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Textures

Posted: Fri Aug 11, 2006 1:54 pm
by jordanimal
Textures from Genetica Pro 2.5. Anyone know where I can host a 3000x3000 without it being shrunk ? Rendered in Inventor 10 Proffesional

Image
Image
1500x1500 Version
http://i10.photobucket.com/albums/a135/ ... render.jpg
Thx GTAF

Here is a link to some of my materials used. this also has some not shown in the picture

http://www.megaupload.com/?d=OC1XKKKK

Posted: Fri Aug 11, 2006 1:56 pm
by GametagAeonFlux
Imageshack?

Posted: Sat Aug 12, 2006 12:19 am
by saddamsdevil
GametagAeonFlux wrote:Imageshack?
High quality 3000x3000 pictures are likely to be more then 1,5Mb. Maybe there is a better compression tool, if you know share it please ;).

Posted: Sat Aug 12, 2006 12:21 am
by Veegie[Temp]
How is this Halo related?

Posted: Sat Aug 12, 2006 12:23 am
by saddamsdevil
Veegie wrote:How is this Halo related?
It could be used for the halo rendering, but I agree it should be posted in the rendering support topic.

Posted: Sat Aug 12, 2006 1:26 am
by jordanimal
My bad. I forgot about that render topic.

Posted: Sat Aug 12, 2006 8:48 am
by llama_juice
and your 3000X3000 didnt get shrunk.... http://img45.imageshack.us/img45/624/superrenderjs5.jpg

Posted: Sat Aug 12, 2006 10:10 am
by GametagAeonFlux
saddamsdevil wrote:
GametagAeonFlux wrote:Imageshack?
High quality 3000x3000 pictures are likely to be more then 1,5Mb. Maybe there is a better compression tool, if you know share it please ;).
Since when is 8 spheres with no advanced form of lighting, and a black background "high quality"?

High resolution. =/= High quality.

But anyways...how could we use the materials with just the picture of them?

Posted: Sat Aug 12, 2006 12:13 pm
by jordanimal
Actually I think inventor fucks them up. It was only like 276kb if I remember correctly. But the bigger render was higher detail on the bumpmaps. I might release some textures and bumps as jpg for people to use. I have some cool metals and stuff. I do not have any Advanced Lighting as for the program I use does not have it. I would have converted to 3DS and read up some tutorials on lighting and scenes in 3DS, but I was just looking at materials.

And it is 4 spheres, and for some stupid reason, the relfection has stronger bumps.

Posted: Sat Aug 12, 2006 2:49 pm
by GametagAeonFlux
No no no, I know it's just to show the materials, I was commenting on saddam saying the picture would be a large file size.

Infact, if you're showing off a material, what you did is perfectly fine.

Posted: Sat Aug 12, 2006 7:11 pm
by jordanimal
Got a link up.