normal. it gives more watery feel to the map.
some gravlifts here and there, for reaching multiple height levels.
it's a bit big and confusing, but once you get the hang of the map i'm sure it'll be very comfortable while playing because there's lots of room and well its a creepy map and WOA there could be someone behind you in all of the sudden.
due to little visibility, i'll spice this map up a little bit with some extra's.. most likely i'll make the muzzle flashes on the weapons cover more area so you know where the shooting will come from.
most likely people will say, this BSP / level is hardly playable. but so far it's playable pretty good (i blocked off enough so its a decent battlefield). and its a nice map with a nice feel.






