Blasphemy!
a few months ago, human explorers went through the stargate to atlantis. Finding the city underwater, and with limited power, the unhooked it from the ground and floated up to the surface! Now it rests on top of the water >_> [/stargate reference]
oh yeah, and it's really meant to be in space >_> [/last stargate reference]
one problem i'm having though (hope fully someone can help) the cable room takes up so much memory that the sky blanks out, and from far away alot of the machines disapear, anyone know how to fix this???
snakejknight wrote:one problem i'm having though (hope fully someone can help) the cable room takes up so much memory that the sky blanks out, and from far away alot of the machines disapear, anyone know how to fix this???
Umm... Itd be cool... but The cable room has already been done and I think that it could be better if it was replaced with other machs. Though it looks good. Has Potential.
snakejknight wrote:one problem i'm having though (hope fully someone can help) the cable room takes up so much memory that the sky blanks out, and from far away alot of the machines disapear, anyone know how to fix this???
btw this is a big bsp, its the mombasa bridge bsp
Umm..why not use Relic's or Zanzibar's BSP?
whenever i put the cable room on there bsp's it freezes the game, and neither of those maps water looks as good, the reflexion is better off of this one
yea ts hard to get them just right cuz this takes up 2 much memory on my comp, i have to restart it everytime i open the bsp viewer, but i'm working on it, maybe if i null out some of the unseen shaders in the bsp
snakejknight wrote:yea ts hard to get them just right cuz this takes up 2 much memory on my comp, i have to restart it everytime i open the bsp viewer, but i'm working on it, maybe if i null out some of the unseen shaders in the bsp
Hm, do you have any other computers that have better RAM/processing power? Cause I'd use it if you did =/